mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
8a8a337ce5
Objective: * Make all text inputs have the ability to be "pending", not just ones with a special mixin Changes: * Delete pending input widget * Move pending input widget implementation to text input widget * Update all uses of pending input widget * Make pending image a reusable "texture" * Update styles of text input widget for pending state * Get rid of checking for mixin since all text inputs can be pending now Bonus: * Get rid of unused images, including .psd and .ai files * Add transparency texture * Fix input widget not using documented config value * Fix documentation in select widget (lies!) Change-Id: Ib46ab01dc39d706e5c25fd473dee0edce51b7e44
393 lines
8.6 KiB
JavaScript
393 lines
8.6 KiB
JavaScript
/*!
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* VisualEditor UserInterface SelectWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.SelectWidget object.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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* @mixin ve.ui.GroupElement
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*
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* @constructor
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* @param {Object} [config] Config options
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*/
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ve.ui.SelectWidget = function VeUiSelectWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Mixin constructors
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ve.ui.GroupElement.call( this, this.$, config );
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// Properties
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this.pressed = false;
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this.selecting = null;
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this.hashes = {};
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// Events
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this.$.on( {
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'mousedown': ve.bind( this.onMouseDown, this ),
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'mouseup': ve.bind( this.onMouseUp, this ),
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'mousemove': ve.bind( this.onMouseMove, this ),
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'mouseover': ve.bind( this.onMouseOver, this )
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} );
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// Initialization
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this.$.addClass( 've-ui-selectWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.SelectWidget, ve.ui.Widget );
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ve.mixinClass( ve.ui.SelectWidget, ve.ui.GroupElement );
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/* Events */
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/**
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* @event select
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* @param {ve.ui.OptionWidget|null} item Selected item or null if no item is selected
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*/
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/* Static Properties */
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ve.ui.SelectWidget.static.tagName = 'ul';
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/* Methods */
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/**
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* Handle mouse down events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.SelectWidget.prototype.onMouseDown = function ( e ) {
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var item;
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if ( !this.disabled && e.which === 1 ) {
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this.pressed = true;
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item = this.getTargetItem( e );
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if ( item && item.isSelectable() ) {
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this.selectItem( item, true );
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this.selecting = item;
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$( this.$$.context ).one( 'mouseup', ve.bind( this.onMouseUp, this ) );
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}
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}
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return false;
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};
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/**
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* Handle mouse up events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse up event
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*/
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ve.ui.SelectWidget.prototype.onMouseUp = function ( e ) {
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this.pressed = false;
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if ( !this.disabled && e.which === 1 && this.selecting ) {
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this.selectItem( this.selecting );
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this.selecting = null;
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}
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return false;
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};
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/**
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* Handle mouse move events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse move event
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*/
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ve.ui.SelectWidget.prototype.onMouseMove = function ( e ) {
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var item;
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if ( !this.disabled && this.pressed ) {
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item = this.getTargetItem( e );
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if ( item && item !== this.selecting && item.isSelectable() ) {
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this.selectItem( item, true );
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this.selecting = item;
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}
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}
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return false;
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};
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/**
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* Handle mouse over events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse over event
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*/
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ve.ui.SelectWidget.prototype.onMouseOver = function ( e ) {
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var item;
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if ( !this.disabled ) {
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item = this.getTargetItem( e );
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if ( item && item.isHighlightable() ) {
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this.highlightItem( item );
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}
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}
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return false;
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};
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/**
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* Get the closest item to a jQuery.Event.
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*
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* @method
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* @private
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* @param {jQuery.Event} e
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* @returns {ve.ui.OptionWidget|null} Outline item widget, `null` if none was found
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*/
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ve.ui.SelectWidget.prototype.getTargetItem = function ( e ) {
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var $item = $( e.target ).closest( '.ve-ui-optionWidget' );
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if ( $item.length ) {
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return $item.data( 've-ui-optionWidget' );
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}
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return null;
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};
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/**
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* Get selected item.
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*
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* @method
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* @returns {ve.ui.OptionWidget|null} Selected item, `null` if no item is selected
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*/
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ve.ui.SelectWidget.prototype.getSelectedItem = function () {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i].isSelected() ) {
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return this.items[i];
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}
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}
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return null;
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};
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/**
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* Get highlighted item.
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*
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* @method
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* @returns {ve.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted
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*/
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ve.ui.SelectWidget.prototype.getHighlightedItem = function () {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i].isHighlighted() ) {
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return this.items[i];
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}
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}
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return null;
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};
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/**
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* Get an existing item with equivilant data.
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*
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* @method
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* @param {Object} data Item data to search for
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* @returns {ve.ui.OptionWidget|null} Item with equivilent value, `null` if none exists
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*/
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ve.ui.SelectWidget.prototype.getItemFromData = function ( data ) {
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var hash = ve.getHash( data );
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if ( hash in this.hashes ) {
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return this.hashes[hash];
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}
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return null;
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};
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/**
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* Highlight an item.
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*
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* Highlighting is mutually exclusive.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to highlight, omit to deselect all
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* @param {boolean} [silent=false] Update UI only, do not emit `highlight` event
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.highlightItem = function ( item, silent ) {
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var i, len;
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item = this.getItemFromData( item && item.getData() );
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if ( item ) {
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item.setHighlighted( true );
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}
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i] !== item ) {
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this.items[i].setHighlighted( false );
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}
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}
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if ( !silent ) {
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this.emit( 'highlight', item );
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}
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return this;
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};
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/**
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* Select an item.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @param {boolean} [silent=false] Update UI only, do not emit `select` event
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.selectItem = function ( item, silent ) {
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var i, len;
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item = this.getItemFromData( item && item.getData() );
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if ( item ) {
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item.setSelected( true );
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}
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i] !== item ) {
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this.items[i].setSelected( false );
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}
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}
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if ( !silent ) {
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this.emit( 'select', item );
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}
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return this;
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};
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/**
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* Get an item relative to another one.
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*
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* @method
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* @param {ve.ui.OptionWidget} item Item to start at
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* @param {number} direction Direction to move in
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* @returns {ve.ui.OptionWidget|null} Item at position, `null` if there are no items in the menu
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*/
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ve.ui.SelectWidget.prototype.getRelativeSelectableItem = function ( item, direction ) {
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var index = this.items.indexOf( item ),
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i = direction > 0 ?
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// Default to 0 instead of -1, if nothing is selected let's start at the beginning
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Math.max( 0, index + direction ) :
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// Default to n-1 instead of -1, if nothing is selected let's start at the end
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Math.min( index + direction, this.items.length - 1 ),
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len = this.items.length,
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inc = direction > 0 ? 1 : -1,
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stopAt = i;
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// Iterate to the next item in the sequence
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while ( i <= len ) {
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item = this.items[i];
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if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) {
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return item;
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}
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// Wrap around
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i = ( i + inc + len ) % len;
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if ( i === stopAt ) {
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// We've looped around, I guess we're all alone
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return item;
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}
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}
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return null;
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};
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/**
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* Selects the next item in the menu.
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*
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* @method
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* @param {number} index Item index
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* @returns {ve.ui.OptionWidget|null} Item, `null` if there's not an item at the `index`
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*/
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ve.ui.SelectWidget.prototype.getClosestSelectableItem = function ( index ) {
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var item,
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i = 0,
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len = this.items.length,
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at = 0;
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while ( i < len ) {
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item = this.items[i];
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if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) {
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if ( at === index ) {
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return item;
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}
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at++;
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}
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i++;
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}
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return null;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.OptionWidget[]} items Items to add
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* @param {number} [index] Index to insert items after
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.addItems = function ( items, index ) {
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var i, len, item, hash;
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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hash = ve.getHash( item.getData() );
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if ( hash in this.hashes ) {
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// Use existing item with the same value
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items[i] = this.hashes[hash];
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} else {
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// Add new item
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this.hashes[hash] = item;
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}
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}
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ve.ui.GroupElement.prototype.addItems.call( this, items, index );
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return this;
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};
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/**
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* Remove items.
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*
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* Items will be detached, not removed, so they can be used later.
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*
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* @method
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* @param {ve.ui.OptionWidget[]} items Items to remove
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.removeItems = function ( items ) {
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var i, len, item, hash;
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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hash = ve.getHash( item.getData() );
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if ( hash in this.hashes ) {
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// Remove existing item
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delete this.hashes[hash];
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}
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}
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ve.ui.GroupElement.prototype.removeItems.call( this, items );
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return this;
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};
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/**
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* Clear all items.
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*
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* Items will be detached, not removed, so they can be used later.
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*
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* @method
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.clearItems = function () {
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// Clear all items
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this.hashes = {};
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ve.ui.GroupElement.prototype.clearItems.call( this );
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return this;
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};
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