mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Window.js
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00

338 lines
7.2 KiB
JavaScript

/*!
* VisualEditor UserInterface Window class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface window.
*
* @class
* @abstract
* @mixins ve.EventEmitter
*
* @constructor
* @param {ve.Surface} surface
* @emits initialize
*/
ve.ui.Window = function VeUiWindow( surface ) {
// Mixin constructors
ve.EventEmitter.call( this );
// Properties
this.surface = surface;
this.visible = false;
this.opening = false;
this.closing = false;
this.frame = null;
this.$ = $( '<div>' );
this.$frame = $( '<div>' );
// Initialization
this.$
.addClass( 've-ui-window' )
.append( this.$frame );
this.frame = new ve.ui.Frame( { 'stylesheets': this.constructor.static.stylesheets } );
this.$frame
.addClass( 've-ui-window-frame' )
.append( this.frame.$ );
// Events
this.frame.connect( this, { 'initialize': 'onFrameInitialize' } );
this.$.load( ve.bind( function () {
this.frame.initialize();
}, this ) );
};
/* Inheritance */
ve.mixinClass( ve.ui.Window, ve.EventEmitter );
/* Events */
/**
* @event initialize
*/
/**
* @event setup
* @param {ve.ui.Window} win Window that's been setup
*/
/**
* @event open
* @param {ve.ui.Window} win Window that's been opened
*/
/**
* @event close
* @param {ve.ui.Window} win Window that's been closed
* @param {string} action Action that caused the window to be closed
*/
/* Static Properties */
/**
* @static
* @property
* @inheritable
*/
ve.ui.Window.static = {};
ve.ui.Window.static.stylesheets = [];
/**
* Symbolic name of icon.
*
* @static
* @property {string}
*/
ve.ui.Window.static.icon = 'window';
/**
* Localized message for title.
*
* @static
* @property {string}
*/
ve.ui.Window.static.titleMessage = null;
/* Static Methods */
/**
* Add a stylesheet to be loaded into the window's frame.
*
* @method
* @param {string[]} paths List of absolute stylesheet paths
*/
ve.ui.Window.static.addStylesheetFiles = function ( paths ) {
if ( !this.hasOwnProperty( 'stylesheets' ) ) {
this.stylesheets = this.stylesheets.slice( 0 );
}
this.stylesheets.push.apply( this.stylesheets, paths );
};
/**
* Add a stylesheet from the /ve/ui/styles directory.
*
* @method
* @param {string[]} files Names of stylesheet files
*/
ve.ui.Window.static.addLocalStylesheets = function ( files ) {
var i, len,
base = ve.init.platform.getModulesUrl() + '/ve/ui/styles/',
paths = [];
// Prepend base path to each file name
for ( i = 0, len = files.length; i < len; i++ ) {
paths[i] = base + files[i];
}
this.addStylesheetFiles( paths );
};
/* Methods */
/**
* Handle frame initialize event.
*
* @method
*/
ve.ui.Window.prototype.onFrameInitialize = function () {
this.initialize();
this.emit( 'initialize' );
};
/**
* Handle the window being initialized.
*
* @method
*/
ve.ui.Window.prototype.initialize = function () {
// Properties
this.$$ = this.frame.$$;
this.$title = this.$$( '<div class="ve-ui-window-title"></div>' );
if ( this.constructor.static.titleMessage ) {
this.$title.text( ve.msg( this.constructor.static.titleMessage ) );
}
this.$icon = this.$$( '<div class="ve-ui-window-icon"></div>' )
.addClass( 've-ui-icon-' + this.constructor.static.icon );
this.$head = this.$$( '<div class="ve-ui-window-head"></div>' );
this.$body = this.$$( '<div class="ve-ui-window-body"></div>' );
this.$foot = this.$$( '<div class="ve-ui-window-foot"></div>' );
this.$overlay = this.$$( '<div class="ve-ui-window-overlay"></div>' );
// Initialization
this.frame.$content.append(
this.$head.append( this.$icon, this.$title ),
this.$body,
this.$foot,
this.$overlay
);
};
/**
* Handle the window being opened.
*
* Any changes to the document in that need to be done prior to opening should be made here.
*
* To be notified after this method is called, listen to the `setup` event.
*
* @method
*/
ve.ui.Window.prototype.onSetup = function () {
// This is a stub, override functionality in child classes
};
/**
* Handle the window being opened.
*
* Any changes to the window that need to be done prior to opening should be made here.
*
* To be notified after this method is called, listen to the `open` event.
*
* @method
*/
ve.ui.Window.prototype.onOpen = function () {
// This is a stub, override functionality in child classes
};
/**
* Handle the window being closed.
*
* Any changes to the document that need to be done prior to closing should be made here.
*
* To be notified after this method is called, listen to the `close` event.
*
* @method
* @param {string} action Action that caused the window to be closed
*/
ve.ui.Window.prototype.onClose = function () {
// This is a stub, override functionality in child classes
};
/**
* Check if window is visible.
*
* @method
* @returns {boolean} Window is visible
*/
ve.ui.Window.prototype.isVisible = function () {
return this.visible;
};
/**
* Get the window frame.
*
* @method
* @returns {ve.ui.Frame} Frame of window
*/
ve.ui.Window.prototype.getFrame = function () {
return this.frame;
};
/**
*
* @method
*/
ve.ui.Window.prototype.setSize = function ( width, height ) {
if ( !this.frame.$content ) {
return;
}
this.frame.$.css( {
'width': width === undefined ? 'auto' : width,
'height': height === undefined ? 'auto' : height
} );
};
/**
*
* @method
*/
ve.ui.Window.prototype.fitHeightToContents = function ( min, max ) {
var height = this.frame.$content.outerHeight();
this.frame.$.css(
'height', Math.max( min || 0, max === undefined ? height : Math.min( max, height ) )
);
};
/**
*
*/
ve.ui.Window.prototype.fitWidthToContents = function ( min, max ) {
var width = this.frame.$content.outerWidth();
this.frame.$.css(
'width', Math.max( min || 0, max === undefined ? width : Math.min( max, width ) )
);
};
/**
*
* @method
*/
ve.ui.Window.prototype.setPosition = function ( left, top ) {
this.$.css( { 'left': left, 'top': top } );
};
/**
* Open window.
*
* @method
* @emits setup
* @emits open
*/
ve.ui.Window.prototype.open = function () {
if ( !this.opening ) {
this.opening = true;
this.onSetup();
this.emit( 'setup' );
this.$.show();
this.visible = true;
this.frame.run( ve.bind( function () {
this.onOpen();
this.opening = false;
this.emit( 'open' );
}, this ) );
}
};
/**
* Close window.
*
* This method guards against recursive calling internally. This protects against changes made while
* closing the window which themselves would cause the window to be closed from causing an infinate
* loop.
*
* @method
* @param {string} action Action that caused the window to be closed
* @emits close
*/
ve.ui.Window.prototype.close = function ( action ) {
if ( !this.closing ) {
this.closing = true;
this.$.hide();
this.visible = false;
this.onClose( action );
this.closing = false;
this.frame.$content.find( ':focus' ).blur();
this.surface.getView().getDocument().getDocumentNode().$.focus();
this.emit( 'close', action );
}
};
/* Initialization */
ve.ui.Window.static.addLocalStylesheets( [
've.ui.Frame.css',
've.ui.Window.css',
've.ui.Element.css',
've.ui.Layout.css',
've.ui.Widget.css',
( window.devicePixelRatio > 1 ? 've.ui.Icons-vector.css' : 've.ui.Icons-raster.css' )
] );