mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-02 09:57:01 +00:00
29532f15db
And other focus behavior fixes. ve.ce.Surface.prototype.focus: * Restore focus to the pasteTarget if a focusedNode was selected. This function is invoked when a dialog is closed, and we were always focusing the documentNode, which means the selection was restored incorrectly when the selection was really in the pasteTarget. ve.ce.Surface.prototype.documentOnFocus: * Don't rerender the model selection if the documentNode was focused but a focusedNode is selected. Otherwise the user can never deselect a focusedNode. ve.ce.Surface.prototype.onModelSelect: * Rerender the selection even if prev === next. This function was already called as a means to rerender a lost selection, and it didn't work if it so happened that the selection was still the same and was on a focusedNode. * Clear the surfaceObserver state when moving focus from the documentNode to the pasteTarget. If we don't do this, then placing the selection back in the documentNode at the exact same place where it was before will not be noticed by the observer. ve.ui.Context.prototype.onSurfaceFocus: * Hide the context only when an inspector is open, not just when the context popup is visible. This ensures that the context is still hidden when the user clicks out of an inspector, but fixes a bug where the context was hidden when the selection was restored on an inspectable focusedNode. Bug: 58090 Change-Id: I0658f025a9c6005d769fd0291380fcb9c1ba4f32
487 lines
14 KiB
JavaScript
487 lines
14 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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* @extends OO.ui.Element
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {Object} [config] Configuration options
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*/
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ve.ui.Context = function VeUiContext( surface, config ) {
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// Parent constructor
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OO.ui.Element.call( this, config );
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.hiding = false;
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this.selecting = false;
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this.inspectorOpening = false;
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this.inspectorClosing = false;
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this.relocating = false;
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this.embedded = false;
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this.selection = null;
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this.toolbar = null;
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this.afterModelSelectTimeout = null;
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this.popup = new OO.ui.PopupWidget( {
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'$': this.$,
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'$container': this.surface.getView().$element
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} );
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this.$menu = this.$( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$element.addClass( 've-ui-context' ).append( this.popup.$element );
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this.inspectors.$element.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$element.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().connect( this, { 'select': 'onModelSelect' } );
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this.surface.getView().connect( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd',
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'relocationStart': 'onRelocationStart',
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'relocationEnd': 'onRelocationEnd',
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'focus': 'onSurfaceFocus'
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} );
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this.inspectors.connect( this, {
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'opening': 'onInspectorOpening',
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'open': 'onInspectorOpen',
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'closing': 'onInspectorClosing',
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'close': 'onInspectorClose'
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} );
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this.$( this.getElementWindow() ).on( {
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'resize': ve.bind( this.update, this )
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} );
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this.$element.add( this.$menu )
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.on( 'mousedown', false );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.Context, OO.ui.Element );
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/* Methods */
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/**
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* Handle selection changes in the model.
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*
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* Changes are ignored while the user is selecting text or relocating content, apart from closing
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* the popup if it's open. While an inspector is opening or closing, all changes are ignored so as
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* to prevent inspectors that change the selection from within their open/close handlers from
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* causing issues.
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*
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* The response to selection changes is deferred to prevent close handlers that process
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* changes from causing this function to recurse. These responses are also batched for efficiency,
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* so that if there are three selection changes in the same tick, afterModelSelect() only runs once.
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*
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* @method
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* @see #afterModelSelect
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*/
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ve.ui.Context.prototype.onModelSelect = function () {
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if ( this.showing || this.hiding || this.inspectorOpening || this.inspectorClosing ) {
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clearTimeout( this.afterModelSelectTimeout );
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} else {
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if ( this.afterModelSelectTimeout === null ) {
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this.afterModelSelectTimeout = setTimeout( ve.bind( this.afterModelSelect, this ) );
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}
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}
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};
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/**
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* Deferred response to one or more select events.
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*
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* Update the context menu for the new selection, except if the user is selecting or relocating
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* content. If the popup is open, close it, even while selecting or relocating.
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*/
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ve.ui.Context.prototype.afterModelSelect = function () {
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this.afterModelSelectTimeout = null;
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if ( this.popup.isVisible() ) {
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this.hide();
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}
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// Bypass while dragging
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if ( this.selecting || this.relocating ) {
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return;
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}
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this.update();
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};
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/**
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* Respond to focus events on the surfaceView by hiding the context.
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*
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* If there's an inspector open and the user manages to drop the cursor in the surface such that
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* the selection doesn't change (i.e. the resulting model selection is equal to the previous model
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* selection), then #onModelSelect won't cause the inspector to be closed, so we do that here.
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*
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* Hiding the context immediately on focus also avoids flickering phenomena where the inspector
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* remains open or the context remains visible in the wrong place while the selection is visually
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* already moving somewhere else. We deliberately don't call #update to avoid drawing the context
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* in a place that the selection is about to move away from.
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*
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* However, we only do this when clicking out of an inspector. Hiding the context when the document
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* is focused through other means than closing an inspector is actually harmful.
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*
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* We don't have to defer the response to this event because there is no danger that inspectors'
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* close handlers will end up invoking this handler again.
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*/
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ve.ui.Context.prototype.onSurfaceFocus = function () {
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if ( this.inspectors.getCurrentWindow() ) {
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this.hide();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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if ( !this.relocating ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationStart = function () {
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this.relocating = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationEnd = function () {
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this.relocating = false;
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this.update();
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};
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/**
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* Handle an inspector that's being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's being opened
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* @param {Object} [config] Inspector opening information
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*/
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ve.ui.Context.prototype.onInspectorOpening = function () {
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this.selection = this.surface.getModel().getSelection();
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this.inspectorOpening = true;
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};
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/**
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* Handle an inspector that's been opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {Object} [config] Inspector opening information
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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this.inspectorOpening = false;
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this.show( true );
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};
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/**
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* Handle an inspector that's being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's being closed
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* @param {Object} [config] Inspector closing information
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*/
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ve.ui.Context.prototype.onInspectorClosing = function () {
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this.inspectorClosing = true;
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};
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/**
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* Handle an inspector that's been closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been closed
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* @param {Object} [config] Inspector closing information
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.inspectorClosing = false;
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.ui.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Gets an inspector.
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*
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* @method
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* @param {string} Symbolic name of inspector
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* @returns {ve.ui.Inspector|undefined} Inspector or undefined if none exists by that name
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*/
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ve.ui.Context.prototype.getInspector = function ( name ) {
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return this.inspectors.getWindow( name );
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$element.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
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* @chainable
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*/
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ve.ui.Context.prototype.update = function ( transition, repositionOnly ) {
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var i, nodes, tools, tool,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrentWindow();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show( transition, repositionOnly );
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getCoveredNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
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if ( tool ) {
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tools.push( tool );
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}
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}
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if ( tools.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar( this.surface );
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this.toolbar.setup( [ { 'include': tools } ] );
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this.$menu.append( this.toolbar.$element );
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this.show( transition, repositionOnly );
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this.toolbar.initialize();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var $node, $container, focusableOffset, focusableWidth, nodePosition, cursorPosition, position,
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documentOffset, nodeOffset,
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surface = this.surface.getView(),
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inspector = this.inspectors.getCurrentWindow(),
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focusedNode = surface.getFocusedNode(),
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surfaceOffset = surface.$element.offset(),
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rtl = this.surface.view.getDir() === 'rtl';
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$container = inspector ? this.inspectors.$element : this.$menu;
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if ( focusedNode ) {
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// We're on top of a node
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$node = focusedNode.$focusable || focusedNode.$element;
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if ( this.embedded ) {
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// Get the position relative to the surface it is embedded in
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focusableOffset = OO.ui.Element.getRelativePosition(
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$node, this.surface.$element
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);
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position = { 'y': focusableOffset.top };
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// When context is embedded in RTL, it requires adjustments to the relative
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// positioning (pop up on the other side):
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if ( rtl ) {
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position.x = focusableOffset.left;
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this.popup.align = 'left';
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} else {
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focusableWidth = $node.outerWidth();
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position.x = focusableOffset.left + focusableWidth;
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this.popup.align = 'right';
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}
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} else {
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// The focused node may be in a wrapper, so calculate the offset relative to the document
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documentOffset = surface.getDocument().getDocumentNode().$element.offset();
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nodeOffset = $node.offset();
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nodePosition = {
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top: nodeOffset.top - documentOffset.top,
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left: nodeOffset.left - documentOffset.left
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};
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// Get the position of the focusedNode:
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position = { 'x': nodePosition.left, 'y': nodePosition.top + $node.outerHeight() };
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// When the context is displayed in LTR, it should be on the right of the node
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if ( !rtl ) {
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position.x += $node.outerWidth();
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}
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this.popup.align = 'center';
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}
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} else {
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// We're on top of a selected text
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// Get the position of the cursor
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cursorPosition = surface.getSelectionRect();
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if ( !cursorPosition ) {
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// The surface apparently isn't selected, so getSelectionRect() returned null.
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// This shouldn't happen because the context is only supposed to be displayed in
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// response to a selection, but for some reason this does happen in phantomjs.
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// We can't update the context position if we don't know where the selection is,
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// so just bail.
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return this;
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}
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// Correct for surface offset:
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position = {
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'x': cursorPosition.end.x - surfaceOffset.left,
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'y': cursorPosition.end.y - surfaceOffset.top
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};
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this.popup.align = 'center';
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}
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this.$element.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition, repositionOnly ) {
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var inspector = this.inspectors.getCurrentWindow(),
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focusedNode = this.surface.getView().getFocusedNode();
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if ( !this.showing && !this.hiding ) {
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this.showing = true;
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// HACK: make the context and popup visibility: hidden; instead of display: none; because
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// they contain inspector iframes, and applying display: none; to those causes them to
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// not load in Firefox
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this.$element.css( 'visibility', '' );
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this.popup.$element.css( 'visibility', '' );
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this.popup.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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if ( !repositionOnly ) {
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inspector.$element.css( 'opacity', 0 );
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}
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$element.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.embedded = (
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focusedNode &&
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focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2 &&
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focusedNode.$focusable.outerWidth() > this.$menu.outerWidth() * 2
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);
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this.popup.useTail( !this.embedded );
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrentWindow();
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if ( !this.hiding && !this.showing ) {
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this.hiding = true;
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if ( inspector ) {
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inspector.close( { 'action': 'hide' } );
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}
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// HACK: make the context and popup visibility: hidden; instead of display: none; because
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// they contain inspector iframes, and applying display: none; to those causes them to
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// not load in Firefox
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this.popup.hide();
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this.popup.$element.show().css( 'visibility', 'hidden' );
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this.$element.css( 'visibility', 'hidden' );
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this.visible = false;
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this.hiding = false;
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}
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return this;
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};
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