mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.WindowSet.js
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00

141 lines
2.8 KiB
JavaScript

/*!
* VisualEditor UserInterface WindowSet class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface window set.
*
* @class
* @extends ve.EventEmitter
*
* @constructor
* @param {ve.Surface} surface
*/
ve.ui.WindowSet = function VeUiWindowSet( surface, factory ) {
// Inheritance
ve.EventEmitter.call( this );
// Properties
this.surface = surface;
this.factory = factory;
this.$ = $( '<div>' );
this.windows = {};
this.currentWindow = null;
// Initialization
this.$.addClass( 've-ui-windowSet' );
};
/* Inheritance */
ve.inheritClass( ve.ui.WindowSet, ve.EventEmitter );
/* Events */
/**
* @event setup
* @param {ve.ui.Window} win Window that's been setup
*/
/**
* @event open
* @param {ve.ui.Window} win Window that's been opened
*/
/**
* @event close
* @param {ve.ui.Window} win Window that's been closed
* @param {boolean} accept Changes have been accepted
*/
/* Methods */
/**
* Handle a window being setup.
*
* @method
* @param {ve.ui.Window} win Window that's been setup
* @emits setup
*/
ve.ui.WindowSet.prototype.onWindowSetup = function ( win ) {
this.emit( 'setup', win );
};
/**
* Handle a window being opened.
*
* @method
* @param {ve.ui.Window} win Window that's been opened
* @emits open
*/
ve.ui.WindowSet.prototype.onWindowOpen = function ( win ) {
this.currentWindow = win;
this.emit( 'open', win );
};
/**
* Handle a window being closed.
*
* @method
* @param {ve.ui.Window} win Window that's been opened
* @param {boolean} accept Changes have been accepted
* @emits close
*/
ve.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
this.currentWindow = null;
this.emit( 'close', win, accept );
};
/**
* Get the current window.
*
* @method
* @returns {ve.ui.Window} Current window
*/
ve.ui.WindowSet.prototype.getCurrent = function () {
return this.currentWindow;
};
/**
* Opens a given window.
*
* @method
* @param {string} name Symbolic name of window
* @chainable
*/
ve.ui.WindowSet.prototype.open = function ( name ) {
var win;
if ( !this.factory.lookup( name ) ) {
throw new Error( 'Unknown window: ' + name );
}
if ( !( name in this.windows ) ) {
win = this.windows[name] = this.factory.create( name, this.surface );
win.on( 'setup', ve.bind( this.onWindowSetup, this, win ) );
win.on( 'open', ve.bind( this.onWindowOpen, this, win ) );
win.on( 'close', ve.bind( this.onWindowClose, this, win ) );
this.$.append( win.$ );
}
this.close();
this.windows[name].open();
return this;
};
/**
* Closes currently open window.
*
* @method
* @param {boolean} accept Changes have been accepted
* @chainable
*/
ve.ui.WindowSet.prototype.close = function ( accept ) {
if ( this.currentWindow ) {
this.currentWindow.close( accept );
}
return this;
};