mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
6afed5e5cc
Change-Id: Ie51d8e48171fb1f84045d1560ee603cee62b91f6
364 lines
9.8 KiB
JavaScript
364 lines
9.8 KiB
JavaScript
/**
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* VisualEditor namespace.
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*
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* All classes and functions will be attached to this object to keep the global namespace clean.
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*/
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window.ve = {
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// List of instances of visual editors
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'instances': []
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};
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/* Functions */
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/**
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* Extends a constructor with the prototype of another.
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*
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* When using this, it's required to include a call to the constructor of the parent class as the
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* first code in the child class's constructor.
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*
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* @example
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* // Define parent class
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* function Foo() {
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* // code here
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* }
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* // Define child class
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* function Bar() {
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* // Call parent constructor
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* Foo.call( this );
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* }
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* // Extend prototype
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* ve.extendClass( Bar, Foo );
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*
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* @static
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* @method
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* @param {Function} dst Class to extend
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* @param {Function} src Base class to use methods from
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*/
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ve.extendClass = function( dst, src ) {
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var base = src.prototype;
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for ( var method in base ) {
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if ( typeof base[method] === 'function' && !( method in dst.prototype ) ) {
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dst.prototype[method] = base[method];
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}
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}
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};
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ve.extendObject = $.extend;
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ve.isPlainObject = $.isPlainObject;
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ve.isEmptyObject = $.isEmptyObject;
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ve.isArray = $.isArray;
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ve.proxy = $.proxy;
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/**
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* Wrapper for Array.prototype.indexOf
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*
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* @param {Mixed} value Element to search for
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* @param {Array} array Array to search in
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* @param {Integer} [fromIndex=0] Index to being searching from
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* @return {Number} Index of value in array, or -1 if not found. Comparisons are done with ===
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*/
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ve.inArray = $.inArray;
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/**
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* Generates a hash of an object based on it's name and data.
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*
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* This is actually an alias for jQuery.json, which falls back to window.JSON if present.
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*
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* WARNING: 2 objects can have the same contents but not the same hash if the properties were set
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* in a different order. Recursive sorting may nessecary prior to hashing, or a hashing algorithm
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* that produces order-safe reults may need to be used here instead.
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*
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* @static
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* @method
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* @param {Object} obj Object to generate hash for
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* @returns {String} Hash of object
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*/
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ve.getHash = $.toJSON;
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/**
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* Gets an array of all property names in an object.
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*
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* This falls back to the native impelentation of Object.keys if available.
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*
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* @static
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* @method
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* @param {Object} Object to get properties from
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* @returns {String[]} List of object keys
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*/
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ve.getObjectKeys = Object.keys || function( obj ) {
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var keys = [],
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key,
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hop = Object.prototype.hasOwnProperty;
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for ( key in obj ) {
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if ( hop.call( obj, key ) ) {
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keys.push( key );
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}
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}
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return keys;
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};
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/**
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* Gets an array of all property values in an object.
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*
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* @static
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* @method
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* @param {Object} Object to get values from
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* @returns {Array} List of object values
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*/
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ve.getObjectValues = function( obj ) {
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var values = [],
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key,
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hop = Object.prototype.hasOwnProperty;
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for ( key in obj ) {
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if ( hop.call( obj, key ) ) {
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values.push( obj[key] );
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}
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}
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return values;
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};
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/**
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* Recursively compares string and number property between two objects.
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*
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* A false result may be caused by property inequality or by properties in one object missing from
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* the other. An asymmetrical test may also be performed, which checks only that properties in the
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* first object are present in the second object, but not the inverse.
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*
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* @static
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* @method
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* @param {Object} a First object to compare
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* @param {Object} b Second object to compare
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* @param {Boolean} [asymmetrical] Whether to check only that b contains values from a
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* @returns {Boolean} If the objects contain the same values as each other
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*/
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ve.compareObjects = function( a, b, asymmetrical ) {
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var aValue, bValue, aType, bType;
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var k;
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for ( k in a ) {
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aValue = a[k];
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bValue = b[k];
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aType = typeof aValue;
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bType = typeof bValue;
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if ( aType !== bType ||
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( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) ||
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( ve.isPlainObject( aValue ) && !ve.compareObjects( aValue, bValue ) ) ) {
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return false;
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}
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}
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// If the check is not asymmetrical, recursing with the arguments swapped will verify our result
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return asymmetrical ? true : ve.compareObjects( b, a, true );
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};
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/**
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* Recursively compare two arrays.
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*
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* @static
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* @method
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* @param {Array} a First array to compare
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* @param {Array} b Second array to compare
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* @param {Boolean} [compareObjects] If true, use ve.compareObjects() to compare objects, otherwise use ===
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*/
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ve.compareArrays = function( a, b, compareObjects ) {
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var i, aValue, bValue, aType, bType;
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if ( a.length !== b.length ) {
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return false;
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}
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for ( i = 0; i < a.length; i++ ) {
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aValue = a[i];
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bValue = b[i];
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aType = typeof aValue;
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bType = typeof bValue;
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if ( aType !== bType || !(
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( ve.isArray( aValue ) && ve.isArray( bValue ) && ve.compareArrays( aValue, bValue ) ) ||
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( compareObjects && ve.isPlainObject( aValue ) && ve.compareObjects( aValue, bValue ) ) ||
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aValue === bValue
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) ) {
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return false;
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}
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}
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return true;
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};
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/**
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* Gets a deep copy of an array's string, number, array and plain-object contents.
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*
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* @static
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* @method
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* @param {Array} source Array to copy
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* @returns {Array} Copy of source array
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*/
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ve.copyArray = function( source ) {
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var destination = [];
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for ( var i = 0; i < source.length; i++ ) {
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var sourceValue = source[i],
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sourceType = typeof sourceValue;
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if ( sourceType === 'string' || sourceType === 'number' ) {
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destination.push( sourceValue );
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} else if ( ve.isPlainObject( sourceValue ) ) {
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destination.push( ve.copyObject( sourceValue ) );
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} else if ( ve.isArray( sourceValue ) ) {
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destination.push( ve.copyArray( sourceValue ) );
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}
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}
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return destination;
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};
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/**
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* Gets a deep copy of an object's string, number, array and plain-object properties.
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*
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* @static
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* @method
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* @param {Object} source Object to copy
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* @returns {Object} Copy of source object
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*/
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ve.copyObject = function( source ) {
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var destination = {};
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for ( var key in source ) {
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var sourceValue = source[key],
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sourceType = typeof sourceValue;
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if ( sourceType === 'string' || sourceType === 'number' ) {
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destination[key] = sourceValue;
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} else if ( ve.isPlainObject( sourceValue ) ) {
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destination[key] = ve.copyObject( sourceValue );
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} else if ( ve.isArray( sourceValue ) ) {
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destination[key] = ve.copyArray( sourceValue );
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}
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}
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return destination;
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};
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/**
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* Splice one array into another. This is the equivalent of arr.splice( offset, remove, d1, d2, d3, ... )
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* except that d1, d2, d3, ... are specified as an array rather than separate parameters.
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*
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* @static
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* @method
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* @param {Array} arr Array to remove from and insert into. Will be modified
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* @param {Number} offset Offset in arr to splice at. May be negative; see the 'index'
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* parameter for Array.prototype.splice()
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* @param {Number} remove Number of elements to remove at the offset. May be zero
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* @param {Array} data Array of items to insert at the offset
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*/
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ve.batchSplice = function( arr, offset, remove, data ) {
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// We need to splice insertion in in batches, because of parameter list length limits which vary
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// cross-browser - 1024 seems to be a safe batch size on all browsers
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var index = 0, batchSize = 1024, toRemove = remove;
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if ( data.length === 0 ) {
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// Special case: data is empty, so we're just doing a removal
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// The code below won't handle that properly, so we do it here
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arr.splice( offset, remove );
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return;
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}
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while ( index < data.length ) {
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// Call arr.splice( offset, remove, i0, i1, i2, ..., i1023 );
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// Only set remove on the first call, and set it to zero on subsequent calls
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arr.splice.apply(
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arr, [index + offset, toRemove].concat( data.slice( index, index + batchSize ) )
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);
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index += batchSize;
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toRemove = 0;
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}
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};
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/**
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* Insert one array into another. This just calls ve.batchSplice( dst, offset, 0, src )
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*
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* @static
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* @method
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* @see ve.batchSplice
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*/
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ve.insertIntoArray = function( dst, offset, src ) {
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ve.batchSplice( dst, offset, 0, src );
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};
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/**
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* Logs data to the console.
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*
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* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
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*
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* @static
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* @method
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* @param {Mixed} [...] Data to log
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*/
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ve.log = function() {
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// don't do anything, this is just a stub
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};
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/**
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* Logs an object to the console.
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*
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* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
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*
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* @static
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* @method
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* @param {Object} obj Object to log
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*/
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ve.dir = function( obj ) {
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// don't do anything, this is just a stub
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};
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/**
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* Ported from: http://underscorejs.org/underscore.js
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*
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* Returns a function, that, as long as it continues to be invoked, will not
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* be triggered. The function will be called after it stops being called for
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* N milliseconds. If `immediate` is passed, trigger the function on the
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* leading edge, instead of the trailing.
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*
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* @static
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* @method
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*/
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ve.debounce = function( func, wait, immediate ) {
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var timeout;
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return function() {
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var context = this, args = arguments;
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var later = function() {
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timeout = null;
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if ( !immediate ) {
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func.apply( context, args );
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}
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};
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if ( immediate && !timeout ) {
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func.apply( context, args );
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}
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clearTimeout( timeout );
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timeout = setTimeout( later, wait );
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};
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};
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/**
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* Gets a localized message.
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*
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* If mw.msg isn't available, a basic implementation is used instead.
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*
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* @static
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* @method
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* @param {String} key Message key
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* @param {Mixed} [...] Message parameters
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*/
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ve.msg = typeof mw === 'object' ? mw.msg : function( key ) {
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if ( key in ve.msg.messages ) {
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// Simple message parser, does $N replacement and nothing else.
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var parameters = Array.prototype.slice.call( arguments, 0 );
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return ve.msg.messages[key].replace( /\$(\d+)/g, function ( str, match ) {
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var index = parseInt( match, 10 ) - 1;
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return parameters[index] !== undefined ? parameters[index] : '$' + match;
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} );
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}
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return '<' + key + '>';
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};
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/**
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* Map of message keys and values used by the mw.msg fallback.
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*
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* @static
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* @member
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*/
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ve.msg.messages = {};
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