mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
7465b670e1
This has some TODOs still but I want to land it now anyway, and fix the TODOs later. * Add this.offsetMap which maps each linear model offset to a model tree node * Refactor createNodesFromData() ** Rename it to buildSubtreeFromData() ** Have it build an offset map as well as a node subtree ** Have it set the root on the fake root node so that when the subtree is attached to the main tree later, we don't get a rippling root update all the way down ** Normalize the way the loop processes content, that way adding offsets for content is easier * Add rebuildNodes() which uses buildSubtreeFromData() to rebuild stuff * Use rebuildNodes() in DocumentSynchronizer * Use pushRebuild() in TransactionProcessor * Optimize setRoot() for the case where the root is already set correctly Change-Id: I8b827d0823c969e671615ddd06e5f1bd70e9d54c
432 lines
14 KiB
JavaScript
432 lines
14 KiB
JavaScript
/**
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* Creates an ve.BranchNode object.
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*
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* @class
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* @abstract
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* @constructor
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* @param {ve.Node[]} nodes List of document nodes to add
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*/
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ve.BranchNode = function( nodes ) {
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this.children = ve.isArray( nodes ) ? nodes : [];
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};
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/* Methods */
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/**
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* Checks if this node has child nodes.
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*
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* @method
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* @see {ve.Node.prototype.hasChildren}
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* @returns {Boolean} Whether this node has children
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*/
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ve.BranchNode.prototype.hasChildren = function() {
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return true;
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};
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/**
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* Gets a list of child nodes.
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*
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* @abstract
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* @method
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* @returns {ve.Node[]} List of document nodes
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*/
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ve.BranchNode.prototype.getChildren = function() {
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return this.children;
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};
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/**
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* Gets the index of a given child node.
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*
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* @method
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* @param {ve.dm.Node} node Child node to find index of
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* @returns {Integer} Index of child node or -1 if node was not found
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*/
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ve.BranchNode.prototype.indexOf = function( node ) {
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return ve.inArray( node, this.children );
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};
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/**
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* Traverse leaf nodes depth first.
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*
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* Callback functions are expected to accept a node and index argument. If a callback returns false,
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* iteration will stop.
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*
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* @param {Function} callback Function to execute for each leaf node
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* @param {ve.Node} [from] Node to start at. Must be a descendant of this node
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* @param {Boolean} [reverse] Whether to iterate backwards
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*/
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ve.BranchNode.prototype.traverseLeafNodes = function( callback, from, reverse ) {
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// Stack of indices that lead from this to node
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var indexStack = [],
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// Node whose children we're currently traversing
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node = this,
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// Index of the child node we're currently visiting
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index = reverse ? node.children.length - 1 : 0,
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// Shortcut for node.children[index]
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childNode,
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// Result of the last invocation of the callback
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callbackResult,
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// Variables for the loop that builds indexStack if from is specified
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n, p, i;
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if ( from !== undefined ) {
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// Reverse-engineer the index stack by starting at from and
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// working our way up until we reach this
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n = from;
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while ( n !== this ) {
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p = n.getParent();
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if ( !p ) {
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// n is a root node and we haven't reached this
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// That means from isn't a descendant of this
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throw "from parameter passed to traverseLeafNodes() must be a descendant";
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}
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// Find the index of n in p
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i = p.indexOf( n );
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if ( i === -1 ) {
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// This isn't supposed to be possible
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throw "Tree corruption detected: node isn't in its parent's children array";
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}
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indexStack.push( i );
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// Move up
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n = p;
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}
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// We've built the indexStack in reverse order, so reverse it
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indexStack = indexStack.reverse();
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// Set up the variables such that from will be visited next
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index = indexStack.pop();
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node = from.getParent(); // from is a descendant of this so its parent exists
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// If we're going in reverse, then we still need to visit from if it's
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// a leaf node, but we should not descend into it
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// So if from is not a leaf node, skip it now
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if ( reverse && from.hasChildren() ) {
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index--;
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}
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}
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while ( true ) {
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childNode = node.children[index];
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if ( childNode === undefined ) {
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if ( indexStack.length > 0 ) {
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// We're done traversing the current node, move back out of it
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node = node.getParent();
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index = indexStack.pop();
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// Move to the next child
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index += reverse ? -1 : 1;
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continue;
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} else {
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// We can't move up any more, so we're done
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return;
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}
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}
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if ( childNode.hasChildren() ) {
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// Descend into this node
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node = childNode;
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// Push our current index onto the stack
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indexStack.push( index );
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// Set the current index to the first element we're visiting
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index = reverse ? node.children.length - 1 : 0;
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} else {
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// This is a leaf node, visit it
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callbackResult = callback( childNode ); // TODO what is index?
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if ( callbackResult === false ) {
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// The callback is telling us to stop
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return;
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}
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// Move to the next child
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index += reverse ? -1 : 1;
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}
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}
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};
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/**
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* Gets the range within this node that a given child node covers.
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*
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* @method
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* @param {ve.ModelNode} node Node to get range for
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {ve.Range|null} Range of node or null if node was not found
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*/
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ve.BranchNode.prototype.getRangeFromNode = function( node, shallow ) {
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if ( this.children.length ) {
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var childNode;
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for ( var i = 0, length = this.children.length, left = 0; i < length; i++ ) {
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childNode = this.children[i];
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if ( childNode === node ) {
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return new ve.Range( left, left + childNode.getElementLength() );
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}
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if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
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var range = childNode.getRangeFromNode( node );
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if ( range !== null ) {
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// Include opening of parent
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left++;
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return ve.Range.newFromTranslatedRange( range, left );
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}
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}
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left += childNode.getElementLength();
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}
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}
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return null;
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};
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/**
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* Gets the content offset of a node.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {ve.Node} node Node to get offset of
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {Integer} Offset of node or -1 of node was not found
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*/
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ve.BranchNode.prototype.getOffsetFromNode = function( node, shallow ) {
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if ( node === this ) {
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return 0;
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}
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if ( this.children.length ) {
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var offset = 0,
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childNode;
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for ( var i = 0, length = this.children.length; i < length; i++ ) {
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childNode = this.children[i];
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if ( childNode === node ) {
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return offset;
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}
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if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
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var childOffset = this.getOffsetFromNode.call( childNode, node );
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if ( childOffset !== -1 ) {
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return offset + 1 + childOffset;
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}
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}
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offset += childNode.getElementLength();
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}
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}
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return -1;
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};
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/**
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* Gets the node at a given offset.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {Integer} offset Offset get node for
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* @param {Boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {ve.Node|null} Node at offset, or null if non was found
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*/
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ve.BranchNode.prototype.getNodeFromOffset = function( offset, shallow ) {
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if ( offset === 0 ) {
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return this;
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}
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// TODO a lot of logic is duplicated in selectNodes(), abstract that into a traverser or something
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if ( this.children.length ) {
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var nodeOffset = 0,
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nodeLength,
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childNode;
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for ( var i = 0, length = this.children.length; i < length; i++ ) {
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childNode = this.children[i];
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if ( offset == nodeOffset ) {
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// The requested offset is right before childNode,
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// so it's not inside any of this's children, but inside this
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return this;
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}
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nodeLength = childNode.getElementLength();
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if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) {
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if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
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return this.getNodeFromOffset.call( childNode, offset - nodeOffset - 1 );
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} else {
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return childNode;
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}
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}
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nodeOffset += nodeLength;
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}
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if ( offset == nodeOffset ) {
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// The requested offset is right before this.children[i],
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// so it's not inside any of this's children, but inside this
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return this;
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}
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}
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return null;
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};
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/**
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* Gets the index of a child node from a given offset.
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*
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* If the offset is in between child nodes, the offset of the child node to the
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* right will be returned. If the offset is at the very end of the node, the
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* index past the end will be returned (note that there is no child node at this
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* index!). If the offset is out of range, -1 will be returned.
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*
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* @method
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* @param {Integer} offset Offset to find index of
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* @returns {Integer} Index of child node at offset or -1 if offset was out of range
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*/
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ve.BranchNode.prototype.getIndexFromOffset = function( offset ) {
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var left = 0,
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elementLength;
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for ( var i = 0; i < this.children.length; i++ ) {
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elementLength = this.children[i].getElementLength();
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if ( offset >= left && offset < left + elementLength ) {
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return i;
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}
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left += elementLength;
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}
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if ( offset == left ) {
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// One past the end
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return i;
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}
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return -1;
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};
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/**
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* Gets a list of nodes and their sub-ranges which are covered by a given range.
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*
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* @method
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* @param {ve.Range} range Range to select nodes within
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* @param {Boolean} [shallow] Do not recurse into child nodes of child nodes
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* @param {Number} [offset] Used for recursive invocations. Callers should not pass this parameter
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* @returns {Array} List of objects with 'node', 'range' and 'globalRange' properties describing nodes which are
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* covered by the range and the range within the node that is covered. If an entire node is covered, 'range' is
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* absent but 'globalRange' is still set
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*/
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ve.BranchNode.prototype.selectNodes = function( range, shallow, offset ) {
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if ( typeof range === 'undefined' ) {
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range = new ve.Range( 0, this.model.getContentLength() );
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} else {
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range.normalize();
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}
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var nodes = [],
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i,
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j,
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left,
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right,
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start = range.start,
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end = range.end,
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startInside,
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endInside,
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childNode;
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offset = offset || 0;
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if ( start < 0 ) {
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throw 'The start offset of the range is negative';
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}
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if ( this.children.length === 0 ) {
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// Special case: this node doesn't have any children
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// The return value is simply the range itself, if it is not out of bounds
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if ( end > this.getContentLength() ) {
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throw 'The end offset of the range is past the end of the node';
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}
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return [{ 'node': this, 'range': new ve.Range( start, end ), 'globalRange': new ve.Range( start + offset, end + offset ) }];
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}
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// This node has children, loop over them
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left = 1; // First offset inside the first child. Offset 0 is before the first child
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for ( i = 0; i < this.children.length; i++ ) {
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childNode = this.children[i];
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// left <= any offset inside childNode <= right
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right = left + childNode.getContentLength();
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if ( start == end && ( start == left - 1 || start == right + 1 ) ) {
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// Empty range outside of any node
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return [{ 'node': this, 'range': new ve.Range( start, end ), 'globalRange': new ve.Range( start + offset, end + offset ) }];
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}
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startInside = start >= left && start <= right; // is the start inside childNode?
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endInside = end >= left && end <= right; // is the end inside childNode?
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if ( startInside && endInside ) {
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// The range is entirely inside childNode
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if ( shallow || !childNode.children ) {
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// For leaf nodes, use the same behavior as for shallow calls.
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// A proper recursive function would let the recursion handle this,
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// but the leaves don't have .selectNodes() because they're not DocumentBranchNodes
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// FIXME get rid of this crazy branch-specificity
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// TODO should probably rewrite this recursive function as an iterative function anyway, probably faster
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nodes = [
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{
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'node': childNode,
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'range': new ve.Range( start - left, end - left ),
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'globalRange': new ve.Range( start + offset, end + offset )
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}
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];
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} else {
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// Recurse into childNode
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nodes = childNode.selectNodes( new ve.Range( start - left, end - left ), false, left + offset );
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}
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// Since the start and end are both inside childNode, we know for sure that we're
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// done, so return
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return nodes;
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} else if ( startInside ) {
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// The start is inside childNode but the end isn't
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if ( shallow || !childNode.children ) {
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// Add a range from the start of the range to the end of childNode
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nodes.push( {
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'node': childNode,
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'range': new ve.Range( start - left, right - left ),
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'globalRange': new ve.Range( start + offset, right + offset )
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} );
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} else {
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nodes = nodes.concat( childNode.selectNodes( new ve.Range( start - left, right - left ), false, left + offset ) );
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}
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} else if ( endInside ) {
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// The end is inside childNode but the start isn't
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if ( shallow || !childNode.children ) {
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// Add a range from the start of childNode to the end of the range
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nodes.push( {
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'node': childNode,
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'range': new ve.Range( 0, end - left ),
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'globalRange': new ve.Range( left + offset, end + offset )
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} );
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} else {
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nodes = nodes.concat( childNode.selectNodes( new ve.Range( 0, end - left ), false, left + offset ) );
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}
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// We've found the end, so we're done
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return nodes;
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} else if ( end == right + 1 ) {
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// end is between childNode and this.children[i+1]
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// start is not inside childNode, so the selection covers
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// all of childNode, then ends
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nodes.push( { 'node': childNode, 'globalRange': new ve.Range( left - 1 + offset, right + 1 + offset ) } );
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// We've reached the end so we're done
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return nodes;
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} else if ( start == left - 1 ) {
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// start is between this.children[i-1] and childNode
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// end is not inside childNode, so the selection covers
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// all of childNode and more
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nodes.push( { 'node': childNode, 'globalRange': new ve.Range( left - 1 + offset, right + 1 + offset ) } );
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} else if ( nodes.length > 0 ) {
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// Neither the start nor the end is inside childNode, but nodes is non-empty,
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// so childNode must be between the start and the end
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// Add the entire node, so no range property
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nodes.push( { 'node': childNode, 'globalRange': new ve.Range( left - 1 + offset, right + 1 + offset ) } );
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}
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// Move left to the start of this.children[i+1] for the next iteration
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// We use +2 because we need to jump over the offset between childNode and
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// this.children[i+1]
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left = right + 2;
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if ( end < left ) {
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// We've skipped over the end, so we're done
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return nodes;
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}
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}
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// If we got here, that means that at least some part of the range is out of bounds
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// This is an error
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if ( start > right + 1 ) {
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throw 'The start offset of the range is past the end of the node';
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} else {
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// Apparently the start was inside this node, but the end wasn't
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throw 'The end offset of the range is past the end of the node';
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}
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return nodes;
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};
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