mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.DialogFactory.js
Trevor Parscal 148b6bf8a8 Media dialog support
*/index.php
* Added links to new files

VisualEditor.php
* Added links to new files
* Removed keys of non-existent messages

ve.ui.ContentDialog.js, ve.ui.MetaDialog.js
* Removed redundant comments

ve.ui.MediaDialog.js
* New dialog, just for media

icons.ai, picture.png, picture.svg, ve.ui.Icons-*.css
* Added picture icon

ve.ui.MediaButtonTool.js
* New button, just for media (shows up in the context toolbar)

ve.ui.DialogButtonTool.js
* New base class for dialog buttons

ve.ui.Context.js
* Added basic support for showing dialog buttons, in addition to
  annotation buttons, in the context toolbar - to test, select only an
  image node

ve.ui.Dialog.js
* Prevent clicks on the click-block from changing focus
* Moved initialize to below the event handlers and updated its
  documentation

ve.ui.DialogFactory.js
* Added a way to get the names of dialogs that can be used to edit a
  node

ve.ui.Inspector.js
* Removed close handler which set focus, this is done already in window

ve.ui.InspectorFactory.js
* Fixed comment so it's not telling lies anymore

ve.ui.Window.js
* Removed auto-focus on frame, it's changing the focus in the parent
  document which blows-away the focus in CE, and it really isn't needed
  as it turns out

VisualEditor.18n.php
* Added media dialog title message
* Added media tool tooltip message

Bug: 37870
Change-Id: I9150c46b3e292910fed899fa60d6da433049ca45
2013-04-05 11:52:57 -07:00

56 lines
1.2 KiB
JavaScript

/*!
* VisualEditor UserInterface DialogFactory class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface Dialog factory.
*
* @class
* @extends ve.Factory
* @constructor
*/
ve.ui.DialogFactory = function VeUiDialogFactory() {
// Parent constructor
ve.Factory.call( this );
};
/* Inheritance */
ve.inheritClass( ve.ui.DialogFactory, ve.Factory );
/* Methods */
/**
* Get a list of dialogs for a node.
*
* @method
* @param {ve.dm.Node} node Node to be edited
* @returns {string[]} Symbolic names of dialogs that can be used to edit node
*/
ve.ui.DialogFactory.prototype.getDialogsForNode = function ( node ) {
var i, len, dialog, j, nodeClasses,
matches = [];
for ( i = 0, len = this.entries.length; i < len; i++ ) {
dialog = this.entries[i];
nodeClasses = this.registry[dialog].static && this.registry[dialog].static.nodeClasses;
if ( nodeClasses ) {
j = nodeClasses.length;
while ( nodeClasses[--j] ) {
if ( node instanceof nodeClasses[j] ) {
matches.push( dialog );
break;
}
}
}
}
return matches;
};
/* Initialization */
ve.ui.dialogFactory = new ve.ui.DialogFactory();