mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Ed Sanders 8b09dd7650 The resurrection
By removing the transaction listeners from surface fragments we
no longer have to make sure they are always manually destroyed.

In order to retain the functionality of having fragments update
with transactions elsewhere we keep a pointer to a place in the
new complete history stack in the surface. The complete history
stack records all transactions, even undone ones.

Whenever getRange is called we replay all transactions in the
complete history (in the correct order) since the fragment was
last updated.

Also in this commit:
* Updated Format/IndentationAction to test undo(). This increases
  coverage of surface fragment behaviour.
* .range is always accessed by .getRange now, although as an
  optimisation we can use the noCopy mode when we a sure the
  returned range will not be modified.
* Added undo test to .update (previously .onTransact)

Bug: 47343
Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
2013-04-22 12:50:23 +01:00

344 lines
7.5 KiB
JavaScript

/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface context.
*
* @class
*
* @constructor
* @param {ve.Surface} surface
*/
ve.ui.Context = function VeUiContext( surface ) {
// Properties
this.surface = surface;
this.inspectors = {};
this.visible = false;
this.showing = false;
this.selecting = false;
this.relocating = false;
this.selection = null;
this.toolbar = null;
this.$ = $( '<div>' );
this.popup = new ve.ui.PopupWidget();
this.$menu = $( '<div>' );
this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
// Initialization
this.$.addClass( 've-ui-context' ).append( this.popup.$ );
this.inspectors.$.addClass( 've-ui-context-inspectors' );
this.popup.$body.append(
this.$menu.addClass( 've-ui-context-menu' ),
this.inspectors.$.addClass( 've-ui-context-inspectors' )
);
// Events
this.surface.getModel().addListenerMethods( this, {
'change': 'onChange'
} );
this.surface.getView().addListenerMethods( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd',
'relocationStart': 'onRelocationStart',
'relocationEnd': 'onRelocationEnd'
} );
this.inspectors.addListenerMethods( this, {
'setup': 'onInspectorSetup',
'open': 'onInspectorOpen',
'close': 'onInspectorClose'
} );
$( window ).on( {
'resize': ve.bind( this.update, this ),
'focus': ve.bind( this.onWindowFocus, this )
} );
};
/* Methods */
/**
* Handle change events on the model.
*
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction[]} transactions Change transactions
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
if ( selection && selection.start === 0 ) {
return;
}
if ( selection && !this.selecting && !this.draggingAndDropping ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
if ( !this.relocating ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationStart = function () {
this.relocating = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationEnd = function () {
this.relocating = false;
this.update();
};
/**
* Handle window focus events on the view.
*
* @method
*/
ve.ui.Context.prototype.onWindowFocus = function () {
this.hide();
};
/**
* Handle an inspector being setup.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been setup
*/
ve.ui.Context.prototype.onInspectorSetup = function () {
this.selection = this.surface.getModel().getSelection();
};
/**
* Handle an inspector being opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
*/
ve.ui.Context.prototype.onInspectorOpen = function () {
// Transition between menu and inspector
this.show( true );
};
/**
* Handle an inspector being closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
* @param {boolean} accept Changes have been accepted
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
* @returns {ve.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
* @chainable
*/
ve.ui.Context.prototype.destroy = function () {
this.$.remove();
return this;
};
/**
* Updates the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.update = function () {
var i, nodes, views,
fragment = this.surface.getModel().getFragment( null, false ),
selection = fragment.getRange(),
inspector = this.inspectors.getCurrent();
if ( inspector && selection.equals( this.selection ) ) {
// There's an inspector, and the selection hasn't changed, update the position
this.show();
} else {
// No inspector is open, or the selection has changed, show a menu of available inspectors
views = ve.ui.viewRegistry.getViewsForAnnotations( fragment.getAnnotations() );
nodes = fragment.getLeafNodes();
for ( i = 0; i < nodes.length; i++ ) {
if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
nodes.splice( i, 1 );
i--;
}
}
if ( nodes.length === 1 ) {
views = views.concat( ve.ui.viewRegistry.getViewsForNode( nodes[0].node ) );
}
for ( i = 0; i < views.length; i++ ) {
if ( !ve.ui.toolFactory.lookup( views[i] ) ) {
views.splice( i, 1 );
i--;
}
}
if ( views.length ) {
// There's at least one inspectable annotation, build a menu and show it
this.$menu.empty();
if ( this.toolbar ) {
this.toolbar.destroy();
}
this.toolbar = new ve.ui.Toolbar(
$( '<div class="ve-ui-context-toolbar"></div>' ),
this.surface,
[{ 'name': 'inspectors', 'items' : views }]
);
this.$menu.append( this.toolbar.$ );
this.show();
} else if ( this.visible ) {
// Nothing to inspect
this.hide();
}
}
// Remember selection for next time
this.selection = selection.clone();
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.updateDimensions = function ( transition ) {
var position, $container,
inspector = this.inspectors.getCurrent();
// Get cursor position
position = ve.ce.Surface.getSelectionRect().end;
if ( position ) {
$container = inspector ? this.inspectors.$ : this.$menu;
this.$.css( { 'left': position.x, 'top': position.y } );
this.popup.display(
position.x,
position.y,
$container.outerWidth( true ),
$container.outerHeight( true ),
transition
);
}
return this;
};
/**
* Shows the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.show = function ( transition ) {
var inspector = this.inspectors.getCurrent();
if ( !this.showing ) {
this.showing = true;
this.$.show();
// Show either inspector or menu
if ( inspector ) {
this.$menu.hide();
this.inspectors.$.show();
inspector.$.css( 'opacity', 0 );
// Update size and fade the inspector in after animation is complete
setTimeout( ve.bind( function () {
inspector.fitHeightToContents();
this.updateDimensions( transition );
inspector.$.css( 'opacity', 1 );
}, this ), 200 );
} else {
this.inspectors.$.hide();
this.$menu.show();
}
this.updateDimensions( transition );
this.visible = true;
this.showing = false;
}
return this;
};
/**
* Hides the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.hide = function () {
var inspector = this.inspectors.getCurrent();
if ( inspector ) {
// This will recurse, but inspector will be undefined next time
inspector.close( 'hide' );
return this;
}
this.inspectors.$.hide();
this.$menu.hide();
this.$.hide();
this.visible = false;
return this;
};
/**
* Opens a given inspector.
*
* @method
* @param {string} name Symbolic name of inspector
* @chainable
*/
ve.ui.Context.prototype.openInspector = function ( name ) {
this.inspectors.open( name );
return this;
};