mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
a15b2f77f2
Add some missing constructor names and rename the ones with a lowercase 'v'. I previously changed Object.create and others to using hasOwn, but that turned out to be useless. The thought at the time was to only use the native one if it really is a native one (and not a polyfill from another script), however in then hasOwn is only relevant on prototypes and when negated. For static members it would be an own-property either way. Follows-up: * Id6783fcfc35a896db088ff424ff9faaabcaff716 (metanode) * Iab763954fb8cf375900d7a9a92dec1c755d5407e (object-management) Change-Id: Ia6ef597e5e5453277472dfc23f25d2878b68b7f6
165 lines
3.8 KiB
JavaScript
165 lines
3.8 KiB
JavaScript
/**
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* VisualEditor Range class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Range of content.
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*
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* @class
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* @constructor
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* @param {Number} from Starting offset
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* @param {Number} [to=from] Ending offset
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* @property {Number} from Starting offset
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* @property {Number} to Ending offset
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* @property {Number} start Normalized starting offset
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* @property {Number} end Normalized ending offset
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*/
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ve.Range = function VeRange( from, to ) {
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this.from = from || 0;
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this.to = typeof to === 'undefined' ? this.from : to;
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this.normalize();
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};
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/* Static Methods */
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/**
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* Creates a new ve.Range object that's a translated version of another.
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*
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* @method
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* @param {ve.Range} range Range to base new range on
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* @param {Number} distance Distance to move range by
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* @returns {ve.Range} New translated range
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*/
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ve.Range.newFromTranslatedRange = function ( range, distance ) {
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return new ve.Range( range.from + distance, range.to + distance );
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};
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/**
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* Creates a new ve.Range object that covers all of the given ranges
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*
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* @method
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* @param {Array} ranges Array of ve.Range objects (at least one)
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* @returns {ve.Range} Range that spans all of the given ranges
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*/
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ve.Range.newCoveringRange = function ( ranges ) {
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var minStart, maxEnd, i;
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if ( !ranges || ranges.length === 0 ) {
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throw new Error( 'newCoveringRange() requires at least one range' );
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}
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minStart = ranges[0].start;
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maxEnd = ranges[0].end;
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for ( i = 1; i < ranges.length; i++ ) {
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if ( ranges[i].start < minStart ) {
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minStart = ranges[i].start;
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}
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if ( ranges[i].end > maxEnd ) {
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maxEnd = ranges[i].end;
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}
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}
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return new ve.Range( minStart, maxEnd );
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};
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/* Methods */
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/**
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* Gets a clone of this object.
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*
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* @method
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* @returns {ve.Range} Clone of range
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*/
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ve.Range.prototype.clone = function () {
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return new ve.Range( this.from, this.to );
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};
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/**
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* Checks if an offset is within this range.
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*
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* @method
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* @param {Number} offset Offset to check
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* @returns {Boolean} If offset is within this range
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*/
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ve.Range.prototype.containsOffset = function ( offset ) {
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this.normalize();
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return offset >= this.start && offset < this.end;
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};
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/**
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* Gets the length of the range.
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*
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* @method
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* @returns {Number} Length of range
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*/
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ve.Range.prototype.getLength = function () {
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return Math.abs( this.from - this.to );
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};
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/**
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* Sets start and end properties, ensuring start is always before end.
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*
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* This should always be called before using the start or end properties. Do not call this unless
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* you are about to use these properties.
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*
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* @method
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*/
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ve.Range.prototype.normalize = function () {
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if ( this.from < this.to ) {
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this.start = this.from;
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this.end = this.to;
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} else {
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this.start = this.to;
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this.end = this.from;
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}
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};
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/**
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* Swaps from and to values, effectively changing the direction.
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*
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* The range will also be normalized when this is called.
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*
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* @method
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*/
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ve.Range.prototype.flip = function () {
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var from = this.from;
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this.from = this.to;
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this.to = from;
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this.normalize();
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};
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/**
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* Determines if two Ranges are equal. Direction counts.
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*
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* @method
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* @param {ve.Range}
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* @returns {Boolean}
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*/
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ve.Range.prototype.equals = function ( other ) {
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return this.from === other.from && this.to === other.to;
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};
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/**
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* Creates a new ve.Range object.
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*
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* @method
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* @param {Number} Length of the new range.
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* @returns {ve.Range} A new range.
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*/
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ve.Range.prototype.truncate = function ( length ) {
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var diff = 0;
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this.normalize();
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if ( this.getLength() > length ) {
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diff = this.getLength() - length;
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}
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return new ve.Range( this.from, this.to - diff );
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};
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/**
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* Determines if Range is collapsed or not.
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* @method
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* @returns {Boolean}
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*/
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ve.Range.prototype.isCollapsed = function () {
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return this.from === this.to;
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}; |