mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 00:30:44 +00:00
332e31fb00
Objectives: * Make it possible to add items to toolbars without having to have all toolbars know about the items in advance * Make it possible to specialize an existing tool and have it be used instead of the base implementation Approach: * Tools are named using a path-style category/id/ext system, making them selectable, the latter component being used to differentiate extended tools from their base classes, but is ignored during selection * Toolbars have ToolGroups, which include or exclude tools by category or category/id, and order them by promoting and demoting selections of tools by category or category/id Future: * Add a way to place available but not yet placed tools in an "overflow" group * Add a mode to ToolGroup to make the tools a multi-column drop-down style list with labels so tools with less obvious icons are easier to identify - and probably use this as the overflow group Change-Id: I7625f861435a99ce3d7a2b1ece9731aaab1776f8
212 lines
5.2 KiB
JavaScript
212 lines
5.2 KiB
JavaScript
/*!
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* VisualEditor UserInterface ToolFactory class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface tool factory.
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*
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* @class
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* @extends ve.Factory
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* @constructor
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*/
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ve.ui.ToolFactory = function VeUiToolFactory() {
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// Parent constructor
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ve.Factory.call( this );
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// Properties
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this.tools = {};
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.ToolFactory, ve.Factory );
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/* Methods */
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/**
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* @inheritdoc
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*/
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ve.ui.ToolFactory.prototype.register = function ( name, constructor ) {
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var parts = name.split( '/' ),
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baseName = parts.slice( 0, 2 ).join( '/' );
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if (
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// First entry
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!this.tools[baseName] ||
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// Overriding entry
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constructor.prototype instanceof this.registry[this.tools[baseName].name]
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) {
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this.tools[baseName] = {
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'name': name,
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'type': parts[0],
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'id': parts[1],
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'ext': parts[2]
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};
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}
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ve.Factory.prototype.register.call( this, name, constructor );
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};
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ve.ui.ToolFactory.prototype.getTools = function ( include, exclude, promote, demote ) {
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var i, len, tool, parts, baseName,
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tools = {},
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promoted = [],
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demoted = [],
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auto = [];
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// Collect included tools
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for ( i = 0, len = include.length; i < len; i++ ) {
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parts = include[i].split( '/' );
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for ( baseName in this.tools ) {
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tool = this.tools[baseName];
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if (
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// Types match
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parts[0] === tool.type &&
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// Either no ID was specified and tool can be automatically added or IDs match
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( ( !parts[1] && this.registry[tool.name].static.autoAdd ) || parts[1] === tool.id )
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) {
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tools[baseName] = tool;
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}
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}
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}
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// Remove excluded tools
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for ( i = 0, len = exclude.length; i < len; i++ ) {
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parts = exclude[i].split( '/' );
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for ( baseName in tools ) {
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tool = tools[baseName];
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if (
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// Types match
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parts[0] === tool.type &&
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// Either no ID was specified or IDs match
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( !parts[1] || parts[1] === tool.id )
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) {
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delete tools[baseName];
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}
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}
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}
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// Promotion
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for ( i = 0, len = promote.length; i < len; i++ ) {
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parts = promote[i].split( '/' );
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for ( baseName in tools ) {
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tool = tools[baseName];
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if (
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// Types match
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parts[0] === tool.type &&
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// Either no ID was specified or IDs match
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( !parts[1] || parts[1] === tool.id )
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) {
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promoted.push( tool.name );
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delete tools[baseName];
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}
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}
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}
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// Demotion
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for ( i = 0, len = demote.length; i < len; i++ ) {
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parts = demote[i].split( '/' );
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for ( baseName in tools ) {
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tool = tools[baseName];
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if (
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// Types match
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parts[0] === tool.type &&
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// Either no ID was specified or IDs match
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( !parts[1] || parts[1] === tool.id )
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) {
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demoted.push( tool.name );
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delete tools[baseName];
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}
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}
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}
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for ( baseName in tools ) {
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auto.push( tools[baseName].name );
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}
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return promoted.concat( auto.sort() ).concat( demoted );
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};
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/**
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* Get a list of tools from a set of annotations.
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*
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* The most specific tool will be chosen based on inheritance - mostly. The order of being added
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* also matters if the candidate classes aren't all in the same inheritance chain, and since object
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* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
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*
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* TODO: Add tracking of order of registration using an array and prioritize the most recently
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* registered candidate.
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*
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* @method
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* @param {ve.dm.AnnotationSet} annotations Annotations to be inspected
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* @returns {string[]} Symbolic names of tools that can be used to inspect annotations
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*/
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ve.ui.ToolFactory.prototype.getToolsForAnnotations = function ( annotations ) {
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if ( annotations.isEmpty() ) {
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return [];
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}
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var i, len, annotation, name, tool, candidateTool, candidateToolName,
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arr = annotations.get(),
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matches = [];
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for ( i = 0, len = arr.length; i < len; i++ ) {
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annotation = arr[i];
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candidateTool = null;
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for ( name in this.registry ) {
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tool = this.registry[name];
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if ( tool.static.canEditModel( annotation ) ) {
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if ( !candidateTool || tool.prototype instanceof candidateTool ) {
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candidateTool = tool;
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candidateToolName = name;
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}
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}
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}
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if ( candidateTool ) {
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matches.push( candidateToolName );
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}
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}
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return matches;
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};
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/**
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* Get a tool for a node.
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*
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* The most specific tool will be chosen based on inheritance - mostly. The order of being added
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* also matters if the candidate classes aren't all in the same inheritance chain, and since object
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* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
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*
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* TODO: Add tracking of order of registration using an array and prioritize the most recently
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* registered candidate.
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*
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* @method
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* @param {ve.dm.Node} node Node to be edited
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* @returns {string|undefined} Symbolic name of tool that can be used to edit node
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*/
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ve.ui.ToolFactory.prototype.getToolForNode = function ( node ) {
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var name, tool, candidateTool, candidateToolName;
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if ( !node.isInspectable() ) {
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return undefined;
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}
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for ( name in this.registry ) {
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tool = this.registry[name];
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if ( tool.static.canEditModel( node ) ) {
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if ( !candidateTool || tool.prototype instanceof candidateTool ) {
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candidateTool = tool;
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candidateToolName = name;
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}
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}
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}
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return candidateToolName;
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};
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/* Initialization */
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ve.ui.toolFactory = new ve.ui.ToolFactory();
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