mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
d2480baed0
The bubbling update events are not needed with ce or dm, but were once upon a time useful for es, this just eliminates some unused cruft that was costing extra function call overhead. Change-Id: Ia16d0f4cd74c84cded5caecada33ee83d0882f30
196 lines
5 KiB
JavaScript
196 lines
5 KiB
JavaScript
/**
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* DataModel node that can have branch or leaf children.
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*
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* @class
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* @abstract
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* @constructor
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* @extends {ve.BranchNode}
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* @extends {ve.dm.Node}
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* @param {String} type Symbolic name of node type
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* @param {ve.dm.Node[]} [children] Child nodes to attach
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* @param {Object} [attributes] Reference to map of attribute key/value pairs
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*/
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ve.dm.BranchNode = function( type, children, attributes ) {
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// Inheritance
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ve.dm.Node.call( this, type, 0, attributes );
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ve.BranchNode.call( this );
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if ( ve.isArray( children ) && children.length ) {
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this.splice.apply( this, [0, 0].concat( children ) );
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}
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};
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/* Methods */
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/**
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* Sets the root node this node is a descendent of.
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*
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* @method
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* @see {ve.dm.Node.prototype.setRoot}
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* @param {ve.dm.Node} root Node to use as root
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*/
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ve.dm.BranchNode.prototype.setRoot = function( root ) {
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if ( root == this.root ) {
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// Nothing to do, don't recurse into all descendants
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return;
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}
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this.root = root;
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].setRoot( root );
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}
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};
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/**
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* Sets the document this node is a part of.
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*
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* @method
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* @see {ve.dm.Node.prototype.setDocument}
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* @param {ve.dm.Document} root Node to use as root
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*/
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ve.dm.BranchNode.prototype.setDocument = function( doc ) {
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if ( doc == this.doc ) {
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// Nothing to do, don't recurse into all descendants
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return;
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}
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this.doc = doc;
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].setDocument( doc );
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}
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};
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/**
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* Adds a node to the end of this node's children.
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*
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* @method
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* @param {ve.dm.BranchNode} childModel Item to add
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* @returns {Integer} New number of children
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* @emits splice (index, 0, [childModel])
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* @emits update
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*/
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ve.dm.BranchNode.prototype.push = function( childModel ) {
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this.splice( this.children.length, 0, childModel );
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return this.children.length;
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};
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/**
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* Removes a node from the end of this node's children
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*
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* @method
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* @returns {ve.dm.BranchNode} Removed childModel
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* @emits splice (index, 1, [])
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* @emits update
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*/
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ve.dm.BranchNode.prototype.pop = function() {
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if ( this.children.length ) {
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var childModel = this.children[this.children.length - 1];
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this.splice( this.children.length - 1, 1 );
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return childModel;
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}
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};
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/**
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* Adds a node to the beginning of this node's children.
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*
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* @method
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* @param {ve.dm.BranchNode} childModel Item to add
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* @returns {Integer} New number of children
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* @emits splice (0, 0, [childModel])
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* @emits update
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*/
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ve.dm.BranchNode.prototype.unshift = function( childModel ) {
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this.splice( 0, 0, childModel );
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return this.children.length;
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};
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/**
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* Removes a node from the beginning of this node's children
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*
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* @method
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* @returns {ve.dm.BranchNode} Removed childModel
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* @emits splice (0, 1, [])
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* @emits update
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*/
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ve.dm.BranchNode.prototype.shift = function() {
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if ( this.children.length ) {
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var childModel = this.children[0];
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this.splice( 0, 1 );
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return childModel;
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}
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};
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/**
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* Adds and removes nodes from this node's children.
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*
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* @method
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* @param {Integer} index Index to remove and or insert nodes at
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* @param {Integer} howmany Number of nodes to remove
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* @param {ve.dm.BranchNode} [...] Variadic list of nodes to insert
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* @returns {ve.dm.BranchNode[]} Removed nodes
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* @emits splice (index, howmany, [...])
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*/
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ve.dm.BranchNode.prototype.splice = function( index, howmany ) {
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var i,
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length,
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args = Array.prototype.slice.call( arguments, 0 ),
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diff = 0;
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if ( args.length >= 3 ) {
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length = args.length;
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for ( i = 2; i < length; i++ ) {
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args[i].attach( this );
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diff += args[i].getOuterLength();
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}
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}
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var removals = this.children.splice.apply( this.children, args );
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for ( i = 0, length = removals.length; i < length; i++ ) {
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removals[i].detach();
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diff -= removals[i].getOuterLength();
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}
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this.adjustLength( diff, true );
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this.emit.apply( this, ['splice'].concat( args ) );
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return removals;
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};
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/**
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* Gets the content offset of a node.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {ve.Node} node Node to get offset of
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* @returns {Integer} Offset of node or -1 of node was not found
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*/
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ve.dm.BranchNode.prototype.getOffsetFromNode = function( node ) {
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if ( node === this ) {
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return 0;
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}
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if ( this.children.length ) {
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var offset = 0,
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childNode;
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for ( var i = 0, length = this.children.length; i < length; i++ ) {
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childNode = this.children[i];
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if ( childNode === node ) {
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return offset;
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}
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if (
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ve.dm.factory.canNodeHaveChildren( childNode.getType() ) &&
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childNode.getChildren().length
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) {
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var childOffset = this.getOffsetFromNode.call( childNode, node );
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if ( childOffset !== -1 ) {
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return offset + 1 + childOffset;
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}
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}
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offset += childNode.getOuterLength();
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}
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}
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return -1;
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};
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/* Inheritance */
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ve.extendClass( ve.dm.BranchNode, ve.BranchNode );
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ve.extendClass( ve.dm.BranchNode, ve.dm.Node );
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