mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-30 00:55:00 +00:00
a56e795f58
Objectives: * Split ve.Surface into ve.Editor and ve.ui.Surface * Move actions, triggers and commands to ve.ui * Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar * Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness * Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is Some change notes: VisualEditor.php * Added standalone module for mediawiki integrated unit testing ve.ce.Surface.js * Remove requirement to pass in an attached container to construct object * Inherit ve.Element and use this.$$ instead of $ * Make getSelectionRect iframe friendly * Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM ve.init.mw.ViewPageTarget.js * Merge toolbar functions into setup/teardown methods * Add toolbar manually (since it's not added by the surface anymore) ve.init.sa.Target.js * Update new init procedure for editor, surface and toolbar separately * Move toolbar floating stuff to ve.Toolbar Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
96 lines
1.9 KiB
JavaScript
96 lines
1.9 KiB
JavaScript
/*!
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* VisualEditor Editor class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* VisualEditor.
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*
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* @class
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*
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* @constructor
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*/
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ve.Editor = function VeEditor() {
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// Properties
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this.$overlay = $( '<div>' );
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this.commands = {};
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this.enabled = true;
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// Initialization
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this.$overlay
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.addClass( 've-editor-overlay' )
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.appendTo( $( 'body' ) );
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};
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/* Methods */
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/**
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* Check if editing is enabled.
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*
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* @method
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* @returns {boolean} Editing is enabled
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*/
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ve.Editor.prototype.isEnabled = function () {
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return this.enabled;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.Editor.prototype.getCommands = function () {
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return this.commands;
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};
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/**
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* Destroy the editor.
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*
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* @method
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*/
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ve.Editor.prototype.destroy = function () {
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this.$overlay.remove();
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};
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/**
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* Add all commands from initialization options.
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*
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* @method
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* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
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*/
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ve.Editor.prototype.addCommands = function ( commands ) {
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var i, len, command;
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for ( i = 0, len = commands.length; i < len; i++ ) {
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command = ve.ui.commandRegistry.lookup( commands[i] );
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if ( !command ) {
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throw new Error( 'No command registered by that name: ' + commands[i] );
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}
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this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
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}
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};
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/**
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* Add triggers to surface.
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*
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* @method
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* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
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* @param {Object} command Command to trigger
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*/
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ve.Editor.prototype.addTriggers = function ( triggers, command ) {
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var i, len, trigger;
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for ( i = 0, len = triggers.length; i < len; i++ ) {
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// Normalize
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trigger = triggers[i].toString();
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// Validate
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if ( trigger.length === 0 ) {
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throw new Error( 'Incomplete trigger: ' + triggers[i] );
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}
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this.commands[trigger] = command.action;
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}
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};
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