mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
c53685b865
Also removed a few redundant headings in class documentation comments. There is already an @class and it looks a bit odd in the generated pages: <h2>TextString</h2> <p>TextString</p> <p>This class provides a ...</p> Change-Id: Ie311c6993ed02e79272dbde71f6a1bc252ef3037
151 lines
3.1 KiB
JavaScript
151 lines
3.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface InputWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.InputWidget object.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {string} [name=''] HTML input name
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* @cfg {string} [value=''] Input value
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* @cfg {boolean} [readOnly=false] Prevent changes
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*/
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ve.ui.InputWidget = function VeUiInputWidget( config ) {
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// Config intialization
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config = ve.extendObject( { 'readOnly': false }, config );
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.$input = this.$$( '<input>' );
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this.value = '';
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this.readonly = false;
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// Events
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this.$input.on( 'keydown mouseup cut paste change input select', ve.bind( this.onEdit, this ) );
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// Initialization
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this.$input.attr( {
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'type': this.constructor.static.inputType,
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'name': config.name,
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'value': config.value
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} );
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this.setReadOnly( config.readOnly );
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this.$.addClass( 've-ui-inputWidget' ).append( this.$input );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.InputWidget, ve.ui.Widget );
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/* Events */
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/**
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* @event change
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* @param value
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* @param origin
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*/
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/**
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* HTML input type.
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*
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* @static
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* @property {string}
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* @inheritable
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*/
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ve.ui.InputWidget.static.inputType = '';
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/* Methods */
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/**
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* Handle potentially value-changing events.
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*
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* @method
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* @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event
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*/
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ve.ui.InputWidget.prototype.onEdit = function () {
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if ( !this.disabled ) {
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// Allow the stack to clear so the value will be updated
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setTimeout( ve.bind( function () {
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this.setValue( this.$input.val() );
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}, this ) );
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}
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};
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/**
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* Get the value of the input.
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*
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* @method
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* @returns {string} Input value
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*/
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ve.ui.InputWidget.prototype.getValue = function () {
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return this.value;
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};
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/**
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* Set the value of the input.
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*
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* @method
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* @param {string} value New value
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* @emits change
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* @chainable
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*/
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ve.ui.InputWidget.prototype.setValue = function ( value ) {
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var domValue = this.$input.val();
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value = this.sanitizeValue( value );
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if ( this.value !== value ) {
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this.value = value;
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// Only update the DOM if we must
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if ( domValue !== this.value ) {
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this.$input.val( this.value );
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}
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this.emit( 'change', this.value );
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}
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return this;
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};
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/**
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* Sanitize incoming value.
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*
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* @method
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* @param {string} value Original value
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* @returns {string} Sanitized value
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*/
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ve.ui.InputWidget.prototype.sanitizeValue = function ( value ) {
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return String( value );
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};
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/**
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* Check if the widget is read-only.
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*
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* @method
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* @param {boolean} Input is read-only
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*/
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ve.ui.InputWidget.prototype.isReadOnly = function () {
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return this.readOnly;
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};
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/**
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* Set the read-only state of the widget.
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*
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* This should probably change the widgets's appearance and prevent it from being used.
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*
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* @method
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* @param {boolean} state Make input read-only
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* @chainable
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*/
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ve.ui.InputWidget.prototype.setReadOnly = function ( state ) {
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this.readOnly = !!state;
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this.$input.prop( 'readonly', this.readOnly );
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return this;
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};
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