mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
db9f941fa6
Objectives: * Rename this.$ to this.$element * Rename this.$$ to this.$ * Get rid of the need to use this.frame.$$ * Rename OO.ui.Element.get$$ to OO.ui.Element.getJQuery Changes: (using Sublime Text regex patterns) * Replace "get$$" with "getJQuery" * Replace "\.(\$)([^\$a-zA-Z])" with ".$element$2" * Replace "\.(\$\$)" with ".$" * Replace "'$$'" with "'$'" * Set this.$ to null in constructor of OO.ui.Window * Set this.$ to this.frame.$ in initialize method of OO.ui.Window * Replace "\.(frame.\$)([^\$a-zA-Z])" with ".\$$2" Bonus: * Use this.$() in a bunch of places where $() was erroneously used Change-Id: If3d870124ab8d10f8223532cda95c2b2b075db94
57 lines
1.3 KiB
JavaScript
57 lines
1.3 KiB
JavaScript
/*!
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* VisualEditor ContentEditable MWEntityNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable MediaWiki entity node.
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*
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* @class
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* @extends ve.ce.LeafNode
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* @constructor
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* @param {ve.dm.MWEntityNode} model Model to observe
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* @param {Object} [config] Configuration options
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*/
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ve.ce.MWEntityNode = function VeCeMWEntityNode( model, config ) {
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// Parent constructor
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ve.ce.LeafNode.call( this, model, config );
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// DOM changes
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this.$element.addClass( 've-ce-mwEntityNode' );
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// Need CE=false to prevent selection issues
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this.$element.prop( 'contentEditable', 'false' );
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// Events
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this.model.connect( this, { 'update': 'onUpdate' } );
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// Initialization
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this.onUpdate();
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};
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/* Inheritance */
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OO.inheritClass( ve.ce.MWEntityNode, ve.ce.LeafNode );
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/* Static Properties */
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ve.ce.MWEntityNode.static.name = 'mwEntity';
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/* Methods */
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/**
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* Handle model update events.
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*
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* If the source changed since last update the image's src attribute will be updated accordingly.
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*
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* @method
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*/
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ve.ce.MWEntityNode.prototype.onUpdate = function () {
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this.$element.text( this.model.getAttribute( 'character' ) );
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};
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/* Registration */
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ve.ce.nodeFactory.register( ve.ce.MWEntityNode );
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