mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-28 16:20:52 +00:00
908d1a8c19
To make integration and testing easier keeping references and tests unchanged. Change-Id: Ie808eaf0ffb754ba9c6be13810cfec2385d8de36
531 lines
14 KiB
JavaScript
531 lines
14 KiB
JavaScript
/*!
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* Object Oriented JavaScript Library v1.0.1
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* https://github.com/trevorparscal/oojs
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*
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* Copyright 2011-2013 OOJS Team and other contributors.
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* Released under the MIT license
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* http://oojs.mit-license.org
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*
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* Date: Thu Jun 06 2013 17:25:38 GMT+0200 (CEST)
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*/
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( function ( global ) {
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'use strict';
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var
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/**
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* Namespace for all classes, static methods and static properties.
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* @class OO
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* @singleton
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*/
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oo = {},
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hasOwn = oo.hasOwnProperty,
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toString = oo.toString;
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/* Class Methods */
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/**
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* Assert whether a value is a plain object or not.
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*
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* @method
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* @param {Mixed} obj
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* @return {boolean}
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*/
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oo.isPlainObject = function ( obj ) {
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// Any object or value whose internal [[Class]] property is not "[object Object]"
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if ( toString.call( obj ) !== '[object Object]' ) {
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return false;
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}
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// The try/catch suppresses exceptions thrown when attempting to access
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// the "constructor" property of certain host objects suich as window.location
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// in Firefox < 20 (https://bugzilla.mozilla.org/814622)
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try {
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if ( obj.constructor &&
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!hasOwn.call( obj.constructor.prototype, 'isPrototypeOf' ) ) {
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return false;
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}
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} catch ( e ) {
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return false;
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}
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return true;
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};
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/**
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* Utility for common usage of Object#create for inheriting from one
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* prototype to another.
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*
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* Beware: This redefines the prototype, call before setting your prototypes.
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* Beware: This redefines the prototype, can only be called once on a function.
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* If called multiple times on the same function, the previous prototype is lost.
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* This is how prototypal inheritance works, it can only be one straight chain
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* (just like classical inheritance in PHP for example). If you need to work with
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* multiple constructors consider storing an instance of the other constructor in a
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* property instead, or perhaps use a mixin (see oo.mixinClass).
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*
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* function Foo() {}
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* Foo.prototype.jump = function () {};
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*
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* function FooBar() {}
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* oo.inheritClass( FooBar, Foo );
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* FooBar.prop.feet = 2;
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* FooBar.prototype.walk = function () {};
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*
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* function FooBarQuux() {}
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* OO.inheritClass( FooBarQuux, FooBar );
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* FooBarQuux.prototype.jump = function () {};
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*
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* FooBarQuux.prop.feet === 2;
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* var fb = new FooBar();
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* fb.jump();
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* fb.walk();
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* fb instanceof Foo && fb instanceof FooBar && fb instanceof FooBarQuux;
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*
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* @method
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* @param {Function} targetFn
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* @param {Function} originFn
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* @throws {Error} If target already inherits from origin
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*/
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oo.inheritClass = function ( targetFn, originFn ) {
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if ( targetFn.prototype instanceof originFn ) {
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throw new Error( 'Target already inherits from origin' );
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}
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var targetConstructor = targetFn.prototype.constructor;
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targetFn.prototype = Object.create( originFn.prototype );
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// Restore constructor property of targetFn
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targetFn.prototype.constructor = targetConstructor;
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// Extend static properties - always initialize both sides
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originFn.static = originFn.static || {};
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targetFn.static = Object.create( originFn.static );
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// Copy mixin tracking
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targetFn.mixins = originFn.mixins ? originFn.mixins.slice( 0 ) : [];
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};
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/**
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* Utility to copy over *own* prototype properties of a mixin.
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* The 'constructor' (whether implicit or explicit) is not copied over.
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*
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* This does not create inheritance to the origin. If inheritance is needed
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* use oo.inheritClass instead.
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*
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* Beware: This can redefine a prototype property, call before setting your prototypes.
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* Beware: Don't call before oo.inheritClass.
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*
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* function Foo() {}
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* function Context() {}
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*
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* // Avoid repeating this code
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* function ContextLazyLoad() {}
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* ContextLazyLoad.prototype.getContext = function () {
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* if ( !this.context ) {
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* this.context = new Context();
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* }
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* return this.context;
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* };
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*
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* function FooBar() {}
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* OO.inheritClass( FooBar, Foo );
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* OO.mixinClass( FooBar, ContextLazyLoad );
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*
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* @method
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* @param {Function} targetFn
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* @param {Function} originFn
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*/
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oo.mixinClass = function ( targetFn, originFn ) {
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var key;
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// Copy prototype properties
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for ( key in originFn.prototype ) {
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if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) {
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targetFn.prototype[key] = originFn.prototype[key];
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}
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}
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// Copy static properties - always initialize both sides
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targetFn.static = targetFn.static || {};
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if ( originFn.static ) {
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for ( key in originFn.static ) {
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if ( hasOwn.call( originFn.static, key ) ) {
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targetFn.static[key] = originFn.static[key];
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}
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}
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} else {
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originFn.static = {};
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}
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};
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/* Object Methods */
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/**
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* Create a new object that is an instance of the same
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* constructor as the input, inherits from the same object
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* and contains the same own properties.
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*
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* This makes a shallow non-recursive copy of own properties.
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* To create a recursive copy of plain objects, use #copy.
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*
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* var foo = new Person( mom, dad );
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* foo.setAge( 21 );
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* var foo2 = OO.cloneObject( foo );
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* foo.setAge( 22 );
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*
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* // Then
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* foo2 !== foo; // true
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* foo2 instanceof Person; // true
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* foo2.getAge(); // 21
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* foo.getAge(); // 22
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*
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* @method
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* @param {Object} origin
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* @return {Object} Clone of origin
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*/
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oo.cloneObject = function ( origin ) {
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var key, r;
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r = Object.create( origin.constructor.prototype );
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for ( key in origin ) {
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if ( hasOwn.call( origin, key ) ) {
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r[key] = origin[key];
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}
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}
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return r;
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};
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/**
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* Gets an array of all property values in an object.
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*
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* @method
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* @param {Object} Object to get values from
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* @returns {Array} List of object values
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*/
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oo.getObjectValues = function ( obj ) {
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var key, values;
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if ( obj !== Object( obj ) ) {
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throw new TypeError( 'Called on non-object' );
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}
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values = [];
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for ( key in obj ) {
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if ( hasOwn.call( obj, key ) ) {
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values[values.length] = obj[key];
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}
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}
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return values;
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};
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/**
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* Recursively compares properties between two objects.
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*
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* A false result may be caused by property inequality or by properties in one object missing from
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* the other. An asymmetrical test may also be performed, which checks only that properties in the
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* first object are present in the second object, but not the inverse.
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*
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* @method
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* @param {Object} a First object to compare
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* @param {Object} b Second object to compare
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* @param {boolean} [asymmetrical] Whether to check only that b contains values from a
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* @returns {boolean} If the objects contain the same values as each other
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*/
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oo.compare = function ( a, b, asymmetrical ) {
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var aValue, bValue, aType, bType, k;
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for ( k in a ) {
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aValue = a[k];
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bValue = b[k];
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aType = typeof aValue;
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bType = typeof bValue;
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if ( aType !== bType ||
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( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) ||
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( aValue === Object( aValue ) && !oo.compare( aValue, bValue, asymmetrical ) ) ) {
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return false;
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}
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}
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// If the check is not asymmetrical, recursing with the arguments swapped will verify our result
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return asymmetrical ? true : oo.compare( b, a, true );
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};
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/**
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* Create a plain deep copy of any kind of object.
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*
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* Copies are deep, and will either be an object or an array depending on `source`.
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*
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* @method
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* @param {Object} source Object to copy
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* @param {Function} [callback] Applied to leaf values before they added to the clone
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* @returns {Object} Copy of source object
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*/
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oo.copy = function ( source, callback ) {
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var key, sourceValue, sourceType, destination;
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if ( typeof source.clone === 'function' ) {
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return source.clone();
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}
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destination = Array.isArray( source ) ? new Array( source.length ) : {};
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for ( key in source ) {
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sourceValue = source[key];
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sourceType = typeof sourceValue;
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if ( Array.isArray( sourceValue ) ) {
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// Array
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destination[key] = oo.copy( sourceValue, callback );
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} else if ( sourceValue && typeof sourceValue.clone === 'function' ) {
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// Duck type object with custom clone method
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destination[key] = callback ?
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callback( sourceValue.clone() ) : sourceValue.clone();
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} else if ( sourceValue && typeof sourceValue.cloneNode === 'function' ) {
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// DOM Node
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destination[key] = callback ?
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callback( sourceValue.cloneNode( true ) ) : sourceValue.cloneNode( true );
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} else if ( oo.isPlainObject( sourceValue ) ) {
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// Plain objects
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destination[key] = oo.copy( sourceValue, callback );
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} else {
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// Non-plain objects (incl. functions) and primitive values
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destination[key] = callback ? callback( sourceValue ) : sourceValue;
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}
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}
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return destination;
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};
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/**
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* Event emitter.
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*
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* @class OO.EventEmitter
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* @constructor
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* @property {Object} bindings
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*/
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oo.EventEmitter = function OoEventEmitter() {
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// Properties
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this.bindings = {};
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};
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/* Methods */
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/**
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* Add a listener to events of a specific event.
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*
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* @method
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* @param {string} event Type of event to listen to
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* @param {Function} callback Function to call when event occurs
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* @param {Array} [args] Arguments to pass to listener, will be prepended to emitted arguments
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* @param {Object} [context=null] Object to use as context for callback function or call method on
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* @throws {Error} Listener argument is not a function or method name
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* @chainable
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*/
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oo.EventEmitter.prototype.on = function ( event, callback, args, context ) {
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// Validate callback
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if ( typeof callback !== 'function' ) {
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throw new Error( 'Invalid callback. Function or method name expected.' );
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}
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// Auto-initialize binding
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if ( !( event in this.bindings ) ) {
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this.bindings[event] = [];
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}
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// Add binding
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this.bindings[event].push( {
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'callback': callback,
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'args': args,
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'context': context || null
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} );
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return this;
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};
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/**
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* Adds a one-time listener to a specific event.
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*
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* @method
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* @param {string} event Type of event to listen to
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* @param {Function} listener Listener to call when event occurs
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* @chainable
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*/
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oo.EventEmitter.prototype.once = function ( event, listener ) {
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var eventEmitter = this;
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return this.on( event, function listenerWrapper() {
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eventEmitter.off( event, listenerWrapper );
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listener.apply( eventEmitter, Array.prototype.slice.call( arguments, 0 ) );
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} );
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};
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/**
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* Remove a specific listener from a specific event.
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*
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* @method
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* @param {string} event Type of event to remove listener from
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* @param {Function} [callback] Listener to remove, omit to remove all
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* @chainable
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* @throws {Error} Listener argument is not a function
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*/
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oo.EventEmitter.prototype.off = function ( event, callback ) {
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var i, bindings;
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if ( arguments.length === 1 ) {
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// Remove all bindings for event
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if ( event in this.bindings ) {
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delete this.bindings[event];
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}
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} else {
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if ( typeof callback !== 'function' ) {
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throw new Error( 'Invalid callback. Function expected.' );
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}
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if ( !( event in this.bindings ) || !this.bindings[event].length ) {
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// No matching bindings
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return this;
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}
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// Remove matching handlers
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bindings = this.bindings[event];
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i = bindings.length;
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while ( i-- ) {
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if ( bindings[i].callback === callback ) {
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bindings.splice( i, 1 );
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}
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}
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// Cleanup if now empty
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if ( bindings.length === 0 ) {
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delete this.bindings[event];
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}
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}
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return this;
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};
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/**
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* Emit an event.
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* TODO: Should this be chainable? What is the usefulness of the boolean
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* return value here?
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*
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* @method
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* @param {string} event Type of event
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* @param {Mixed} args First in a list of variadic arguments passed to event handler (optional)
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* @returns {boolean} If event was handled by at least one listener
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*/
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oo.EventEmitter.prototype.emit = function ( event ) {
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var i, len, binding, bindings, args;
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if ( event in this.bindings ) {
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// Slicing ensures that we don't get tripped up by event handlers that add/remove bindings
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bindings = this.bindings[event].slice();
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args = Array.prototype.slice.call( arguments, 1 );
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for ( i = 0, len = bindings.length; i < len; i++ ) {
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binding = bindings[i];
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binding.callback.apply(
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binding.context,
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binding.args ? binding.args.concat( args ) : args
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);
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}
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return true;
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}
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return false;
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};
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/**
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* Connect event handlers to an object.
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*
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* @method
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* @param {Object} context Object to call methods on when events occur
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* @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} methods List of
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* event bindings keyed by event name containing either method names, functions or arrays containing
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* method name or function followed by a list of arguments to be passed to callback before emitted
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* arguments
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* @chainable
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*/
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oo.EventEmitter.prototype.connect = function ( context, methods ) {
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var method, callback, args, event;
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for ( event in methods ) {
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method = methods[event];
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// Allow providing additional args
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if ( Array.isArray( method ) ) {
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args = method.slice( 1 );
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method = method[0];
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} else {
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args = [];
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}
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// Allow callback to be a method name
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if ( typeof method === 'string' ) {
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// Validate method
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if ( !context[method] || typeof context[method] !== 'function' ) {
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throw new Error( 'Method not found: ' + method );
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}
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// Resolve to function
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callback = context[method];
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} else {
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callback = method;
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}
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// Add binding
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this.on.apply( this, [ event, callback, args, context ] );
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}
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return this;
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};
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/**
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* Disconnect event handlers from an object.
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*
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* @method
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* @param {Object} context Object to disconnect methods from
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* @param {Object.<string,string>|Object.<string,Function>|Object.<string,Array>} [methods] List of
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* event bindings keyed by event name containing either method names or functions
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* @chainable
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*/
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oo.EventEmitter.prototype.disconnect = function ( context, methods ) {
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var i, method, callback, event, bindings;
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if ( methods ) {
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for ( event in methods ) {
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method = methods[event];
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if ( typeof method === 'string' ) {
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// Validate method
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if ( !context[method] || typeof context[method] !== 'function' ) {
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throw new Error( 'Method not found: ' + method );
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}
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// Resolve to function
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callback = context[method];
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} else {
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callback = method;
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}
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bindings = this.bindings[event];
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i = bindings.length;
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while ( i-- ) {
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if ( bindings[i].context === context && bindings[i].callback === callback ) {
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bindings.splice( i, 1 );
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}
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}
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if ( bindings.length === 0 ) {
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delete this.bindings[event];
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}
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}
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} else {
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for ( event in this.bindings ) {
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bindings = this.bindings[event];
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i = bindings.length;
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while ( i-- ) {
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if ( bindings[i].context === context ) {
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bindings.splice( i, 1 );
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}
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}
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if ( bindings.length === 0 ) {
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delete this.bindings[event];
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}
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}
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}
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return this;
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};
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/*jshint node:true */
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if ( typeof module !== 'undefined' && module.exports ) {
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module.exports = oo;
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} else {
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global.OO = oo;
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}
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}( this ) );
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