mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
4854d644ee
Us grouping the inheritable static properties that way is an implementation detail that is polluting the index and makes it harder to refer to individual identifiers. It also causes problems under JSDuck 5 because that version is more strict about defining properties (Foo.static.bar) of which the parent is not defined in the index (Foo.static), we'd have to add a sea of `@static @property {Object} this.static` all over the place. Might as well hide this implementation detail and just consider them static properties (just like we already do for "private" properties). Change-Id: Ibf2ebf7752aabc2b75b6ac6fa00e2284a181a600
249 lines
5.4 KiB
JavaScript
249 lines
5.4 KiB
JavaScript
/*!
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* VisualEditor ContentEditable Node class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic ContentEditable node.
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*
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* @abstract
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* @extends ve.ce.View
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* @mixins ve.Node
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*
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* @constructor
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* @param {ve.dm.Node} model Model to observe
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* @param {Object} [config] Configuration options
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*/
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ve.ce.Node = function VeCeNode( model, config ) {
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// Parent constructor
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ve.ce.View.call( this, model, config );
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// Mixin constructor
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ve.Node.call( this );
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// Properties
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this.parent = null;
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};
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/* Inheritance */
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OO.inheritClass( ve.ce.Node, ve.ce.View );
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OO.mixinClass( ve.ce.Node, ve.Node );
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/* Static Members */
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/**
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* Whether this node type can be split.
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*
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* When the user presses Enter, we split the node they're in (if splittable), then split its parent
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* if splittable, and continue traversing up the tree and stop at the first non-splittable node.
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*
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* @static
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* @property
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* @inheritable
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*/
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ve.ce.Node.static.canBeSplit = false;
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/**
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* Whether this node type can be focused.
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*
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* If this is set to true on a node, it should implement:
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*
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* setFocused( boolean val )
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* boolean isFocused()
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*
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* @static
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* @property
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* @inheritable
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*/
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ve.ce.Node.static.isFocusable = false;
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/* Methods */
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/**
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* Get allowed child node types.
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*
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* This method passes through to the model.
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*
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* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
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*/
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ve.ce.Node.prototype.getChildNodeTypes = function () {
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return this.model.getChildNodeTypes();
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};
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/**
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* Get allowed parent node types.
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*
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* This method passes through to the model.
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*
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* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
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*/
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ve.ce.Node.prototype.getParentNodeTypes = function () {
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return this.model.getParentNodeTypes();
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};
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/**
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* Check if the node can have children.
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*
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* This method passes through to the model.
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*
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* @returns {boolean} Model node can have children
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*/
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ve.ce.Node.prototype.canHaveChildren = function () {
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return this.model.canHaveChildren();
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};
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/**
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* Check if the node can have children but not content nor be content.
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*
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* This method passes through to the model.
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*
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* @returns {boolean} Model node can have children but not content nor be content
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*/
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ve.ce.Node.prototype.canHaveChildrenNotContent = function () {
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return this.model.canHaveChildrenNotContent();
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};
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/**
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* Check if the node has a wrapped element in the document data.
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*
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* This method passes through to the model.
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*
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* @returns {boolean} Model node is a wrapped element
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*/
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ve.ce.Node.prototype.isWrapped = function () {
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return this.model.isWrapped();
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};
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/**
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* Check if the node can contain content.
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*
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* This method passes through to the model.
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*
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* @returns {boolean} Node can contain content
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*/
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ve.ce.Node.prototype.canContainContent = function () {
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return this.model.canContainContent();
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};
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/**
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* Check if the node is content.
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*
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* This method passes through to the model.
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*
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* @returns {boolean} Node is content
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*/
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ve.ce.Node.prototype.isContent = function () {
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return this.model.isContent();
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};
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/**
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* Check if the node is focusable
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*
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* @see #static-isFocusable
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* @returns {boolean} Node is focusable
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*/
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ve.ce.Node.prototype.isFocusable = function () {
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return this.constructor.static.isFocusable;
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};
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/**
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* Check if the node can have a slug before it.
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*
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* TODO: Figure out a way to remove the hard-coding for text nodes here.
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*
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* @method
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* @returns {boolean} Whether the node can have a slug before it
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*/
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ve.ce.Node.prototype.canHaveSlugBefore = function () {
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return !this.canContainContent() &&
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this.getParentNodeTypes() === null &&
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this.type !== 'text' &&
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this.type !== 'list';
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};
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/**
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* Check if the node can have a slug after it.
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*
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* @method
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* @returns {boolean} Whether the node can have a slug after it
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*/
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ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
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/**
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* Get the length of the node.
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*
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* This method passes through to the model.
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*
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* @returns {number} Model length
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*/
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ve.ce.Node.prototype.getLength = function () {
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return this.model.getLength();
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};
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/**
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* Get the outer length of the node, which includes wrappers if present.
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*
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* This method passes through to the model.
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*
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* @returns {number} Model outer length
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*/
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ve.ce.Node.prototype.getOuterLength = function () {
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return this.model.getOuterLength();
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};
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/**
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* Get the offset of the node.
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*
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* @see ve.dm.Node#getOffset
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* @returns {number} Offset
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*/
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ve.ce.Node.prototype.getOffset = function () {
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return this.model.getOffset();
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};
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/**
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* Check if the node can be split.
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*
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* @returns {boolean} Node can be split
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*/
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ve.ce.Node.prototype.canBeSplit = function () {
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return this.constructor.static.canBeSplit;
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};
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/**
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* Get the closest splittable node upstream.
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*
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* @returns {ve.ce.Node} Closest splittable node
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*/
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ve.ce.Node.getSplitableNode = function ( node ) {
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var splitableNode = null;
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node.traverseUpstream( function ( node ) {
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if ( node.canBeSplit() ) {
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splitableNode = node;
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return true;
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} else {
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return false;
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}
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} );
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return splitableNode;
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};
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/**
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* Release all memory.
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*/
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ve.ce.Node.prototype.destroy = function () {
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this.parent = null;
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this.model.disconnect( this );
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};
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/** */
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ve.ce.Node.prototype.getModelHtmlDocument = function () {
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return this.model.getDocument() && this.model.getDocument().getHtmlDocument();
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};
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