mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-18 11:46:01 +00:00
47f9c66798
Fixes the situation where there's a language set but not a direction. Change-Id: If353b36ff0700717f1b8fd917b39c230de5ec272
224 lines
5.5 KiB
JavaScript
224 lines
5.5 KiB
JavaScript
/*!
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* VisualEditor UserInterface LanguageInspector class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Language inspector.
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*
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* @class
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* @extends ve.ui.AnnotationInspector
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {Object} [config] Config options
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*/
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ve.ui.LanguageInspector = function VeUiLanguageInspector( surface, config ) {
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// Parent constructor
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ve.ui.AnnotationInspector.call( this, surface, config );
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// Placeholder for the dm properties:
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this.initLang = '';
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this.initDir = '';
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// Placeholder for the annotation:
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this.annotation = null;
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.LanguageInspector, ve.ui.AnnotationInspector );
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/* Static properties */
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ve.ui.LanguageInspector.static.icon = 'language';
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ve.ui.LanguageInspector.static.titleMessage = 'visualeditor-languageinspector-title';
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/**
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* Annotation models this inspector can edit.
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*
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* @static
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* @property {Function[]}
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*/
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ve.ui.LanguageInspector.static.modelClasses = [ ve.dm.LanguageAnnotation ];
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/* Methods */
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/**
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* Handle frame ready events.
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*
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* @method
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*/
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ve.ui.LanguageInspector.prototype.initialize = function () {
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// Parent method
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ve.ui.AnnotationInspector.prototype.initialize.call( this );
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// Properties
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this.targetInput = new ve.ui.LanguageInputWidget( {
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'$$': this.frame.$$,
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'$overlay': this.surface.$localOverlay
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} );
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// Initialization
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this.$form.append( this.targetInput.$ );
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};
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/**
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* Handle the inspector being opened.
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*/
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ve.ui.LanguageInspector.prototype.onOpen = function () {
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// Parent method
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ve.ui.AnnotationInspector.prototype.onOpen.call( this );
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// Wait for animation to complete
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setTimeout( ve.bind( function () {
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// Setup annotation
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this.setAnnotation( this.initialAnnotation );
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}, this ), 200 );
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};
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/**
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* Handle the inspector being set up.
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* Make sure the initial language and direction are set by the parent
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* of the DOM element of the selected fragment before the rest of the
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* onSetup method is processed by the parent ve.ui.AnnotationInspector
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*/
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ve.ui.LanguageInspector.prototype.onSetup = function () {
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var fragDOM,
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fragment = this.surface.getModel().getFragment( null, true );
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// Get the fragment documentView object (the real DOM object):
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fragDOM = this.surface.getView().documentView.getNodeFromOffset( fragment.getRange( true ).start );
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// Set initial parameters according to parent of the DOM object.
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// This will be called only if the annotation doesn't already exist, setting
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// the default value as the current language/dir of the selected text.
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if ( fragDOM ) {
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this.initLang = fragDOM.$.closest('[lang]').attr('lang');
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this.initDir = fragDOM.$.closest('[dir]').css('direction');
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}
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// Parent method
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ve.ui.AnnotationInspector.prototype.onSetup.call( this );
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};
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/**
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* Handle the inspector being closed: refresh the annotation
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* from the widget values
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*
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* @param {string} action Action that caused the window to be closed
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*/
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ve.ui.LanguageInspector.prototype.onClose = function ( action ) {
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// Read the annotation values from the widget:
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var attrs = this.targetInput.getAttributes();
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// Set the annotation with the new attributes:
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this.annotation = new ve.dm.LanguageAnnotation( {
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'type': 'language',
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'attributes': attrs
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} );
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// Call parent method
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ve.ui.AnnotationInspector.prototype.onClose.call( this, action );
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};
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/**
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* Gets the annotation value.
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*
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* @method
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* @returns {ve.dm.LanguageAnnotation} Language annotation
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*/
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ve.ui.LanguageInspector.prototype.getAnnotation = function () {
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return this.annotation;
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};
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/**
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* Validates and sets the annotation value
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* Then updates the attributes and the widget table display
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*
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* @method
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* @param {ve.dm.LanguageAnnotation} annotation Language annotation
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* @chainable
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*/
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ve.ui.LanguageInspector.prototype.setAnnotation = function ( annotation ) {
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var langCode, langDir, annData;
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// Validate the given annotation:
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// Give precedence to dir value if it already exists
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// in the annotation:
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langDir = annotation.getAttribute( 'dir' );
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// Set language according to the one in the given annotation
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// or leave blank if element has no language set
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langCode = annotation.getAttribute( 'lang' );
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// If language exists, but dir is undefined/null,
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// fix the dir in terms of language:
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if ( langCode && !langDir ) {
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langDir = $.uls.data.getDir( langCode );
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}
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// Set the annotation data:
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annData = {
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'type': 'language',
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'attributes': {}
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};
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if ( langCode ) {
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annData.attributes.lang = langCode;
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}
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if ( langDir ) {
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annData.attributes.dir = langDir;
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}
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// Update the widget:
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this.targetInput.setAttributes( langCode, langDir );
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// Update inspector properties:
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this.lang = langCode;
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this.dir = langDir;
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// Set up the annotation:
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this.annotation = new ve.dm.LanguageAnnotation( annData );
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return this;
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};
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/**
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* @inheritdoc
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*/
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ve.ui.LanguageInspector.prototype.getAnnotationFromText = function () {
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return new ve.dm.LanguageAnnotation( {
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'type': 'language',
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'attributes': {
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'lang': this.initLang,
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'dir': this.initDir
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}
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} );
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};
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/**
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* Gets a language from the annotation.
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*
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* @method
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* @param {ve.dm.LanguageAnnotation} annotation Language annotation
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* @returns {string} Language
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*/
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ve.ui.LanguageInspector.prototype.getLanguageFromAnnotation = function ( annotation ) {
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if ( annotation instanceof ve.dm.LanguageAnnotation ) {
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return annotation.getAttribute( 'lang' );
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}
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return '';
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};
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/* Registration */
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ve.ui.inspectorFactory.register( 'language', ve.ui.LanguageInspector );
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