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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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2afd7c903d
* Ensure activating classes are removed by rejecting activatedDeferred as soon as teardown starts. * Try to teardown surfaces is surfaces exist, not just if the target is active. * Remove noop teardownDebugBar. The debugbar lives inside the surface now. * Ensure progress bar is always reset, even if target setup is aborted. Bug: T99139 Change-Id: I16a071c0d4bc8bbc6af2e03e63ee0ffc18d55c75 |
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ve.init.mw.DesktopArticleTarget.init.js | ||
ve.init.mw.DesktopArticleTarget.js | ||
ve.init.mw.MobileArticleTarget.js |