mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
c472b2fe4a
ve.ui.Surface.js * Make local overlay a child of ve-ui-surface and a sibling to ve-ce-surface elements. ** This keeps local overlays relative to their surface and eliminates the need for insane z-indexes. ve.ui.PopupWidget.js * PopupWidget boundaries are now relative to ve-ce-surface and no longer protrude out ve.ce.Node.css, ve.ui.Window.css * Removal or replacement of insane z-indexes. ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js, ve.ui.Context.js * Translate offsets from local overlay ve.init.mw.ViewPageTarget-monobook.css, ve.init.mw.ViewPageTarget-vector.css * Skin specific z-indexes for global overlay ve.init.mw.ViewPageTarget.js * Applied direction specific mw class to ce.Surface vs ui.Surface to prevent mw content styles from being applied to ui elements. ve.ui.Dialog.css * Adjustments to surface inside of dialog so that relative offsets for local overlays can be properly calculated. ve.ui.Surface.css * Explicitly force .ve-ui-surface to be relative so that it's children can be relatively positioned. ve.ui.Widget.css * Removal of unnecessary font-size properties now that local overlay is sibling of surface. ve.js * Added get relative position helper method to translate position offsets from target parent Bug: 50241 Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
196 lines
4.1 KiB
JavaScript
196 lines
4.1 KiB
JavaScript
/*!
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* VisualEditor ContentEditable FocusableNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable resizable node.
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*
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* Focusable elements have a special treatment by ve.ce.Surface. When the user selects only a single
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* node, if it is focusable, the surface will set the focusable node's focused state. Other systems,
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* such as the context, may also use a focusable node's $focusable property as a hint of where the
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* primary element in the node is. Typically, and by default, the primary element is the root
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* element, but in some cases it may need to be configured to be a specific child element within the
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* node's DOM rendering.
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*
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* If your focusable node changes size and the highlight must be redrawn, call redrawHighlight().
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* 'resize' and 'rerender' are already bound to call this.
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*
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* @class
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* @abstract
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*
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* @constructor
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* @param {jQuery} [$focusable] Primary element user is focusing on
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*/
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ve.ce.FocusableNode = function VeCeFocusableNode( $focusable ) {
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// Properties
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this.focused = false;
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this.$focusable = $focusable || this.$;
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this.$highlights = $( [] );
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this.surface = null;
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// Events
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this.connect( this, {
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'setup': 'onFocusableSetup',
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'resize': 'onFocusableResize',
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'rerender': 'onFocusableRerender',
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'live': 'onFocusableLive'
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} );
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};
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/* Events */
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/**
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* @event focus
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*/
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/**
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* @event blur
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*/
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/* Methods */
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/**
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* Handle setup event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableSetup = function () {
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this.surface = this.root.getSurface();
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};
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/**
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* Handle node live.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableLive = function () {
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var surfaceModel = this.root.getSurface().getModel();
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if ( this.live ) {
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surfaceModel.connect( this, { 'history': 'onFocusableHistory' } );
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} else {
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surfaceModel.disconnect( this, { 'history': 'onFocusableHistory' } );
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}
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};
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/**
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* Handle history event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableHistory = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle resize event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableResize = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Handle rerender event.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.onFocusableRerender = function () {
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if ( this.focused ) {
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this.redrawHighlight();
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}
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};
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/**
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* Check if node is focused.
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*
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* @method
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* @returns {boolean} Node is focused
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*/
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ve.ce.FocusableNode.prototype.isFocused = function () {
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return this.focused;
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};
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/**
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* Set the selected state of the node.
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*
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* @method
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* @param {boolean} value Node is focused
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* @emits focus
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* @emits blur
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*/
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ve.ce.FocusableNode.prototype.setFocused = function ( value ) {
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value = !!value;
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if ( this.focused !== value ) {
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this.focused = value;
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if ( this.focused ) {
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this.emit( 'focus' );
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this.$.addClass( 've-ce-node-focused' );
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this.createHighlight();
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} else {
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this.emit( 'blur' );
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this.$.removeClass( 've-ce-node-focused' );
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this.clearHighlight();
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}
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}
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};
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/**
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* Creates highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.createHighlight = function () {
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this.$.find( '*' ).add( this.$ ).each(
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ve.bind( function( i, element ) {
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var offset, $element = $( element );
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if ( $element.not( ':visible' ) ) {
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return true;
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}
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offset = ve.Element.getRelativePosition(
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$element, this.getRoot().getSurface().getSurface().$
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);
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this.$highlights = this.$highlights.add(
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$( '<div>' )
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.css( {
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height: $element.height(),
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width: $element.width(),
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top: offset.top,
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left: offset.left
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} )
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.addClass( 've-ce-focusableNode-highlight' )
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);
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}, this )
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);
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this.surface.replaceHighlight( this.$highlights );
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};
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/**
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* Clears highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.clearHighlight = function () {
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this.$highlights = $( [] );
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this.surface.replaceHighlight( null );
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};
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/**
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* Redraws highlight.
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*
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* @method
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*/
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ve.ce.FocusableNode.prototype.redrawHighlight = function () {
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this.clearHighlight();
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this.createHighlight();
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};
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