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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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4e64187beb
* Document them consistently between secetions Inheritance and Static Properties under their own (new) section Events. * Removed any quotes or brackets around the event name in existing @emit annotations Search: @emit.*['"{}(){}] * For every call to this.emit() anywhere, added @emits. * Fixed all warnings for references to undefined events (introduced as a result of the previous point). Event handler parameter documented based on the emit() call and actual handlers using the event. Usually the latter is more elaborate. * Extend coverage of jQuery as needed (copied from mwcore/maintenance/jsduck/external.js written by me, hereby implicitly and explicitly released under MIT). Specifics * ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range. * ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`. * ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event. Removed #onClearState in Tool, ButtonTool and DropdownTool. Bug: 45872 Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
141 lines
2.8 KiB
JavaScript
141 lines
2.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface WindowSet class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface window set.
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*
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* @class
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* @extends ve.EventEmitter
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*
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* @constructor
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* @param {ve.Surface} surface
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*/
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ve.ui.WindowSet = function VeUiWindowSet( surface, factory ) {
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// Inheritance
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ve.EventEmitter.call( this );
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// Properties
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this.surface = surface;
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this.factory = factory;
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this.$ = $( '<div>' );
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this.windows = {};
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this.currentWindow = null;
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// Initialization
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this.$.addClass( 've-ui-windowSet' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.WindowSet, ve.EventEmitter );
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/* Events */
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/**
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* @event setup
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* @param {ve.ui.Window} win Window that's been setup
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*/
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/**
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* @event open
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* @param {ve.ui.Window} win Window that's been opened
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*/
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/**
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* @event close
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* @param {ve.ui.Window} win Window that's been closed
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* @param {boolean} accept Changes have been accepted
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*/
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/* Methods */
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/**
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* Handle a window being setup.
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*
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* @method
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* @param {ve.ui.Window} win Window that's been setup
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* @emits setup
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*/
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ve.ui.WindowSet.prototype.onWindowSetup = function ( win ) {
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this.emit( 'setup', win );
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};
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/**
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* Handle a window being opened.
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*
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* @method
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* @param {ve.ui.Window} win Window that's been opened
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* @emits open
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*/
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ve.ui.WindowSet.prototype.onWindowOpen = function ( win ) {
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this.currentWindow = win;
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this.emit( 'open', win );
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};
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/**
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* Handle a window being closed.
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*
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* @method
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* @param {ve.ui.Window} win Window that's been opened
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* @param {boolean} accept Changes have been accepted
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* @emits close
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*/
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ve.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
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this.currentWindow = null;
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this.emit( 'close', win, accept );
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};
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/**
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* Get the current window.
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*
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* @method
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* @returns {ve.ui.Window} Current window
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*/
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ve.ui.WindowSet.prototype.getCurrent = function () {
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return this.currentWindow;
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};
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/**
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* Opens a given window.
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*
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* @method
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* @param {string} name Symbolic name of window
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* @chainable
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*/
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ve.ui.WindowSet.prototype.open = function ( name ) {
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var win;
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if ( !this.factory.lookup( name ) ) {
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throw new Error( 'Unknown window: ' + name );
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}
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if ( !( name in this.windows ) ) {
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win = this.windows[name] = this.factory.create( name, this.surface );
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win.on( 'setup', ve.bind( this.onWindowSetup, this, win ) );
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win.on( 'open', ve.bind( this.onWindowOpen, this, win ) );
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win.on( 'close', ve.bind( this.onWindowClose, this, win ) );
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this.$.append( win.$ );
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}
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this.close();
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this.windows[name].open();
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return this;
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};
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/**
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* Closes currently open window.
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*
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* @method
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* @param {boolean} accept Changes have been accepted
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* @chainable
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*/
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ve.ui.WindowSet.prototype.close = function ( accept ) {
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if ( this.currentWindow ) {
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this.currentWindow.close( accept );
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}
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return this;
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};
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