mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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148b6bf8a8
*/index.php * Added links to new files VisualEditor.php * Added links to new files * Removed keys of non-existent messages ve.ui.ContentDialog.js, ve.ui.MetaDialog.js * Removed redundant comments ve.ui.MediaDialog.js * New dialog, just for media icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css * Added picture icon ve.ui.MediaButtonTool.js * New button, just for media (shows up in the context toolbar) ve.ui.DialogButtonTool.js * New base class for dialog buttons ve.ui.Context.js * Added basic support for showing dialog buttons, in addition to annotation buttons, in the context toolbar - to test, select only an image node ve.ui.Dialog.js * Prevent clicks on the click-block from changing focus * Moved initialize to below the event handlers and updated its documentation ve.ui.DialogFactory.js * Added a way to get the names of dialogs that can be used to edit a node ve.ui.Inspector.js * Removed close handler which set focus, this is done already in window ve.ui.InspectorFactory.js * Fixed comment so it's not telling lies anymore ve.ui.Window.js * Removed auto-focus on frame, it's changing the focus in the parent document which blows-away the focus in CE, and it really isn't needed as it turns out VisualEditor.18n.php * Added media dialog title message * Added media tool tooltip message Bug: 37870 Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
56 lines
1.2 KiB
JavaScript
56 lines
1.2 KiB
JavaScript
/*!
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* VisualEditor UserInterface DialogFactory class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface Dialog factory.
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*
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* @class
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* @extends ve.Factory
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* @constructor
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*/
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ve.ui.DialogFactory = function VeUiDialogFactory() {
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// Parent constructor
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ve.Factory.call( this );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.DialogFactory, ve.Factory );
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/* Methods */
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/**
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* Get a list of dialogs for a node.
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*
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* @method
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* @param {ve.dm.Node} node Node to be edited
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* @returns {string[]} Symbolic names of dialogs that can be used to edit node
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*/
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ve.ui.DialogFactory.prototype.getDialogsForNode = function ( node ) {
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var i, len, dialog, j, nodeClasses,
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matches = [];
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for ( i = 0, len = this.entries.length; i < len; i++ ) {
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dialog = this.entries[i];
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nodeClasses = this.registry[dialog].static && this.registry[dialog].static.nodeClasses;
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if ( nodeClasses ) {
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j = nodeClasses.length;
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while ( nodeClasses[--j] ) {
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if ( node instanceof nodeClasses[j] ) {
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matches.push( dialog );
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break;
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}
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}
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}
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}
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return matches;
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};
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/* Initialization */
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ve.ui.dialogFactory = new ve.ui.DialogFactory();
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