mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
96 lines
1.9 KiB
JavaScript
96 lines
1.9 KiB
JavaScript
/*!
|
|
* VisualEditor Editor class.
|
|
*
|
|
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
|
|
* @license The MIT License (MIT); see LICENSE.txt
|
|
*/
|
|
|
|
/**
|
|
* VisualEditor.
|
|
*
|
|
* @class
|
|
*
|
|
* @constructor
|
|
*/
|
|
ve.Editor = function VeEditor() {
|
|
// Properties
|
|
this.$overlay = $( '<div>' );
|
|
this.commands = {};
|
|
this.enabled = true;
|
|
|
|
// Initialization
|
|
this.$overlay
|
|
.addClass( 've-editor-overlay' )
|
|
.appendTo( $( 'body' ) );
|
|
};
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Check if editing is enabled.
|
|
*
|
|
* @method
|
|
* @returns {boolean} Editing is enabled
|
|
*/
|
|
ve.Editor.prototype.isEnabled = function () {
|
|
return this.enabled;
|
|
};
|
|
|
|
/**
|
|
* Get the context menu.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.Context} Context user interface
|
|
*/
|
|
ve.Editor.prototype.getCommands = function () {
|
|
return this.commands;
|
|
};
|
|
|
|
/**
|
|
* Destroy the editor.
|
|
*
|
|
* @method
|
|
*/
|
|
ve.Editor.prototype.destroy = function () {
|
|
this.$overlay.remove();
|
|
};
|
|
|
|
/**
|
|
* Add all commands from initialization options.
|
|
*
|
|
* @method
|
|
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
|
|
*/
|
|
ve.Editor.prototype.addCommands = function ( commands ) {
|
|
var i, len, command;
|
|
|
|
for ( i = 0, len = commands.length; i < len; i++ ) {
|
|
command = ve.ui.commandRegistry.lookup( commands[i] );
|
|
if ( !command ) {
|
|
throw new Error( 'No command registered by that name: ' + commands[i] );
|
|
}
|
|
this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add triggers to surface.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
|
|
* @param {Object} command Command to trigger
|
|
*/
|
|
ve.Editor.prototype.addTriggers = function ( triggers, command ) {
|
|
var i, len, trigger;
|
|
|
|
for ( i = 0, len = triggers.length; i < len; i++ ) {
|
|
// Normalize
|
|
trigger = triggers[i].toString();
|
|
// Validate
|
|
if ( trigger.length === 0 ) {
|
|
throw new Error( 'Incomplete trigger: ' + triggers[i] );
|
|
}
|
|
this.commands[trigger] = command.action;
|
|
}
|
|
};
|