mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 00:30:44 +00:00
db3da5d16b
Formerly known as "The greatest commit in the history of the world*". * Within a 3 block radius of Drayton Park and Auburt Park, starting from July 30th at about 9pm or so. Bugs: * (bug 51404) Allow escaping out of the link inspector when in creation mode (no text is selected, text will be inserted based on link target) and the text input is empty * (bug 51065 and bug 51415) Keep model and view in sync when changing the link inspector's text input value and showing options in a menu * (bug 51523) Either restore selection at the time of close to what it was before opening the inspector (when using back) or to what it was before closing (might be changed by transactions processed during the close method) - this makes it simpler and more natural when clicking away from the link inspector, even when there are changes that must be saved by the link inspector on close Bonus: * Use only the light blue highlight color for menu widget items - the checkmark already displays the selected item, the dark blue is just masking the current highlight position and confusing the peoples * Remove links when the user deletes everything from the link inspector's text input and then closes the link inspector * Replace select menu's evil "silent" selectItem/highlightItem argument with a new method called initializeSelection which sets both selection and highlighting to an item without emitting events - this is needed when synchronizing the view with the model so the model isn't immediately told to change to a value it already has * Make the MWTitle lookup menu not flash like crazy as you type (this was caused by a copy-paste oversight overriding initializeLookupMenuSelection unnecessarily) Bug: 51404 Bug: 51065 Bug: 51415 Bug: 51523 Change-Id: I339d9253ad472c2f42c3179edc84a83d27561270
439 lines
9.5 KiB
JavaScript
439 lines
9.5 KiB
JavaScript
/*!
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* VisualEditor UserInterface SelectWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.SelectWidget object.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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* @mixin ve.ui.GroupElement
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*
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* @constructor
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* @param {Object} [config] Config options
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*/
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ve.ui.SelectWidget = function VeUiSelectWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Mixin constructors
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ve.ui.GroupElement.call( this, this.$, config );
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// Properties
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this.pressed = false;
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this.selecting = null;
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this.hashes = {};
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// Events
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this.$.on( {
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'mousedown': ve.bind( this.onMouseDown, this ),
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'mouseup': ve.bind( this.onMouseUp, this ),
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'mousemove': ve.bind( this.onMouseMove, this ),
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'mouseover': ve.bind( this.onMouseOver, this ),
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'mouseleave': ve.bind( this.onMouseLeave, this )
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} );
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// Initialization
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this.$.addClass( 've-ui-selectWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.SelectWidget, ve.ui.Widget );
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ve.mixinClass( ve.ui.SelectWidget, ve.ui.GroupElement );
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/* Events */
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/**
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* @event highlight
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* @param {ve.ui.OptionWidget|null} item Highlighted item or null if no item is highlighted
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*/
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/**
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* @event select
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* @param {ve.ui.OptionWidget|null} item Selected item or null if no item is selected
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*/
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/**
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* @event add
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* @param {ve.ui.OptionWidget[]} items Added items
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* @param {number} index Index items were added at
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*/
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/**
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* @event remove
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* @param {ve.ui.OptionWidget[]} items Removed items
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*/
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/* Static Properties */
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ve.ui.SelectWidget.static.tagName = 'ul';
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/* Methods */
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/**
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* Handle mouse down events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.SelectWidget.prototype.onMouseDown = function ( e ) {
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var item;
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if ( !this.disabled && e.which === 1 ) {
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this.pressed = true;
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item = this.getTargetItem( e );
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if ( item && item.isSelectable() ) {
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this.intializeSelection( item );
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this.selecting = item;
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$( this.$$.context ).one( 'mouseup', ve.bind( this.onMouseUp, this ) );
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}
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}
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return false;
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};
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/**
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* Handle mouse up events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse up event
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*/
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ve.ui.SelectWidget.prototype.onMouseUp = function ( e ) {
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this.pressed = false;
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if ( !this.disabled && e.which === 1 && this.selecting ) {
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this.selectItem( this.selecting );
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this.selecting = null;
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}
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return false;
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};
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/**
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* Handle mouse move events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse move event
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*/
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ve.ui.SelectWidget.prototype.onMouseMove = function ( e ) {
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var item;
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if ( !this.disabled && this.pressed ) {
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item = this.getTargetItem( e );
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if ( item && item !== this.selecting && item.isSelectable() ) {
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this.intializeSelection( item );
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this.selecting = item;
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}
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}
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return false;
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};
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/**
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* Handle mouse over events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse over event
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*/
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ve.ui.SelectWidget.prototype.onMouseOver = function ( e ) {
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var item;
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if ( !this.disabled ) {
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item = this.getTargetItem( e );
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if ( item && item.isHighlightable() ) {
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this.highlightItem( item );
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}
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}
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return false;
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};
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/**
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* Handle mouse leave events.
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*
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* @method
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* @private
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* @param {jQuery.Event} e Mouse over event
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*/
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ve.ui.SelectWidget.prototype.onMouseLeave = function () {
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if ( !this.disabled ) {
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this.highlightItem();
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}
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return false;
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};
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/**
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* Get the closest item to a jQuery.Event.
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*
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* @method
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* @private
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* @param {jQuery.Event} e
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* @returns {ve.ui.OptionWidget|null} Outline item widget, `null` if none was found
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*/
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ve.ui.SelectWidget.prototype.getTargetItem = function ( e ) {
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var $item = $( e.target ).closest( '.ve-ui-optionWidget' );
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if ( $item.length ) {
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return $item.data( 've-ui-optionWidget' );
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}
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return null;
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};
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/**
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* Get selected item.
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*
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* @method
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* @returns {ve.ui.OptionWidget|null} Selected item, `null` if no item is selected
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*/
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ve.ui.SelectWidget.prototype.getSelectedItem = function () {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i].isSelected() ) {
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return this.items[i];
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}
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}
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return null;
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};
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/**
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* Get highlighted item.
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*
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* @method
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* @returns {ve.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted
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*/
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ve.ui.SelectWidget.prototype.getHighlightedItem = function () {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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if ( this.items[i].isHighlighted() ) {
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return this.items[i];
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}
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}
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return null;
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};
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/**
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* Get an existing item with equivilant data.
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*
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* @method
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* @param {Object} data Item data to search for
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* @returns {ve.ui.OptionWidget|null} Item with equivilent value, `null` if none exists
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*/
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ve.ui.SelectWidget.prototype.getItemFromData = function ( data ) {
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var hash = ve.getHash( data );
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if ( hash in this.hashes ) {
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return this.hashes[hash];
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}
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return null;
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};
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/**
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* Highlight an item.
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*
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* Highlighting is mutually exclusive.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to highlight, omit to deselect all
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* @emits highlight
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.highlightItem = function ( item ) {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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this.items[i].setHighlighted( this.items[i] === item );
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}
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this.emit( 'highlight', item );
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return this;
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};
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/**
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* Select an item.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @emits select
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.selectItem = function ( item ) {
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var i, len;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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this.items[i].setSelected( this.items[i] === item );
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}
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this.emit( 'select', item );
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return this;
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};
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/**
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* Setup selection and highlighting.
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*
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* This should be used to synchronize the UI with the model without emitting events that would in
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* turn update the model.
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*
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* @param {ve.ui.OptionWidget} [item] Item to select
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.intializeSelection = function( item ) {
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var i, len, selected;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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selected = this.items[i] === item;
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this.items[i].setSelected( selected );
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this.items[i].setHighlighted( selected );
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}
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return this;
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};
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/**
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* Get an item relative to another one.
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*
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* @method
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* @param {ve.ui.OptionWidget} item Item to start at
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* @param {number} direction Direction to move in
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* @returns {ve.ui.OptionWidget|null} Item at position, `null` if there are no items in the menu
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*/
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ve.ui.SelectWidget.prototype.getRelativeSelectableItem = function ( item, direction ) {
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var inc = direction > 0 ? 1 : -1,
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len = this.items.length,
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index = item instanceof ve.ui.OptionWidget ?
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ve.indexOf( item, this.items ) : ( inc > 0 ? -1 : 0 ),
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stopAt = Math.max( Math.min( index, len - 1 ), 0 ),
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i = inc > 0 ?
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// Default to 0 instead of -1, if nothing is selected let's start at the beginning
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Math.max( index, -1 ) :
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// Default to n-1 instead of -1, if nothing is selected let's start at the end
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Math.min( index, len );
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while ( true ) {
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i = ( i + inc + len ) % len;
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item = this.items[i];
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if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) {
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return item;
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}
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// Stop iterating when we've looped all the way around
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if ( i === stopAt ) {
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break;
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}
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}
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return null;
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};
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/**
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* Get the next selectable item.
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*
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* @method
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* @returns {ve.ui.OptionWidget|null} Item, `null` if ther aren't any selectable items
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*/
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ve.ui.SelectWidget.prototype.getFirstSelectableItem = function () {
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var i, len, item;
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for ( i = 0, len = this.items.length; i < len; i++ ) {
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item = this.items[i];
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if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) {
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return item;
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}
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}
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return null;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.OptionWidget[]} items Items to add
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* @param {number} [index] Index to insert items after
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* @emits add
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.addItems = function ( items, index ) {
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var i, len, item, hash;
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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hash = ve.getHash( item.getData() );
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if ( hash in this.hashes ) {
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// Use existing item with the same value
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items[i] = this.hashes[hash];
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} else {
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// Add new item
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this.hashes[hash] = item;
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}
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}
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ve.ui.GroupElement.prototype.addItems.call( this, items, index );
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// Always provide an index, even if it was omitted
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this.emit( 'add', items, index === undefined ? this.items.length - items.length - 1 : index );
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return this;
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};
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/**
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* Remove items.
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*
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* Items will be detached, not removed, so they can be used later.
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*
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* @method
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* @param {ve.ui.OptionWidget[]} items Items to remove
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* @emits remove
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.removeItems = function ( items ) {
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var i, len, item, hash;
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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hash = ve.getHash( item.getData() );
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if ( hash in this.hashes ) {
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// Remove existing item
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delete this.hashes[hash];
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}
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if ( item.isSelected() ) {
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this.selectItem( null );
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}
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}
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ve.ui.GroupElement.prototype.removeItems.call( this, items );
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this.emit( 'remove', items );
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return this;
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};
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/**
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* Clear all items.
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*
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* Items will be detached, not removed, so they can be used later.
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*
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* @method
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* @emits remove
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* @chainable
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*/
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ve.ui.SelectWidget.prototype.clearItems = function () {
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var items = this.items.slice();
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// Clear all items
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this.hashes = {};
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ve.ui.GroupElement.prototype.clearItems.call( this );
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this.selectItem( null );
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this.emit( 'remove', items );
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return this;
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};
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