mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Ed Sanders 2d720bd6d9 Allow phantoms and focus areas to be overridden
And actually use this functionality on MWBlockImage to
highlight centred images correctly.

FocusableNode
* Actually use $focusable to render the highlight correctly

ProtectedNode
* Allow a $phantomable element to define which element to
  highlight on mouseenter
* As phatoms are built off shields, make sure a shield is
  given to $phantomable

RelocatableNode
* Allow a $relocatable element to define which element the
  relocatable marker is measured against

ui.Context
* Use $focusable (when available) for positioning the popup

Plus some documentation fixes

Change-Id: I370337239af4fc935cd86757b3ce03011bae5ba8
2013-08-30 14:04:17 -07:00

397 lines
9.1 KiB
JavaScript

/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface context.
*
* @class
* @extends ve.Element
*
* @constructor
* @param {ve.ui.Surface} surface
* @param {Object} [config] Config options
*/
ve.ui.Context = function VeUiContext( surface, config ) {
// Parent constructor
ve.Element.call( this, config );
// Properties
this.surface = surface;
this.inspectors = {};
this.visible = false;
this.showing = false;
this.selecting = false;
this.relocating = false;
this.embedded = false;
this.selection = null;
this.toolbar = null;
this.popup = new ve.ui.PopupWidget( { '$$': this.$$, '$container': this.surface.getView().$ } );
this.$menu = this.$$( '<div>' );
this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
// Initialization
this.$.addClass( 've-ui-context' ).append( this.popup.$ );
this.inspectors.$.addClass( 've-ui-context-inspectors' );
this.popup.$body.append(
this.$menu.addClass( 've-ui-context-menu' ),
this.inspectors.$.addClass( 've-ui-context-inspectors' )
);
// Events
this.surface.getModel().connect( this, { 'change': 'onChange' } );
this.surface.getView().connect( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd',
'relocationStart': 'onRelocationStart',
'relocationEnd': 'onRelocationEnd'
} );
this.inspectors.connect( this, {
'setup': 'onInspectorSetup',
'open': 'onInspectorOpen',
'close': 'onInspectorClose'
} );
this.$$( this.getElementWindow() ).on( {
'resize': ve.bind( this.update, this )
} );
this.$.add( this.$menu )
.on( 'mousedown', false );
};
/* Inheritance */
ve.inheritClass( ve.ui.Context, ve.Element );
/* Methods */
/**
* Handle change events on the model.
*
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction[]} transactions Change transactions
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
if ( selection ) {
if ( this.popup.isVisible() ) {
this.hide();
this.update();
} else if ( !this.selecting && !this.draggingAndDropping ) {
this.update();
}
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
if ( !this.relocating ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationStart = function () {
this.relocating = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationEnd = function () {
this.relocating = false;
this.update();
};
/**
* Handle an inspector being setup.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been setup
*/
ve.ui.Context.prototype.onInspectorSetup = function () {
this.selection = this.surface.getModel().getSelection();
};
/**
* Handle an inspector being opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
*/
ve.ui.Context.prototype.onInspectorOpen = function () {
// Transition between menu and inspector
this.show( true );
};
/**
* Handle an inspector being closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
* @param {boolean} accept Changes have been accepted
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
* @returns {ve.ui.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
* @chainable
*/
ve.ui.Context.prototype.destroy = function () {
this.$.remove();
return this;
};
/**
* Updates the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.update = function () {
var i, nodes, tools, tool,
fragment = this.surface.getModel().getFragment( null, false ),
selection = fragment.getRange(),
inspector = this.inspectors.getCurrent();
if ( inspector && selection.equals( this.selection ) ) {
// There's an inspector, and the selection hasn't changed, update the position
this.show();
} else {
// No inspector is open, or the selection has changed, show a menu of available inspectors
tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
nodes = fragment.getCoveredNodes();
for ( i = 0; i < nodes.length; i++ ) {
if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
nodes.splice( i, 1 );
i--;
}
}
if ( nodes.length === 1 ) {
tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
if ( tool ) {
tools.push( tool );
}
}
if ( tools.length ) {
// There's at least one inspectable annotation, build a menu and show it
this.$menu.empty();
if ( this.toolbar ) {
this.toolbar.destroy();
}
this.toolbar = new ve.ui.SurfaceToolbar( this.surface );
this.toolbar.setup( [ { 'include' : tools } ] );
this.$menu.append( this.toolbar.$ );
this.show();
this.toolbar.initialize();
} else if ( this.visible ) {
// Nothing to inspect
this.hide();
}
}
// Remember selection for next time
this.selection = selection.clone();
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.updateDimensions = function ( transition ) {
var $container, focusableOffset, focusableWidth,
surface = this.surface.getView(),
inspector = this.inspectors.getCurrent(),
focusedNode = surface.getFocusedNode(),
surfaceOffset = surface.$.offset(),
$node, nodePosition, cursorPosition, position;
$container = inspector ? this.inspectors.$ : this.$menu;
if ( focusedNode ) {
// We're on top of a node
$node = focusedNode.$focusable || focusedNode.$;
nodePosition = $node.position();
if ( this.embedded ) {
// Get the position relative to the surface it is embedded in
focusableOffset = ve.Element.getRelativePosition(
$node, this.surface.$
);
position = { 'y': focusableOffset.top };
// When inspector is embedded in RTL, it requires
// adjustments to the relative positioning (pop up on the other side):
if ( this.surface.view.getDir() === 'rtl' ) {
position.x = focusableOffset.left;
this.popup.align = 'left';
} else {
focusableWidth = $node.outerWidth();
position.x = focusableOffset.left + focusableWidth;
this.popup.align = 'right';
}
} else {
// Get the position of the focusedNode:
position = {
x: nodePosition.left,
y: nodePosition.top
};
this.popup.align = 'center';
}
} else {
// We're on top of a selected text
// Get the position of the cursor
cursorPosition = surface.getSelectionRect();
// Correct for surface offset:
position = {
x: cursorPosition.end.x - surfaceOffset.left,
y: cursorPosition.end.y - surfaceOffset.top
};
this.popup.align = 'center';
}
this.$.css( { 'left': position.x, 'top': position.y } );
this.popup.display(
position.x,
position.y,
$container.outerWidth( true ),
$container.outerHeight( true ),
transition
);
return this;
};
/**
* Shows the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.show = function ( transition ) {
var inspector = this.inspectors.getCurrent(),
focusedNode = this.surface.getView().getFocusedNode();
if ( !this.showing ) {
this.showing = true;
this.$.show();
this.popup.show();
// Show either inspector or menu
if ( inspector ) {
this.$menu.hide();
this.inspectors.$.show();
inspector.$.css( 'opacity', 0 );
// Update size and fade the inspector in after animation is complete
setTimeout( ve.bind( function () {
inspector.fitHeightToContents();
this.updateDimensions( transition );
inspector.$.css( 'opacity', 1 );
}, this ), 200 );
} else {
this.inspectors.$.hide();
if (
focusedNode &&
focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2
) {
this.$.addClass( 've-ui-context-embed' );
this.embedded = true;
} else {
this.$.removeClass( 've-ui-context-embed' );
this.embedded = false;
}
this.$menu.show();
}
this.updateDimensions( transition );
this.visible = true;
this.showing = false;
}
return this;
};
/**
* Hides the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.hide = function () {
var inspector = this.inspectors.getCurrent();
if ( inspector ) {
// This will recurse, but inspector will be undefined next time
inspector.close( 'hide' );
return this;
}
this.popup.hide();
this.$.hide();
this.visible = false;
return this;
};
/**
* Opens a given inspector.
*
* @method
* @param {string} name Symbolic name of inspector
* @chainable
*/
ve.ui.Context.prototype.openInspector = function ( name ) {
if ( !this.inspectors.currentWindow ) {
this.inspectors.open( name );
}
return this;
};