mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-03 18:36:20 +00:00
a226716d70
Objective: * Make it possible to make a toolbar without a surface Changes: *.php * Links to new file ve.ui.Toolbar.js, ve.ui.SurfaceToolbar.js * Split toolbar into generic and surface specific classes *.js * Update symbol names Change-Id: Ice063a2fb67b5ce5155cdc96a0d47af49eee48cb
81 lines
1.8 KiB
JavaScript
81 lines
1.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface DialogButtonTool class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface dialog button tool.
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*
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* @abstract
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* @class
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* @extends ve.ui.ButtonTool
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* @constructor
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* @param {ve.ui.SurfaceToolbar} toolbar
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* @param {Object} [config] Config options
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*/
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ve.ui.DialogButtonTool = function VeUiDialogButtonTool( toolbar, config ) {
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// Parent constructor
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ve.ui.ButtonTool.call( this, toolbar, config );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.DialogButtonTool, ve.ui.ButtonTool );
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/* Static Properties */
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/**
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* Symbolic name of dialog the button opens.
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*
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* @abstract
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* @static
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* @property
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* @type {string}
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* @inheritable
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*/
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ve.ui.DialogButtonTool.static.dialog = '';
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/**
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* Annotation or node models this tool is related to.
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*
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* Used by #canEditModel.
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*
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* @static
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* @property {Function[]}
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*/
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ve.ui.DialogButtonTool.static.modelClasses = [];
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/**
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* @inheritdoc
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*/
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ve.ui.DialogButtonTool.static.canEditModel = function ( model ) {
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return ve.isInstanceOfAny( model, this.modelClasses );
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};
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/* Methods */
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/**
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* Handle the button being clicked.
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*
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* @method
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*/
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ve.ui.DialogButtonTool.prototype.onClick = function () {
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this.toolbar.getSurface().getDialogs().open( this.constructor.static.dialog );
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};
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/**
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* Handle the toolbar state being updated.
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*
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* @method
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* @param {ve.dm.Node[]} nodes List of nodes covered by the current selection
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* @param {ve.dm.AnnotationSet} full Annotations that cover all of the current selection
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* @param {ve.dm.AnnotationSet} partial Annotations that cover some or all of the current selection
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*/
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ve.ui.DialogButtonTool.prototype.onUpdateState = function ( nodes ) {
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if ( nodes.length ) {
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this.setActive( ve.ui.toolFactory.getToolForNode( nodes[0] ) === this.constructor );
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}
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};
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