mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.BranchNode.js

273 lines
7.5 KiB
JavaScript

/**
* Creates an ve.ce.BranchNode object.
*
* @class
* @abstract
* @constructor
* @extends {ve.BranchNode}
* @extends {ve.ce.Node}
* @param model {ve.ModelNode} Model to observe
* @param {jQuery} [$element] Element to use as a container
*/
ve.ce.BranchNode = function( model, $element, horizontal ) {
// Inheritance
ve.BranchNode.call( this );
ve.ce.Node.call( this, model, $element );
// Properties
this.horizontal = horizontal || false;
if ( model ) {
// Append existing model children
var childModels = model.getChildren();
for ( var i = 0; i < childModels.length; i++ ) {
this.onAfterPush( childModels[i] );
}
// Observe and mimic changes on model
this.model.addListenerMethods( this, {
'afterPush': 'onAfterPush',
'afterUnshift': 'onAfterUnshift',
'afterPop': 'onAfterPop',
'afterShift': 'onAfterShift',
'afterSplice': 'onAfterSplice',
'afterSort': 'onAfterSort',
'afterReverse': 'onAfterReverse'
} );
}
};
/* Methods */
ve.ce.BranchNode.prototype.onAfterPush = function( childModel ) {
var childView = childModel.createView();
this.emit( 'beforePush', childView );
childView.attach( this );
childView.on( 'update', this.emitUpdate );
// Update children
this.children.push( childView );
// Update DOM
this.$.append( childView.$ );
// TODO: adding and deleting classes has to be implemented for unshift, shift, splice, sort
// and reverse as well
if ( this.children.length === 1 ) {
childView.$.addClass('es-viewBranchNode-firstChild');
}
this.emit( 'afterPush', childView );
this.emit( 'update' );
};
ve.ce.BranchNode.prototype.onAfterUnshift = function( childModel ) {
var childView = childModel.createView();
this.emit( 'beforeUnshift', childView );
childView.attach( this );
childView.on( 'update', this.emitUpdate );
// Update children
this.children.unshift( childView );
// Update DOM
this.$.prepend( childView.$ );
this.emit( 'afterUnshift', childView );
this.emit( 'update' );
};
ve.ce.BranchNode.prototype.onAfterPop = function() {
this.emit( 'beforePop' );
// Update children
var childView = this.children.pop();
childView.detach();
childView.removeEventListener( 'update', this.emitUpdate );
// Update DOM
childView.$.detach();
this.emit( 'afterPop' );
this.emit( 'update' );
};
ve.ce.BranchNode.prototype.onAfterShift = function() {
this.emit( 'beforeShift' );
// Update children
var childView = this.children.shift();
childView.detach();
childView.removeEventListener( 'update', this.emitUpdate );
// Update DOM
childView.$.detach();
this.emit( 'afterShift' );
this.emit( 'update' );
};
ve.ce.BranchNode.prototype.onAfterSplice = function( index, howmany ) {
var i,
length,
args = Array.prototype.slice.call( arguments, 0 );
// Convert models to views and attach them to this node
if ( args.length >= 3 ) {
for ( i = 2, length = args.length; i < length; i++ ) {
args[i] = args[i].createView();
}
}
this.emit.apply( this, ['beforeSplice'].concat( args ) );
var removals = this.children.splice.apply( this.children, args );
for ( i = 0, length = removals.length; i < length; i++ ) {
removals[i].detach();
removals[i].removeListener( 'update', this.emitUpdate );
// Update DOM
removals[i].$.detach();
}
if ( args.length >= 3 ) {
var $target;
if ( index ) {
// Get the element before the insertion point
$anchor = this.$.children().eq( index - 1 );
}
for ( i = args.length - 1; i >= 2; i-- ) {
args[i].attach( this );
args[i].on( 'update', this.emitUpdate );
if ( index ) {
$anchor.after( args[i].$ );
} else {
this.$.prepend( args[i].$ );
}
}
}
this.emit.apply( this, ['afterSplice'].concat( args ) );
if ( args.length >= 3 ) {
for ( i = 2, length = args.length; i < length; i++ ) {
args[i].renderContent();
}
}
this.emit( 'update' );
};
ve.ce.BranchNode.prototype.onAfterSort = function() {
this.emit( 'beforeSort' );
var childModels = this.model.getChildren();
for ( var i = 0; i < childModels.length; i++ ) {
for ( var j = 0; j < this.children.length; j++ ) {
if ( this.children[j].getModel() === childModels[i] ) {
var childView = this.children[j];
// Update children
this.children.splice( j, 1 );
this.children.push( childView );
// Update DOM
this.$.append( childView.$ );
}
}
}
this.emit( 'afterSort' );
this.emit( 'update' );
this.renderContent();
};
ve.ce.BranchNode.prototype.onAfterReverse = function() {
this.emit( 'beforeReverse' );
// Update children
this.reverse();
// Update DOM
this.$.children().each( function() {
$(this).prependTo( $(this).parent() );
} );
this.emit( 'afterReverse' );
this.emit( 'update' );
this.renderContent();
};
/**
* Render content.
*
* @method
*/
ve.ce.BranchNode.prototype.renderContent = function() {
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].renderContent();
}
};
/**
* Draw selection around a given range.
*
* @method
* @param {ve.Range} range Range of content to draw selection around
*/
ve.ce.BranchNode.prototype.drawSelection = function( range ) {
var selectedNodes = this.selectNodes( range, true );
for ( var i = 0; i < this.children.length; i++ ) {
if ( selectedNodes.length && this.children[i] === selectedNodes[0].node ) {
for ( var j = 0; j < selectedNodes.length; j++ ) {
selectedNodes[j].node.drawSelection( selectedNodes[j].range );
}
i += selectedNodes.length - 1;
} else {
this.children[i].clearSelection();
}
}
};
/**
* Clear selection.
*
* @method
*/
ve.ce.BranchNode.prototype.clearSelection = function() {
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].clearSelection();
}
};
/**
* Gets the nearest offset of a rendered position.
*
* @method
* @param {ve.Position} position Position to get offset for
* @returns {Integer} Offset of position
*/
ve.ce.BranchNode.prototype.getOffsetFromRenderedPosition = function( position ) {
if ( this.children.length === 0 ) {
return 0;
}
var node = this.children[0];
for ( var i = 1; i < this.children.length; i++ ) {
if ( this.horizontal && this.children[i].$.offset().left > position.left ) {
break;
} else if ( !this.horizontal && this.children[i].$.offset().top > position.top ) {
break;
}
node = this.children[i];
}
return node.getParent().getOffsetFromNode( node, true ) +
node.getOffsetFromRenderedPosition( position ) + 1;
};
/**
* Gets rendered position of offset within content.
*
* @method
* @param {Integer} offset Offset to get position for
* @returns {ve.Position} Position of offset
*/
ve.ce.BranchNode.prototype.getRenderedPositionFromOffset = function( offset, leftBias ) {
var node = this.getNodeFromOffset( offset, true );
if ( node !== null ) {
return node.getRenderedPositionFromOffset(
offset - this.getOffsetFromNode( node, true ) - 1,
leftBias
);
}
return null;
};
ve.ce.BranchNode.prototype.getRenderedLineRangeFromOffset = function( offset ) {
var node = this.getNodeFromOffset( offset, true );
if ( node !== null ) {
var nodeOffset = this.getOffsetFromNode( node, true );
return ve.Range.newFromTranslatedRange(
node.getRenderedLineRangeFromOffset( offset - nodeOffset - 1 ),
nodeOffset + 1
);
}
return null;
};
/* Inheritance */
ve.extendClass( ve.ce.BranchNode, ve.BranchNode );
ve.extendClass( ve.ce.BranchNode, ve.ce.Node );