mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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fb22e4df50
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
199 lines
4 KiB
JavaScript
199 lines
4 KiB
JavaScript
/*!
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* VisualEditor UserInterface MenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.MenuWidget object.
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*
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* @class
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* @extends ve.ui.SelectWidget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
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*/
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ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.SelectWidget.call( this, config );
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// Properties
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this.newItems = [];
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this.$input = config.input ? config.input.$ : this.$$( '<input>' );
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this.$previousFocus = null;
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this.isolated = !config.input;
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this.visible = false;
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// Events
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this.$input.on( 'keydown', ve.bind( this.onKeyDown, this ) );
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// Initialization
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this.$.hide().addClass( 've-ui-menuWidget' );
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if ( !config.$input ) {
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this.$.append( this.$input );
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}
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
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/* Methods */
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/**
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* Handles key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
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var handled = false,
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highlightItem = this.getHighlightedItem();
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if ( !this.disabled && this.visible ) {
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switch ( e.keyCode ) {
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// Enter
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case 13:
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this.selectItem( highlightItem );
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handled = true;
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break;
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// Up arrow
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case 38:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
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handled = true;
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break;
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// Down arrow
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case 40:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
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handled = true;
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break;
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// Escape
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case 27:
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if ( highlightItem ) {
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highlightItem.setHighlighted( false );
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}
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this.hide();
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handled = true;
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break;
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}
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if ( handled ) {
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return false;
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}
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}
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};
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/**
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* Check if the menu is visible.
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*
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* @method
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* @returns {boolean} Menu is visible
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*/
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ve.ui.MenuWidget.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Select an item.
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*
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* The menu will stay open if an item is silently selected.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @param {boolean} [silent=false] Update UI only, do not emit `select` event
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.selectItem = function ( item, silent ) {
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if ( !this.disabled && !silent ) {
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if ( item ) {
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this.disabled = true;
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item.flash( ve.bind( function () {
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this.hide();
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this.disabled = false;
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}, this ) );
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} else {
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this.hide();
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}
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}
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ve.ui.SelectWidget.prototype.selectItem.call( this, item, silent );
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return this;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget[]} items Items to add
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.addItems = function ( items ) {
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var i, len, item;
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ve.ui.SelectWidget.prototype.addItems.call( this, items );
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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if ( this.visible ) {
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// Defer fitting label until
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item.fitLabel();
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} else {
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this.newItems.push( item );
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}
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}
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return this;
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};
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/**
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* Show the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.show = function () {
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var i, len;
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if ( this.items.length ) {
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this.$.show();
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this.visible = true;
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// Change focus to enable keyboard navigation
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if ( this.isolated && !this.$input.is( ':focus' ) ) {
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this.$previousFocus = this.$$( ':focus' );
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this.$input.focus();
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}
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if ( this.newItems.length ) {
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for ( i = 0, len = this.newItems.length; i < len; i++ ) {
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this.newItems[i].fitLabel();
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}
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this.newItems = [];
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}
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}
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return this;
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};
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/**
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* Hide the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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if ( this.isolated && this.$previousFocus ) {
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this.$previousFocus.focus();
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this.$previousFocus = null;
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}
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return this;
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};
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