mediawiki-extensions-Visual.../modules/ve/ui/inspectors/ve.ui.LinkInspector.js
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00

118 lines
2.9 KiB
JavaScript

/*!
* VisualEditor UserInterface LinkInspector class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Link inspector.
*
* @class
* @extends ve.ui.AnnotationInspector
*
* @constructor
* @param {ve.ui.WindowSet} windowSet Window set this inspector is part of
* @param {Object} [config] Configuration options
*/
ve.ui.LinkInspector = function VeUiLinkInspector( windowSet, config ) {
// Parent constructor
ve.ui.AnnotationInspector.call( this, windowSet, config );
};
/* Inheritance */
OO.inheritClass( ve.ui.LinkInspector, ve.ui.AnnotationInspector );
/* Static properties */
ve.ui.LinkInspector.static.name = 'link';
ve.ui.LinkInspector.static.icon = 'link';
ve.ui.LinkInspector.static.titleMessage = 'visualeditor-linkinspector-title';
ve.ui.LinkInspector.static.linkTargetInputWidget = ve.ui.LinkTargetInputWidget;
/**
* Annotation models this inspector can edit.
*
* @static
* @property {Function[]}
*/
ve.ui.LinkInspector.static.modelClasses = [ ve.dm.LinkAnnotation ];
/* Methods */
/**
* Get the annotation from the input.
*
* This override allows AnnotationInspector to request the value from the inspector rather
* than the widget.
*
* @method
* @returns {ve.dm.LinkAnnotation} Link annotation
*/
ve.ui.LinkInspector.prototype.getAnnotation = function () {
return this.targetInput.annotation;
};
/**
* @inheritdoc
*/
ve.ui.LinkInspector.prototype.getAnnotationFromText = function ( text ) {
return new ve.dm.LinkAnnotation( { 'type': 'link', 'attributes': { 'href': text } } );
};
/**
* @inheritdoc
*/
ve.ui.LinkInspector.prototype.initialize = function () {
// Parent method
ve.ui.AnnotationInspector.prototype.initialize.call( this );
// Properties
this.targetInput = new this.constructor.static.linkTargetInputWidget( {
'$': this.$, '$overlay': this.surface.$localOverlayMenus
} );
// Initialization
this.$form.append( this.targetInput.$element );
};
/**
* @inheritdoc
*/
ve.ui.LinkInspector.prototype.setup = function ( data ) {
// Parent method
ve.ui.AnnotationInspector.prototype.setup.call( this, data );
// Wait for animation to complete
this.surface.disable();
};
/**
* @inheritdoc
*/
ve.ui.LinkInspector.prototype.ready = function () {
// Parent method
ve.ui.AnnotationInspector.prototype.ready.call( this );
// Note: Focus input prior to setting target annotation
this.targetInput.$input.focus();
// Setup annotation
if ( this.initialAnnotation ) {
this.targetInput.setAnnotation( this.initialAnnotation );
} else {
// If an initial annotation couldn't be created (e.g. the text was invalid),
// just populate the text we tried to create the annotation from
this.targetInput.setValue( this.initialText );
}
this.targetInput.$input.select();
this.surface.enable();
};
/* Registration */
ve.ui.inspectorFactory.register( ve.ui.LinkInspector );