mediawiki-extensions-Visual.../modules/ve/actions/ve.InspectorAction.js
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00

62 lines
1.2 KiB
JavaScript

/**
* VisualEditor InspectorAction class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* List action.
*
* @class
* @constructor
* @extends {ve.Action}
* @param {ve.Surface} surface Surface to act on
*/
ve.InspectorAction = function VeListAction( surface ) {
// Parent constructor
ve.Action.call( this, surface );
};
/* Inheritance */
ve.inheritClass( ve.InspectorAction, ve.Action );
/* Static Members */
/**
* List of allowed methods for this action.
*
* @static
* @member
*/
ve.InspectorAction.static.methods = ['open', 'close'];
/* Methods */
/**
* Opens an inspector.
*
* @method
* @param {String} name Symbolic name of inspector
*/
ve.InspectorAction.prototype.open = function ( name ) {
this.surface.getContext().openInspector( name );
};
/**
* Wraps content in a list.
*
* If changes are not accepted, the inspector will close without modifying the document.
*
* @method
* @param {Boolean} accept Accept changes
*/
ve.InspectorAction.prototype.close = function ( accept ) {
this.surface.getContext().closeInspector( accept );
};
/* Registration */
ve.actionFactory.register( 'inspector', ve.InspectorAction );