mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 02:23:58 +00:00
237 lines
7.9 KiB
JavaScript
237 lines
7.9 KiB
JavaScript
/**
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* Creates an es.DocumentNode object.
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*
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* @class
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* @abstract
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* @constructor
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* @param {es.DocumentNode[]} nodes List of document nodes to initially add
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*/
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es.DocumentNode = function( nodes ) {
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this.children = es.isArray( nodes ) ? nodes : [];
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};
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/* Abstract Methods */
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/**
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* Gets the element length.
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*
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* @abstract
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* @method
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* @returns {Integer} Length of element and it's content
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*/
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es.DocumentNode.prototype.getElementLength = function() {
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throw 'DocumentNode.getElementLength not implemented in this subclass: ' + this.constructor;
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};
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/* Methods */
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/**
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* Gets a list of child nodes.
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*
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* @abstract
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* @method
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* @returns {es.DocumentNode[]} List of document nodes
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*/
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es.DocumentNode.prototype.getChildren = function() {
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return this.children;
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};
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/**
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* Gets the range within this node that a given child node covers.
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*
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* @method
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* @param {es.ModelNode} node Node to get range for
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {es.Range|null} Range of node or null if node was not found
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*/
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es.DocumentNode.prototype.getRangeFromNode = function( node, shallow ) {
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if ( this.children.length ) {
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for ( var i = 0, length = this.children.length, left = 0; i < length; i++ ) {
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if ( this.children[i] === node ) {
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return new es.Range( left, left + this.children[i].getElementLength() );
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}
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if ( !shallow && this.children[i].getChildren().length ) {
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var range = this.children[i].getRangeFromNode( node );
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if ( range !== null ) {
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// Include opening of parent
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left++;
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return es.Range.newFromTranslatedRange( range, left );
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}
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}
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left += this.children[i].getElementLength();
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}
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}
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return null;
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};
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/**
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* Gets the content offset of a node.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {es.DocumentModelNode} node Node to get offset of
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {Integer} Offset of node or -1 of node was not found
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*/
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es.DocumentNode.prototype.getOffsetFromNode = function( node, shallow ) {
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if ( this.children.length ) {
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var offset = 0;
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for ( var i = 0, length = this.children.length; i < length; i++ ) {
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if ( this.children[i] === node ) {
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return offset;
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}
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if ( !shallow && this.children[i].getChildren().length ) {
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var childOffset = this.getOffsetFromNode.call( this.children[i], node );
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if ( childOffset !== -1 ) {
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return offset + 1 + childOffset;
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}
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}
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offset += this.children[i].getElementLength();
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}
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}
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return -1;
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};
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/**
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* Gets the node at a given offset.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {Integer} offset Offset get node for
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {es.DocumentModelNode|null} Node at offset, or null if non was found
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*/
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es.DocumentNode.prototype.getNodeFromOffset = function( offset, shallow ) {
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if ( this.children.length ) {
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var nodeOffset = 0,
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nodeLength;
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for ( var i = 0, length = this.children.length; i < length; i++ ) {
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nodeLength = this.children[i].getElementLength();
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if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) {
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if ( !shallow && this.children[i].getChildren().length ) {
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return this.getNodeFromOffset.call( this.children[i], offset - nodeOffset - 1 );
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} else {
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return this.children[i];
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}
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}
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nodeOffset += nodeLength;
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}
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}
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return null;
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};
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/**
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* Gets a list of nodes and their sub-ranges which are covered by a given range.
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*
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* @method
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* @param {es.Range} range Range to select nodes within
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* @param {Boolean} [shallow] Do not recurse into child nodes of child nodes
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* @returns {Array} List of objects with 'node' and 'range' properties describing nodes which are
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* covered by the range and the range within the node that is covered
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*/
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es.DocumentNode.prototype.selectNodes = function( range, shallow ) {
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range.normalize();
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var nodes = [],
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i,
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left,
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right,
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start = range.start,
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end = range.end,
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startInside,
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endInside;
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if ( start < 0 ) {
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throw 'The start offset of the range is negative';
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}
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if ( this.children.length === 0 ) {
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// Special case: this node doesn't have any children
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// The return value is simply the range itself, if it is not out of bounds
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if ( end > this.getContentLength() ) {
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throw 'The end offset of the range is past the end of the node';
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}
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return [{ 'node': this, 'range': new es.Range( start, end ) }];
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}
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// This node has children, loop over them
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left = 1; // First offset inside the first child. Offset 0 is before the first child
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for ( i = 0; i < this.children.length; i++ ) {
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// left <= any offset inside this.children[i] <= right
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right = left + this.children[i].getContentLength();
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if ( start == end && ( start == left - 1 || start == right + 1 ) ) {
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// Empty range outside of any node
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return [];
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}
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if ( start == left - 1 && end == right + 1 ) {
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// The range covers the entire node, including its opening and closing elements
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return [ { 'node': this.children[i] } ];
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}
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if ( start == left - 1 ) {
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// start is between this.children[i-1] and this.children[i], move it to left for convenience
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// We don't need to check for start < end here because we already have start != end and
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// start <= end
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start = left;
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}
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if ( end == right + 1 ) {
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// end is between this.children[i] and this.children[i+1], move it to right for convenience
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// We don't need to check for start < end here because we already have start != end and
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// start <= end
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end = right;
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}
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startInside = start >= left && start <= right; // is the start inside this.children[i]?
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endInside = end >= left && end <= right; // is the end inside this.children[i]?
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if ( startInside && endInside ) {
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// The range is entirely inside this.children[i]
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if ( shallow ) {
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nodes = [{ 'node': this.children[i], 'range': new es.Range( start - left, end - left ) }];
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} else {
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// Recurse into this.children[i]
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nodes = this.children[i].selectNodes( new es.Range( start - left, end - left ) );
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}
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// Since the start and end are both inside this.children[i], we know for sure that we're done, so
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// return
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return nodes;
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} else if ( startInside ) {
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// The start is inside this.children[i] but the end isn't
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// Add a range from the start of the range to the end of this.children[i]
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nodes.push( { 'node': this.children[i], 'range': new es.Range( start - left, right - left ) } );
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} else if ( endInside ) {
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// The end is inside this.children[i] but the start isn't
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// Add a range from the start of this.children[i] to the end of the range
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nodes.push( { 'node': this.children[i], 'range': new es.Range( 0, end - left ) } );
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// We've found the end, so we're done
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return nodes;
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} else if ( nodes.length > 0 ) {
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// Neither the start nor the end is inside this.children[i], but nodes is non-empty,
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// so this.children[i] must be between the start and the end
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// Add the entire node, so no range property
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nodes.push( { 'node': this.children[i] } );
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}
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// Move left to the start of this.children[i+1] for the next iteration
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// +2 because we need to jump over the offset between this.children[i] and this.children[i+1]
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left = right + 2;
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}
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// If we got here, that means that at least some part of the range is out of bounds
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// This is an error
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if ( nodes.length === 0 ) {
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throw 'The start offset of the range is past the end of the node';
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} else {
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// Apparently the start was inside this node, but the end wasn't
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throw 'The end offset of the range is past the end of the node';
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}
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return nodes;
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};
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