mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
55 lines
1.5 KiB
JavaScript
55 lines
1.5 KiB
JavaScript
/*!
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* VisualEditor CommandRegistry class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Command registry.
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*
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* @class
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* @extends ve.Registry
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* @constructor
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*/
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ve.ui.CommandRegistry = function VeCommandRegistry() {
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// Parent constructor
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ve.Registry.call( this );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.CommandRegistry, ve.Registry );
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/* Methods */
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/**
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* Register a constructor with the factory.
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*
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* @method
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* @param {string|string[]} name Symbolic name or list of symbolic names
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* @param {string} action Action to execute when command is triggered
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* @param {string} method Method to call on action when executing
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* @param {Mixed...} [data] Additional data to pass to the action when executing
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* @throws {Error} Action must be a string
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* @throws {Error} Method must be a string
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*/
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ve.ui.CommandRegistry.prototype.register = function ( name , action, method ) {
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if ( typeof name !== 'string' && !ve.isArray( name ) ) {
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throw new Error( 'name must be a string or array, cannot be a ' + typeof name );
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}
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if ( typeof action !== 'string' ) {
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throw new Error( 'action must be a string, cannot be a ' + typeof action );
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}
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if ( typeof method !== 'string' ) {
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throw new Error( 'method must be a string, cannot be a ' + typeof method );
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}
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ve.Registry.prototype.register.call(
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this, name, { 'action': Array.prototype.slice.call( arguments, 1 ) }
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);
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};
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/* Initialization */
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ve.ui.commandRegistry = new ve.ui.CommandRegistry();
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