mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
3a6e91dfb7
Objectives: * Make option widget icons correctly placed in RTL * Make embedded context toolbar correctly placed in RTL Approach: Use separate elements for icons within option widgets which have more flexibility when rendering in either LTR or RTL when compared to CSS background position. The simpler approach, using CSS background position offsets, isn't cross-browser compatible at this time. Changes: ve.ui.OutlineItemWidget.js * Remove custom icon implementation, using parent class implementation instead ve.ui.OptionWidget.js * Add icon option, which adds an icon element only if an icon was specified ve.ui.MenuItemWidget.js, ve-mw/ve.ui.MWParameterResultWidget.js * Add override for icon config option * Document icon config as private ve.ui.Context.js * Add detection and special handling for positioning embedded context toolbar when rendering in RTL ve.ui.Widget.css * Add styles for option widget's new icon option * Add styles to make indentation still work for outline item widgets * Adjust styles for menu item widget as per changes in option widget ve-mw/ve.ui.Widget.css * Adjust styles for parameter result widget as per changes in option widget Change-Id: Ibfa4b613e0fd7902f8a2c78b5717de402c5f82b8
375 lines
8.5 KiB
JavaScript
375 lines
8.5 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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* @extends ve.Element
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {Object} [config] Config options
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*/
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ve.ui.Context = function VeUiContext( surface, config ) {
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// Parent constructor
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ve.Element.call( this, config );
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.selecting = false;
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this.relocating = false;
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this.embedded = false;
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this.selection = null;
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this.toolbar = null;
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this.popup = new ve.ui.PopupWidget( { '$$': this.$$, '$container': this.surface.getView().$ } );
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this.$menu = this.$$( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$.addClass( 've-ui-context' ).append( this.popup.$ );
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this.inspectors.$.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().connect( this, { 'change': 'onChange' } );
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this.surface.getView().connect( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd',
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'relocationStart': 'onRelocationStart',
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'relocationEnd': 'onRelocationEnd'
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} );
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this.inspectors.connect( this, {
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'setup': 'onInspectorSetup',
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'open': 'onInspectorOpen',
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'close': 'onInspectorClose'
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} );
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this.$$( this.getElementWindow() ).on( {
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'resize': ve.bind( this.update, this )
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} );
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this.$.add( this.$menu )
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.on( 'mousedown', false );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Context, ve.Element );
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/* Methods */
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/**
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* Handle change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction[]} transactions Change transactions
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
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if ( selection && !this.selecting && !this.draggingAndDropping ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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if ( !this.relocating ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationStart = function () {
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this.relocating = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationEnd = function () {
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this.relocating = false;
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this.update();
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};
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/**
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* Handle an inspector being setup.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been setup
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*/
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ve.ui.Context.prototype.onInspectorSetup = function () {
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this.selection = this.surface.getModel().getSelection();
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};
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/**
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* Handle an inspector being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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// Transition between menu and inspector
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this.show( true );
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};
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/**
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* Handle an inspector being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.ui.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.update = function () {
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var i, nodes, tools, tool,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrent();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show();
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getCoveredNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
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if ( tool ) {
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tools.push( tool );
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}
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}
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if ( tools.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar( this.surface );
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this.toolbar.addTools( [{ 'name': 'inspectors', 'items' : tools }] );
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this.$menu.append( this.toolbar.$ );
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this.show();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var $container, focusableOffset, focusableWidth,
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surface = this.surface.getView(),
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inspector = this.inspectors.getCurrent(),
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focusedNode = surface.getFocusedNode(),
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// Get cursor position
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position = surface.getSelectionRect(),
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surfaceOffset = surface.$.offset();
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// translate from ce surface
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position = {
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y: position.end.y - surfaceOffset.top,
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x: position.end.x - surfaceOffset.left
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};
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if ( position ) {
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if ( this.embedded ) {
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focusableOffset = ve.Element.getRelativePosition(
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focusedNode.$focusable, this.surface.$
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);
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focusableWidth = focusedNode.$focusable.outerWidth();
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$container = this.$menu;
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position = { 'y': focusableOffset.top };
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// HACK: Proper RTL detection plz!
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if ( $( 'body' ).is( '.rtl,.ve-rtl' ) ) {
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position.x = focusableOffset.left;
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this.popup.align = 'left';
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} else {
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position.x = focusableOffset.left + focusableWidth;
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this.popup.align = 'right';
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}
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} else {
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$container = inspector ? this.inspectors.$ : this.$menu;
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this.popup.align = 'center';
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}
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this.$.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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position.x,
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position.y,
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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}
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition ) {
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var inspector = this.inspectors.getCurrent(),
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focusedNode = this.surface.getView().getFocusedNode();
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if ( !this.showing ) {
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this.showing = true;
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this.$.show();
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this.popup.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$.hide();
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if (
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focusedNode &&
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focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2
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) {
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this.$.addClass( 've-ui-context-embed' );
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this.embedded = true;
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} else {
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this.$.removeClass( 've-ui-context-embed' );
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this.embedded = false;
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}
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrent();
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if ( inspector ) {
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// This will recurse, but inspector will be undefined next time
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inspector.close( 'hide' );
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return this;
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}
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this.popup.hide();
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this.$.hide();
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this.visible = false;
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return this;
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};
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/**
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* Opens a given inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector
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* @chainable
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*/
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ve.ui.Context.prototype.openInspector = function ( name ) {
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if ( !this.inspectors.currentWindow ) {
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this.inspectors.open( name );
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}
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return this;
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};
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