mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.ToolFactory.js
Ed Sanders 9df1a59818 Disable inspection of references with unknown contents
Ed & Roan:
 Disable editing of references of which we are unable to find the
 source (e.g. <ref name="x"> without a target, or when the target is
 currently nested in something we don't yet process such as inside a
 <references> block or a template).

Timo:
 Improve UI to not be a regular focusable node where the inspector just
 won't show up but add a not-allowed cursor and explanatory tooltip.

James:
 Fix messages to refer to VisualEditor instead of "the" VisualEditor.

Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
2013-06-27 20:34:32 -07:00

104 lines
2.9 KiB
JavaScript

/*!
* VisualEditor UserInterface ToolFactory class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface tool factory.
*
* @class
* @extends ve.Factory
* @constructor
*/
ve.ui.ToolFactory = function VeUiToolFactory() {
// Parent constructor
ve.Factory.call( this );
};
/* Inheritance */
ve.inheritClass( ve.ui.ToolFactory, ve.Factory );
/* Methods */
/**
* Get a list of tools from a set of annotations.
*
* The most specific tool will be chosen based on inheritance - mostly. The order of being added
* also matters if the candidate classes aren't all in the same inheritance chain, and since object
* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
*
* TODO: Add tracking of order of registration using an array and prioritize the most recently
* registered candidate.
*
* @method
* @param {ve.dm.AnnotationSet} annotations Annotations to be inspected
* @returns {string[]} Symbolic names of tools that can be used to inspect annotations
*/
ve.ui.ToolFactory.prototype.getToolsForAnnotations = function ( annotations ) {
if ( annotations.isEmpty() ) {
return [];
}
var i, len, annotation, name, tool, candidateTool, candidateToolName,
arr = annotations.get(),
matches = [];
for ( i = 0, len = arr.length; i < len; i++ ) {
annotation = arr[i];
candidateTool = null;
for ( name in this.registry ) {
tool = this.registry[name];
if ( tool.static.canEditModel( annotation ) ) {
if ( !candidateTool || tool.prototype instanceof candidateTool ) {
candidateTool = tool;
candidateToolName = name;
}
}
}
if ( candidateTool ) {
matches.push( candidateToolName );
}
}
return matches;
};
/**
* Get a tool for a node.
*
* The most specific tool will be chosen based on inheritance - mostly. The order of being added
* also matters if the candidate classes aren't all in the same inheritance chain, and since object
* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
*
* TODO: Add tracking of order of registration using an array and prioritize the most recently
* registered candidate.
*
* @method
* @param {ve.dm.Node} node Node to be edited
* @returns {string|undefined} Symbolic name of tool that can be used to edit node
*/
ve.ui.ToolFactory.prototype.getToolForNode = function ( node ) {
var name, tool, candidateTool, candidateToolName;
if ( !node.isInspectable() ) {
return undefined;
}
for ( name in this.registry ) {
tool = this.registry[name];
if ( tool.static.canEditModel( node ) ) {
if ( !candidateTool || tool.prototype instanceof candidateTool ) {
candidateTool = tool;
candidateToolName = name;
}
}
}
return candidateToolName;
};
/* Initialization */
ve.ui.toolFactory = new ve.ui.ToolFactory();