/*! * VisualEditor DataModel DocumentSynchronizer class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * DataModel document synchronizer. * * This object is a utility for collecting actions to be performed on the model tree in multiple * steps as the linear model is modified by a transaction processor and then processing those queued * actions when the transaction is done being processed. * * IMPORTANT NOTE: It is assumed that: * - The linear model has already been updated for the pushed actions * - Actions are pushed in increasing offset order * - Actions are non-overlapping * * @class * @constructor * @param {ve.dm.Document} doc Document to synchronize */ ve.dm.DocumentSynchronizer = function VeDmDocumentSynchronizer( doc, transaction ) { // Properties this.document = doc; this.actionQueue = []; this.eventQueue = []; this.adjustment = 0; this.transaction = transaction; }; /* Static Properties */ /** * Synchronization methods. * * Each method is specific to a type of action. Methods are called in the context of a document * synchronizer, so they work similar to normal methods on the object. * * @static * @property */ ve.dm.DocumentSynchronizer.synchronizers = {}; /* Static Methods */ /** * Synchronize an annotation action. * * This method is called within the context of a document synchronizer instance. * * @static * @method * @param {Object} action */ ve.dm.DocumentSynchronizer.synchronizers.annotation = function ( action ) { // Queue events for all leaf nodes covered by the range var i, adjustedRange = ve.Range.newFromTranslatedRange( action.range, this.adjustment ), selection = this.document.selectNodes( adjustedRange, 'leaves' ); for ( i = 0; i < selection.length; i++ ) { // No tree synchronization needed // Queue events this.queueEvent( selection[i].node, 'annotation' ); this.queueEvent( selection[i].node, 'update' ); } }; /** * Synchronize an attribute change action. * * This method is called within the context of a document synchronizer instance. * * @static * @method * @param {Object} action */ ve.dm.DocumentSynchronizer.synchronizers.attributeChange = function ( action ) { // No tree synchronization needed // Queue events this.queueEvent( action.node, 'attributeChange', action.key, action.from, action.to ); this.queueEvent( action.node, 'update' ); }; /** * Synchronize a resize action. * * This method is called within the context of a document synchronizer instance. * * @static * @method * @param {Object} action */ ve.dm.DocumentSynchronizer.synchronizers.resize = function ( action ) { var node = action.node, parent = node.getParent(); if ( parent && node.getType() === 'text' && node.getLength() + action.adjustment === 0 ) { // Auto-prune empty text nodes parent.splice( parent.indexOf( node ), 1 ); } else { // Apply length change to tree // No update event needed, adjustLength causes an update event on its own // FIXME however, any queued update event will still be emitted, resulting in a duplicate node.adjustLength( action.adjustment ); } // Update adjustment this.adjustment += action.adjustment; }; /** * Synchronize a rebuild action. * * This method is called within the context of a document synchronizer instance. * * @static * @method * @param {Object} action */ ve.dm.DocumentSynchronizer.synchronizers.rebuild = function ( action ) { var firstNode, parent, index, numNodes, // Find the nodes contained by oldRange adjustedOldRange = ve.Range.newFromTranslatedRange( action.oldRange, this.adjustment ), selection = this.document.selectNodes( adjustedOldRange, 'siblings' ); // If the document is empty, selection[0].node will be the document (so no parent) // but we won't get indexInNode either. Detect this and use index=0 in that case. if ( 'indexInNode' in selection[0] || !selection[0].node.getParent() ) { // Insertion parent = selection[0].node; index = selection[0].indexInNode || 0; numNodes = 0; } else { // Rebuild firstNode = selection[0].node; parent = firstNode.getParent(); index = selection[0].index; numNodes = selection.length; } // Perform rebuild in tree this.document.rebuildNodes( parent, index, numNodes, adjustedOldRange.from, action.newRange.getLength() ); // Update adjustment this.adjustment += action.newRange.getLength() - adjustedOldRange.getLength(); }; /* Methods */ /** * Get the document being synchronized. * * @method * @returns {ve.dm.Document} Document being synchronized */ ve.dm.DocumentSynchronizer.prototype.getDocument = function () { return this.document; }; /** * Add an annotation action to the queue. * * This finds all leaf nodes covered wholly or partially by the given range, and emits annotation * events for all of them. * * @method * @param {ve.Range} range Range that was annotated */ ve.dm.DocumentSynchronizer.prototype.pushAnnotation = function ( range ) { this.actionQueue.push( { 'type': 'annotation', 'range': range } ); }; /** * Add an attribute change to the queue. * * This emits an attributeChange event for the given node with the provided metadata. * * @method * @param {ve.dm.Node} node Node whose attribute changed * @param {string} key Key of the attribute that changed * @param {Mixed} from Old value of the attribute * @param {Mixed} to New value of the attribute */ ve.dm.DocumentSynchronizer.prototype.pushAttributeChange = function ( node, key, from, to ) { this.actionQueue.push( { 'type': 'attributeChange', 'node': node, 'key': key, 'from': from, 'to': to } ); }; /** * Add a resize action to the queue. * * This changes the length of a text node. * * @method * @param {ve.dm.TextNode} node Node to resize * @param {number} adjustment Length adjustment to apply to the node */ ve.dm.DocumentSynchronizer.prototype.pushResize = function ( node, adjustment ) { this.actionQueue.push( { 'type': 'resize', 'node': node, 'adjustment': adjustment } ); }; /** * Add a rebuild action to the queue. * * When a range of data has been changed arbitrarily this can be used to drop the nodes that * represented the original range and replace them with new nodes that represent the new range. * * @method * @param {ve.Range} oldRange Range of old nodes to be dropped * @param {ve.Range} newRange Range for new nodes to be built from */ ve.dm.DocumentSynchronizer.prototype.pushRebuild = function ( oldRange, newRange ) { this.actionQueue.push( { 'type': 'rebuild', 'oldRange': oldRange, 'newRange': newRange } ); }; /** * Queue an event to be emitted on a node. * * This method is called by methods defined in {ve.dm.DocumentSynchronizer.synchronizers}. * * Duplicate events will be ignored only if all arguments match exactly. Hashes of each event that * has been queued are stored in the nodes they will eventually be fired on. * * @method * @param {ve.dm.Node} node * @param {string} event Event name * @param {Mixed...} [args] Additional arguments to be passed to the event when fired */ ve.dm.DocumentSynchronizer.prototype.queueEvent = function ( node ) { // Check if this is already queued var args = Array.prototype.slice.call( arguments, 1 ), hash = ve.getHash( args ); if ( !node.queuedEventHashes ) { node.queuedEventHashes = {}; } if ( !node.queuedEventHashes[hash] ) { node.queuedEventHashes[hash] = true; this.eventQueue.push( { 'node': node, 'args': args.concat( this.transaction ) } ); } }; /** * Synchronize node tree using queued actions. * * This method uses the static methods defined in {ve.dm.DocumentSynchronizer.synchronizers} and * calls them in the context of {this}. * * After synchronization is complete all queued events will be emitted. Hashes of queued events that * have been stored on nodes are removed from the nodes after the events have all been emitted. * * This method also clears both action and event queues. * * @method */ ve.dm.DocumentSynchronizer.prototype.synchronize = function () { var action, event, i; // Execute the actions in the queue for ( i = 0; i < this.actionQueue.length; i++ ) { action = this.actionQueue[i]; if ( action.type in ve.dm.DocumentSynchronizer.synchronizers ) { ve.dm.DocumentSynchronizer.synchronizers[action.type].call( this, action ); } else { throw new Error( 'Invalid action type ' + action.type ); } } // Emit events in the event queue for ( i = 0; i < this.eventQueue.length; i++ ) { event = this.eventQueue[i]; event.node.emit.apply( event.node, event.args ); delete event.node.queuedEventHashes; } // Clear queues this.actionQueue = []; this.eventQueue = []; };