mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-16 19:09:29 +00:00
db9f941fa6
Objectives: * Rename this.$ to this.$element * Rename this.$$ to this.$ * Get rid of the need to use this.frame.$$ * Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery Changes: (using Sublime Text regex patterns) * Replace "get$$" with "getJQuery" * Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2" * Replace "\.(\$\$)" with ".$" * Replace "'$$'" with "'$'" * Set this.$ to null in constructor of OO.ui.Window * Set this.$ to this.frame.$ in initialize method of OO.ui.Window * Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2" Bonus: * Use this.$() in a bunch of places where $() was erroneously used Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
377 lines
12 KiB
JavaScript
377 lines
12 KiB
JavaScript
/*!
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* VisualEditor UserInterface MWSaveDialog class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/*global mw */
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/**
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* Dialog for saving MediaWiki articles.
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*
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* @class
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* @extends ve.ui.MWDialog
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*
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* @constructor
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* @param {ve.ui.SurfaceWindowSet} windowSet Window set this dialog is part of
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* @param {Object} [config] Config options
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*/
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ve.ui.MWSaveDialog = function VeUiMWSaveDialog( windowSet, config ) {
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// Configuration initialization
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config = ve.extendObject( { 'small': true }, config );
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// Parent constructor
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ve.ui.MWDialog.call( this, windowSet, config );
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// Properties
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this.sanityCheckVerified = false;
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this.editSummaryByteLimit = 255;
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this.restoring = false;
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this.messages = {};
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.MWSaveDialog, ve.ui.MWDialog );
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/* Static Properties */
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ve.ui.MWSaveDialog.static.name = 'mwSave';
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ve.ui.MWSaveDialog.static.titleMessage = 'visualeditor-savedialog-title-save';
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/* Methods */
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/**
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* @inheritdoc
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*/
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ve.ui.MWSaveDialog.prototype.initialize = function () {
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var saveDialog = this;
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// Parent method
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ve.ui.MWDialog.prototype.initialize.call( this );
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// Properties
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this.savePanel = new OO.ui.PanelLayout( { '$': this.$, 'scrollable': true } );
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// Save panel
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this.$editSummaryLabel = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-summaryLabel' )
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.html( ve.init.platform.getParsedMessage( 'summary' ) );
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this.editSummaryInput = new OO.ui.TextInputWidget(
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{ '$': this.$, 'multiline': true, 'placeholder': ve.msg( 'visualeditor-editsummary' ) }
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);
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this.editSummaryInput.$element.addClass( 've-ui-mwSaveDialog-summary' );
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this.editSummaryInput.$input
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.placeholder()
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.byteLimit( this.editSummaryByteLimit )
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.prop( 'tabIndex', 0 );
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this.editSummaryInput.on( 'change', ve.bind( function () {
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var $textarea = this.editSummaryInput.$input,
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$editSummaryCount = this.savePanel.$element.find( '.ve-ui-mwSaveDialog-editSummary-count' );
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// TODO: This looks a bit weird, there is no unit in the UI, just numbers
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// Users likely assume characters but then it seems to count down quicker
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// than expected. Facing users with the word "byte" is bad? (bug 40035)
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setTimeout( function () {
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$editSummaryCount.text(
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saveDialog.editSummaryByteLimit - $.byteLength( $textarea.val() )
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);
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} );
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}, this ) );
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this.$saveOptions = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-options' ).append(
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this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-checkboxes' ),
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new OO.ui.InputLabelWidget( { '$': this.$, 'label': 'text' } ).$element
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.addClass( 've-ui-mwSaveDialog-editSummary-count' ).text( this.editSummaryByteLimit )
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);
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this.$saveMessages = this.$( '<div>' );
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this.$saveActions = this.$( '<div>' ).append(
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this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-dirtymsg' )
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);
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this.$saveFoot = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-foot' ).append(
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this.$( '<p>' ).addClass( 've-ui-mwSaveDialog-license' )
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.html( ve.init.platform.getParsedMessage( 'copyrightwarning' ) )
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);
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this.savePanel.$element.append(
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this.$editSummaryLabel,
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this.editSummaryInput.$element,
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this.$saveOptions,
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this.$saveMessages,
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this.$saveActions,
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this.$saveFoot
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);
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// Review panel
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this.reviewPanel = new OO.ui.PanelLayout( { '$': this.$, 'scrollable': true } );
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this.$reviewViewer = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-viewer' );
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this.$reviewActions = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-actions' );
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this.reviewPanel.$element.append( this.$reviewViewer, this.$reviewActions );
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// Conflict panel
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this.conflictPanel = new OO.ui.PanelLayout( { '$': this.$, 'scrollable': true } );
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this.$conflict = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-conflict' )
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.html( ve.init.platform.getParsedMessage( 'visualeditor-editconflict' ) );
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this.conflictPanel.$element.append( this.$conflict );
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// No changes panel
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this.nochangesPanel = new OO.ui.PanelLayout( { '$': this.$, 'scrollable': true } );
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this.$noChanges = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-nochanges' )
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.html( ve.init.platform.getParsedMessage( 'visualeditor-diff-nochanges' ) );
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this.nochangesPanel.$element.append( this.$noChanges );
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// Panel stack
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this.panel = new OO.ui.StackPanelLayout( { '$': this.$, 'scrollable': true } );
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this.panel.$element.addClass( 've-ui-mwSaveDialog-panel' );
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this.panel.addItems( [this.savePanel, this.reviewPanel, this.conflictPanel, this.nochangesPanel], 0 );
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/* Buttons */
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// Save button for "save" panel
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this.saveButton = new OO.ui.PushButtonWidget( {
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'label': ve.msg(
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// visualeditor-savedialog-label-restore, visualeditor-savedialog-label-save
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'visualeditor-savedialog-label-' + ( this.restoring ? 'restore' : 'save' )
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),
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'flags': ['constructive']
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} );
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this.saveButton.connect( this, { 'click': 'onSaveButtonClick' } );
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// Review button for "save" panel
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this.reviewButton = new OO.ui.PushButtonWidget( {
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'label': ve.msg( 'visualeditor-savedialog-label-review' )
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} );
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this.reviewButton.connect( this, { 'click': 'onReviewButtonClick' } );
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// Review good button on "review" panel
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this.reviewGoodButton = new OO.ui.PushButtonWidget( {
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'label': ve.msg( 'visualeditor-savedialog-label-review-good' ),
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'flags': ['constructive']
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} );
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this.reviewGoodButton.connect( this, { 'click': 'onReviewGoodButtonClick' } );
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// Resolve conflict
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this.resolveConflictButton = new OO.ui.PushButtonWidget( {
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'label': ve.msg( 'visualeditor-savedialog-label-resolve-conflict' ),
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'flags': ['constructive']
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} );
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this.resolveConflictButton.connect( this, { 'click': 'onResolveConflictButtonClick' } );
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this.$loadingIcon = this.$( '<div>' ).addClass( 've-ui-mwSaveDialog-working' );
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// Initialization
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this.$body.append( this.panel.$element );
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this.$foot.append(
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this.reviewButton.$element,
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this.saveButton.$element,
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this.reviewGoodButton.$element,
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this.resolveConflictButton.$element,
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this.$loadingIcon
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);
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};
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ve.ui.MWSaveDialog.prototype.onSaveButtonClick = function () {
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this.emit( 'save' );
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};
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ve.ui.MWSaveDialog.prototype.onReviewButtonClick = function () {
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this.emit( 'review' );
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};
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ve.ui.MWSaveDialog.prototype.onReviewGoodButtonClick = function () {
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this.swapPanel( 'save' );
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};
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ve.ui.MWSaveDialog.prototype.onResolveConflictButtonClick = function () {
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this.emit( 'resolve' );
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};
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/**
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* Swap state in the save dialog.
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*
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* @param {string} panel One of 'save', 'review', 'conflict' or 'nochanges'
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* @returns {jQuery} The now active panel
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* @throws {Error} Unknown saveDialog panel
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*/
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ve.ui.MWSaveDialog.prototype.swapPanel = function ( panel ) {
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var dialog = this,
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panelObj = dialog[panel + 'Panel'];
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if ( ve.indexOf( panel, [ 'save', 'review', 'conflict', 'nochanges' ] ) === -1 ) {
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throw new Error( 'Unknown saveDialog panel: ' + panel );
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}
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// Update the window title
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this.setTitle( ve.msg( 'visualeditor-savedialog-title-' + panel ) );
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// Old messages should not persist after panel changes
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this.clearAllMessages();
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// Reset save button if we disabled it for e.g. unrecoverable spam error
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this.saveButton.setDisabled( false );
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switch( panel ) {
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case 'save':
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if ( !this.sanityCheckVerified ) {
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this.showMessage( 'dirtywarning', mw.msg( 'visualeditor-savedialog-warning-dirty' ) );
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}
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this.saveButton.$element.show();
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this.reviewButton.$element.show();
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this.reviewGoodButton.$element.hide();
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this.resolveConflictButton.$element.hide();
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setTimeout( function () {
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// fix input reference
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var $textarea = dialog.editSummaryInput.$input;
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$textarea.focus();
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// If message has be pre-filled (e.g. section edit), move cursor to end
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if ( $textarea.val() !== '' ) {
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ve.selectEnd( $textarea[0] );
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}
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} );
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break;
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case 'conflict':
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this.saveButton.$element.hide();
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this.reviewButton.$element.hide();
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this.reviewGoodButton.$element.hide();
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this.resolveConflictButton.$element.show();
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break;
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case 'review':
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// Make room for the diff by transitioning to a non-small window
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this.$frame.removeClass( 've-ui-window-frame-small' );
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/* falls through */
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case 'nochanges':
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this.saveButton.$element.hide();
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this.reviewButton.$element.hide();
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this.reviewGoodButton.$element.show();
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this.resolveConflictButton.$element.hide();
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break;
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}
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if ( panel !== 'review' ) {
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// Restore original "small" size
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this.$frame.addClass( 've-ui-window-frame-small' );
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}
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// Show the target panel
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this.panel.showItem( panelObj );
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mw.hook( 've.saveDialog.stateChanged' ).fire();
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return dialog;
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};
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/**
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* Show a message in the save dialog.
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*
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* @param {string} name Message's unique name
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* @param {string|jQuery|Array} message Message content (string of HTML, jQuery object or array of
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* Node objects)
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* @param {Object} [options]
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* @param {boolean} [options.wrap="warning"] Whether to wrap the message in a paragraph and if
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* so, how. One of "warning", "error" or false.
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*/
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ve.ui.MWSaveDialog.prototype.showMessage = function ( name, message, options ) {
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var $message;
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if ( !this.messages[name] ) {
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options = options || {};
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if ( options.wrap === undefined ) {
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options.wrap = 'warning';
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}
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$message = this.$( '<div class="ve-ui-mwSaveDialog-message"></div>' );
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if ( options.wrap !== false ) {
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$message.append( this.$( '<p>').append(
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// visualeditor-savedialog-label-error
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// visualeditor-savedialog-label-warning
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this.$( '<strong>' ).text( mw.msg( 'visualeditor-savedialog-label-' + options.wrap ) ),
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document.createTextNode( mw.msg( 'colon-separator' ) ),
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message
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) );
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} else {
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$message.append( message );
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}
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this.$saveMessages.append( $message );
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this.messages[name] = $message;
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}
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};
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/**
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* Remove a message from the save dialog.
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* @param {string} name Message's unique name
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*/
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ve.ui.MWSaveDialog.prototype.clearMessage = function ( name ) {
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if ( this.messages[name] ) {
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this.messages[name].remove();
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delete this.messages[name];
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}
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};
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/**
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* Remove all messages from the save dialog.
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*/
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ve.ui.MWSaveDialog.prototype.clearAllMessages = function () {
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this.$saveMessages.empty();
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this.messages = {};
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};
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/**
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* Reset the fields of the save dialog.
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*
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* @method
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*/
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ve.ui.MWSaveDialog.prototype.reset = function () {
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// Reset summary input
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this.editSummaryInput.$input.val( '' );
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// Uncheck minoredit
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this.$saveOptions.find( '.ve-ui-mwSaveDialog-checkboxes' )
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.find( '#wpMinoredit' ).prop( 'checked', false );
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// Clear the diff
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this.$reviewViewer.empty();
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};
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/**
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* Initialize MediaWiki page specific checkboxes
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*
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* @param {string} checkboxes Multiline HTML
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*/
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ve.ui.MWSaveDialog.prototype.setupCheckboxes = function ( checkboxes ) {
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this.$saveOptions.find( '.ve-ui-mwSaveDialog-checkboxes' )
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.html( checkboxes )
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.find( 'a' )
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.attr( 'target', '_blank' )
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.end()
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.find( '#wpMinoredit' )
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.prop( 'checked', mw.user.options.get( 'minordefault' ) )
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.prop( 'tabIndex', 0 )
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.end()
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.find( '#wpWatchthis' )
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.prop( 'checked',
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mw.user.options.get( 'watchdefault' ) ||
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( mw.user.options.get( 'watchcreations' ) && !this.pageExists ) ||
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mw.config.get( 'wgVisualEditor' ).isPageWatched
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).prop( 'tabIndex', 0 );
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// TODO: Need to set all checkboxes provided by api tabindex to 0 for proper accessibility
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};
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/**
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* Set review content and show review panel
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*
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* @param {string} content Diff HTML or wikitext
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*/
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ve.ui.MWSaveDialog.prototype.setDiffAndReview = function ( content ) {
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this.$reviewViewer.empty().append( content );
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this.reviewGoodButton.setDisabled( false );
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this.$loadingIcon.hide();
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this.swapPanel( 'review' );
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};
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/**
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* Set sanity check flag
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*
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* @param {boolean} verified Status of sanity check
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*/
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ve.ui.MWSaveDialog.prototype.setSanityCheck = function ( verified ) {
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this.sanityCheckVerified = !!verified;
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};
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/* Registration */
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ve.ui.dialogFactory.register( ve.ui.MWSaveDialog );
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