mediawiki-extensions-Visual.../modules/ve/ve.BranchNode.js
2012-09-21 01:55:53 +00:00

174 lines
4.7 KiB
JavaScript

/**
* VisualEditor BranchNode class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Mixin for branch nodes.
* Extenders are expected to inherit from ve.Node.
*
* Branch nodes are immutable, which is why there are no methods for adding or removing children.
* DataModel classes will add this functionality, and other subclasses will implement behavior that
* mimcs changes made to data model nodes.
*
* @mixin
* @abstract
* @constructor
* @param {ve.Node[]} children Array of children to add
*/
ve.BranchNode = function ( children ) {
this.children = ve.isArray( children ) ? children : [];
};
/* Methods */
/**
* Checks if this node has child nodes.
*
* @method
* @see {ve.Node.prototype.hasChildren}
* @returns {Boolean} Whether this node has children
*/
ve.BranchNode.prototype.hasChildren = function () {
return true;
};
/**
* Gets a list of child nodes.
*
* @method
* @returns {ve.Node[]} List of child nodes
*/
ve.BranchNode.prototype.getChildren = function () {
return this.children;
};
/**
* Gets the index of a given child node.
*
* @method
* @param {ve.dm.Node} node Child node to find index of
* @returns {Number} Index of child node or -1 if node was not found
*/
ve.BranchNode.prototype.indexOf = function ( node ) {
return ve.indexOf( node, this.children );
};
/**
* Sets the root node this node is a descendent of.
*
* @method
* @see {ve.Node.prototype.setRoot}
* @param {ve.Node} root Node to use as root
*/
ve.BranchNode.prototype.setRoot = function ( root ) {
if ( root === this.root ) {
// Nothing to do, don't recurse into all descendants
return;
}
this.root = root;
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].setRoot( root );
}
};
/**
* Sets the document this node is a part of.
*
* @method
* @see {ve.Node.prototype.setDocument}
* @param {ve.Document} root Node to use as root
*/
ve.BranchNode.prototype.setDocument = function ( doc ) {
if ( doc === this.doc ) {
// Nothing to do, don't recurse into all descendants
return;
}
this.doc = doc;
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].setDocument( doc );
}
};
/**
* Gets the node at a given offset.
*
* This method is pretty expensive. If you need to get different slices of the same content, get
* the content first, then slice it up locally.
*
* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
*
* @method
* @param {Number} offset Offset get node for
* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
* @returns {ve.Node|null} Node at offset, or null if non was found
*/
ve.BranchNode.prototype.getNodeFromOffset = function ( offset, shallow ) {
if ( offset === 0 ) {
return this;
}
// TODO a lot of logic is duplicated in selectNodes(), abstract that into a traverser or something
if ( this.children.length ) {
var i, length, nodeLength, childNode,
nodeOffset = 0;
for ( i = 0, length = this.children.length; i < length; i++ ) {
childNode = this.children[i];
if ( offset === nodeOffset ) {
// The requested offset is right before childNode,
// so it's not inside any of this's children, but inside this
return this;
}
nodeLength = childNode.getOuterLength();
if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) {
if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
return this.getNodeFromOffset.call( childNode, offset - nodeOffset - 1 );
} else {
return childNode;
}
}
nodeOffset += nodeLength;
}
if ( offset === nodeOffset ) {
// The requested offset is right before this.children[i],
// so it's not inside any of this's children, but inside this
return this;
}
}
return null;
};
/**
* Gets the content offset of a node.
*
* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
*
* @method
* @param {ve.Node} node Node to get offset of
* @returns {Number} Offset of node or -1 of node was not found
*/
ve.BranchNode.prototype.getOffsetFromNode = function ( node ) {
if ( node === this ) {
return 0;
}
if ( this.children.length ) {
var i, length, childOffset, childNode,
offset = 0;
for ( i = 0, length = this.children.length; i < length; i++ ) {
childNode = this.children[i];
if ( childNode === node ) {
return offset;
}
if ( childNode.canHaveChildren() && childNode.getChildren().length ) {
childOffset = this.getOffsetFromNode.call( childNode, node );
if ( childOffset !== -1 ) {
return offset + 1 + childOffset;
}
}
offset += childNode.getOuterLength();
}
}
return -1;
};