mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 08:34:54 +00:00
7db65f386c
Instead of using @emits in both, use our custom @fires in production (JSDuck 4), and in the future it'll just naturally use the native one. This way we can also index oojs without issues, which seems to have started using @fires already. Change-Id: I7c3b56dd112626d57fa87ab995d205fb782a0149
559 lines
15 KiB
JavaScript
559 lines
15 KiB
JavaScript
/*!
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* VisualEditor DataModel Node class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic DataModel node.
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*
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* @abstract
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* @extends ve.dm.Model
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* @mixins ve.Node
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*
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* @constructor
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* @param {number} [length] Length of content data in document
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* @param {Object} [element] Reference to element in linear model
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*/
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ve.dm.Node = function VeDmNode( length, element ) {
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// Parent constructor
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ve.dm.Model.call( this, element );
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// Mixin constructor
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ve.Node.call( this );
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OO.EventEmitter.call( this );
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// Properties
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this.length = length || 0;
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this.element = element;
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this.doc = undefined;
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};
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/**
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* @event lengthChange
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* @param diff
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*/
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/**
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* @event update
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*/
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/* Inheritance */
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OO.inheritClass( ve.dm.Node, ve.dm.Model );
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OO.mixinClass( ve.dm.Node, ve.Node );
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OO.mixinClass( ve.dm.Node, OO.EventEmitter );
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/* Static Properties */
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/**
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* Whether this node handles its own children. After converting a DOM node to a linear model
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* node of this type, the converter checks this property. If it's false, the converter will descend
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* into the DOM node's children, recursively convert them, and attach the resulting nodes as
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* children of the linear model node. If it's true, the converter will not descend, and will
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* expect the node's toDataElement() to have handled the entire DOM subtree.
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*
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* The same is true when converting from linear model data to DOM: if this property is true,
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* toDomElements() will be passed the node's data element and all of its children and will be
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* expected to convert the entire subtree. If it's false, the converter will descend into the
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* child nodes and convert each one individually.
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*
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* If .static.childNodeTypes is set to [], this property is ignored and will be assumed to be true.
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*
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* @static
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* @property {boolean} static.handlesOwnChildren
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* @inheritable
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*/
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ve.dm.Node.static.handlesOwnChildren = false;
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/**
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* Whether this node type is internal. Internal node types are ignored by the converter.
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*
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* @static
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* @property {boolean} static.isInternal
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* @inheritable
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*/
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ve.dm.Node.static.isInternal = false;
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/**
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* Whether this node type has a wrapping element in the linear model. Most node types are wrapped,
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* only special node types are not wrapped.
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*
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* @static
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* @property {boolean} static.isWrapped
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* @inheritable
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*/
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ve.dm.Node.static.isWrapped = true;
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/**
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* Whether this node type is a content node type. This means the node represents content, cannot
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* have children, and can only appear as children of a content container node. Content nodes are
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* also known as inline nodes.
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*
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* @static
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* @property {boolean} static.isContent
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* @inheritable
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*/
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ve.dm.Node.static.isContent = false;
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/**
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* Whether this node type can contain content. The children of content container nodes must be
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* content nodes.
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*
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* @static
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* @property {boolean} static.canContainContent
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* @inheritable
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*/
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ve.dm.Node.static.canContainContent = false;
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/**
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* Whether this node type has significant whitespace. Only applies to content container nodes
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* (i.e. can only be true if canContainContent is also true).
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*
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* If a content node has significant whitespace, the text inside it is not subject to whitespace
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* stripping and preservation.
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*
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* @static
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* @property {boolean} static.hasSignificantWhitespace
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* @inheritable
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*/
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ve.dm.Node.static.hasSignificantWhitespace = false;
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/**
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* Array of allowed child node types for this node type.
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*
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* An empty array means no children are allowed. null means any node type is allowed as a child.
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*
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* @static
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* @property {string[]|null} static.childNodeTypes
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* @inheritable
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*/
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ve.dm.Node.static.childNodeTypes = null;
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/**
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* Array of allowed parent node types for this node type.
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*
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* An empty array means this node type cannot be the child of any node. null means this node type
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* can be the child of any node type.
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*
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* @static
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* @property {string[]|null} static.parentNodeTypes
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* @inheritable
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*/
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ve.dm.Node.static.parentNodeTypes = null;
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/**
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* Array of suggested parent node types for this node type.
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*
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* These parent node types are allowed but the editor will avoid creating them.
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*
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* An empty array means this node type should not be the child of any node. null means this node type
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* can be the child of any node type.
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*
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* @static
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* @property {string[]|null} static.suggestedParentNodeTypes
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* @inheritable
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*/
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ve.dm.Node.static.suggestedParentNodeTypes = null;
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/**
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* Array of annotation types which can't be applied to this node
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*
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* @static
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* @property {string[]} static.blacklistedAnnotationTypes
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* @inheritable
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*/
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ve.dm.Node.static.blacklistedAnnotationTypes = [];
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/**
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* Default attributes to set for newly created linear model elements. These defaults will be used
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* when creating a new element in ve.dm.NodeFactory#getDataElement when there is no DOM node or
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* existing linear model element to base the attributes on.
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*
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* This property is an object with attribute names as keys and attribute values as values.
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* Attributes may be omitted, in which case they'll simply be undefined.
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*
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* @static
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* @property {Object} static.defaultAttributes
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* @inheritable
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*/
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ve.dm.Node.static.defaultAttributes = {};
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/**
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* Remap the store indexes stored in a linear model data element.
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*
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* The default implementation is empty. Nodes should override this if they store store indexes in
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.* attributes. To remap, do something like
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* dataElement.attributes.foo = mapping[dataElement.attributes.foo];
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*
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* @static
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* @inheritable
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* @param {Object} dataElement Data element (opening) to remap. Will be modified.
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* @param {Object} mapping Object mapping old store indexes to new store indexes
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*/
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ve.dm.Node.static.remapStoreIndexes = function ( /*dataElement, mapping*/ ) {
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};
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/**
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* Remap the internal list indexes stored in a linear model data element.
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*
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* The default implementation is empty. Nodes should override this if they store internal list
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* indexes in attributes. To remap, do something like
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* dataElement.attributes.foo = mapping[dataElement.attributes.foo];
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*
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* @static
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* @inheritable
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* @param {Object} dataElement Data element (opening) to remap. Will be modified.
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* @param {Object} mapping Object mapping old internal list indexes to new internal list indexes
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*/
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ve.dm.Node.static.remapInternalListIndexes = function ( /*dataElement, mapping*/ ) {
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};
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/**
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* Determine if a hybrid element is inline and allowed to be inline in this context
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*
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* We generate block elements for block tags and inline elements for inline
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* tags; unless we're in a content location, in which case we have no choice
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* but to generate an inline element.
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*
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* @param {HTMLElement[]} domElements DOM elements being converted
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* @param {ve.dm.Converter} converter Converter object
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* @returns {boolean} The element is inline
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*/
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ve.dm.Node.static.isHybridInline = function ( domElements, converter ) {
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var i, length, allTagsInline = true;
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for ( i = 0, length = domElements.length; i < length; i++ ) {
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if ( ve.isBlockElement( domElements[i] ) ) {
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allTagsInline = false;
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break;
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}
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}
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// Force inline in content locations (but not wrappers)
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return ( converter.isExpectingContent() && !converter.isInWrapper() ) ||
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// ..also force inline in wrappers that we can't close
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( converter.isInWrapper() && !converter.canCloseWrapper() ) ||
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// ..otherwise just look at the tag names
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allTagsInline;
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};
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/* Methods */
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/**
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* Check whether this node can be inspected by a tool.
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*
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* The default implementation always returns true. If your node type is uninspectable in certain
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* cases, you should override this function.
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*
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* @returns {boolean} Whether this node is inspectable
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*/
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ve.dm.Node.prototype.isInspectable = function () {
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return true;
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};
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/**
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* Get a clone of the node's document data element.
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*
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* The attributes object will be deep-copied, and the .htmlAttributes and .internal.generated
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* properties will be removed if present.
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*
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* @returns {Object} Cloned element object
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*/
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ve.dm.Node.prototype.getClonedElement = function () {
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var clone = ve.copy( this.element );
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if ( clone.internal ) {
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delete clone.internal.generated;
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if ( ve.isEmptyObject( clone.internal ) ) {
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delete clone.internal;
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}
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}
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delete clone.htmlAttributes;
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return clone;
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};
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/**
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* Get allowed child node types.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
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*/
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ve.dm.Node.prototype.getChildNodeTypes = function () {
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return this.constructor.static.childNodeTypes;
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};
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/**
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* Get allowed parent node types.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
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*/
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ve.dm.Node.prototype.getParentNodeTypes = function () {
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return this.constructor.static.parentNodeTypes;
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};
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/**
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* Get suggested parent node types.
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*
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* @method
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* @returns {string[]|null} List of node types suggested as parents or null if any type is suggested
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*/
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ve.dm.Node.prototype.getSuggestedParentNodeTypes = function () {
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return this.constructor.static.suggestedParentNodeTypes;
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};
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/**
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* Check if the node can have children.
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*
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* @method
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* @returns {boolean} Node can have children
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*/
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ve.dm.Node.prototype.canHaveChildren = function () {
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return ve.dm.nodeFactory.canNodeHaveChildren( this.type );
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};
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/**
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* Check if the node can have children but not content nor be content.
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*
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* @method
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* @returns {boolean} Node can have children but not content nor be content
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*/
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ve.dm.Node.prototype.canHaveChildrenNotContent = function () {
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return ve.dm.nodeFactory.canNodeHaveChildrenNotContent( this.type );
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};
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/**
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* Check if the node has a wrapped element in the document data.
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*
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* @method
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* @returns {boolean} Node represents a wrapped element
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*/
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ve.dm.Node.prototype.isWrapped = function () {
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return this.constructor.static.isWrapped;
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};
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/**
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* Check if the node can contain content.
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*
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* @method
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* @returns {boolean} Node can contain content
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*/
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ve.dm.Node.prototype.canContainContent = function () {
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return this.constructor.static.canContainContent;
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};
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/**
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* Check if the node is content.
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*
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* @method
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* @returns {boolean} Node is content
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*/
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ve.dm.Node.prototype.isContent = function () {
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return this.constructor.static.isContent;
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};
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/**
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* Check if the node has significant whitespace.
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*
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* Can only be true if canContainContent is also true.
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*
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* @method
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* @returns {boolean} Node has significant whitespace
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*/
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ve.dm.Node.prototype.hasSignificantWhitespace = function () {
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return this.constructor.static.hasSignificantWhitespace;
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};
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/**
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* Check if the node has an ancestor with matching type and attribute values.
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*
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* @method
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* @returns {boolean} Node is content
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*/
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ve.dm.Node.prototype.hasMatchingAncestor = function ( type, attributes ) {
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var key,
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node = this;
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// Traverse up to matching node
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while ( node && node.getType() !== type ) {
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node = node.getParent();
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// Stop at root
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if ( node === null ) {
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return false;
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}
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}
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// Check attributes
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if ( attributes ) {
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for ( key in attributes ) {
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if ( node.getAttribute( key ) !== attributes[key] ) {
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return false;
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}
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}
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}
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return true;
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};
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/**
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* Get the length of the node.
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*
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* @method
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* @returns {number} Length of the node's contents
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*/
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ve.dm.Node.prototype.getLength = function () {
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return this.length;
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};
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/**
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* Get the outer length of the node, which includes wrappers if present.
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*
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* @method
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* @returns {number} Length of the entire node
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*/
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ve.dm.Node.prototype.getOuterLength = function () {
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return this.length + ( this.isWrapped() ? 2 : 0 );
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};
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/**
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* Get the range inside the node.
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*
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* @method
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* @returns {ve.Range} Inner node range
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*/
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ve.dm.Node.prototype.getRange = function () {
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var offset = this.getOffset();
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if ( this.isWrapped() ) {
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offset++;
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}
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return new ve.Range( offset, offset + this.length );
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};
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/**
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* Get the range outside the node.
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*
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* @method
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* @returns {ve.Range} Outer node range
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*/
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ve.dm.Node.prototype.getOuterRange = function () {
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var offset = this.getOffset();
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return new ve.Range( offset, offset + this.getOuterLength() );
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};
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/**
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* Set the inner length of the node.
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*
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* This should only be called after a relevant change to the document data. Calling this method will
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* not change the document data.
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*
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* @method
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* @param {number} length Length of content
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* @fires lengthChange
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* @fires update
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* @throws {Error} Invalid content length error if length is less than 0
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*/
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ve.dm.Node.prototype.setLength = function ( length ) {
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if ( length < 0 ) {
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throw new Error( 'Length cannot be negative' );
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}
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// Compute length adjustment from old length
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var diff = length - this.length;
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// Set new length
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this.length = length;
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// Adjust the parent's length
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if ( this.parent ) {
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this.parent.adjustLength( diff );
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}
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// Emit events
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this.emit( 'lengthChange', diff );
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this.emit( 'update' );
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};
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/**
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* Adjust the length.
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*
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* This should only be called after a relevant change to the document data. Calling this method will
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* not change the document data.
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*
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* @method
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* @param {number} adjustment Amount to adjust length by
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* @fires lengthChange
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* @fires update
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* @throws {Error} Invalid adjustment error if resulting length is less than 0
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*/
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ve.dm.Node.prototype.adjustLength = function ( adjustment ) {
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this.setLength( this.length + adjustment );
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};
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/**
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* Get the offset of the node within the document.
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*
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* If the node has no parent than the result will always be 0.
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*
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* @method
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* @returns {number} Offset of node
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* @throws {Error} Node not found in parent's children array
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*/
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ve.dm.Node.prototype.getOffset = function () {
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var i, len, siblings, offset;
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if ( !this.parent ) {
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return 0;
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}
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// Find our index in the parent and add up lengths while we do so
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siblings = this.parent.children;
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offset = this.parent.getOffset() + ( this.parent === this.root ? 0 : 1 );
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for ( i = 0, len = siblings.length; i < len; i++ ) {
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if ( siblings[i] === this ) {
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break;
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}
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offset += siblings[i].getOuterLength();
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}
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if ( i === len ) {
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throw new Error( 'Node not found in parent\'s children array' );
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}
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return offset;
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};
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/**
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* Check if the node can be merged with another.
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*
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* For two nodes to be mergeable, the two nodes must either be the same node or:
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* - Have the same type
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* - Have the same depth
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* - Have similar ancestory (each node upstream must have the same type)
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*
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* @method
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* @param {ve.dm.Node} node Node to consider merging with
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* @returns {boolean} Nodes can be merged
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*/
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ve.dm.Node.prototype.canBeMergedWith = function ( node ) {
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var n1 = this,
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n2 = node;
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// Content node can be merged with node that can contain content, for instance: TextNode
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// and ParagraphNode. When this method is called for such case (one node is a content node and
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// the other one can contain content) make sure to start traversal from node that can contain
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// content (insteaf of content node itself).
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if ( n1.canContainContent() && n2.isContent() ) {
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n2 = n2.getParent();
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} else if ( n2.canContainContent() && n1.isContent() ) {
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n1 = n1.getParent();
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}
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// Move up from n1 and n2 simultaneously until we find a common ancestor
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while ( n1 !== n2 ) {
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if (
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// Check if we have reached a root (means there's no common ancestor or unequal depth)
|
|
( n1 === null || n2 === null ) ||
|
|
// Ensure that types match
|
|
n1.getType() !== n2.getType()
|
|
) {
|
|
return false;
|
|
}
|
|
// Move up
|
|
n1 = n1.getParent();
|
|
n2 = n2.getParent();
|
|
}
|
|
return true;
|
|
};
|