/** * Creates an es.DocumentBranchNode object. * * @class * @abstract * @constructor * @param {es.DocumentNode[]} nodes List of document nodes to initially add */ es.DocumentBranchNode = function( nodes ) { this.children = es.isArray( nodes ) ? nodes : []; }; /* Methods */ /** * Gets a list of child nodes. * * @abstract * @method * @returns {es.DocumentNode[]} List of document nodes */ es.DocumentBranchNode.prototype.getChildren = function() { return this.children; }; /** * Gets the range within this node that a given child node covers. * * @method * @param {es.ModelNode} node Node to get range for * @param {Boolean} [shallow] Do not iterate into child nodes of child nodes * @returns {es.Range|null} Range of node or null if node was not found */ es.DocumentBranchNode.prototype.getRangeFromNode = function( node, shallow ) { if ( this.children.length ) { var isBranch; for ( var i = 0, length = this.children.length, left = 0; i < length; i++ ) { if ( this.children[i] === node ) { return new es.Range( left, left + this.children[i].getElementLength() ); } isBranch = typeof this.children[i].getChildren === 'function'; if ( !shallow && isBranch && this.children[i].getChildren().length ) { var range = this.children[i].getRangeFromNode( node ); if ( range !== null ) { // Include opening of parent left++; return es.Range.newFromTranslatedRange( range, left ); } } left += this.children[i].getElementLength(); } } return null; }; /** * Gets the content offset of a node. * * This method is pretty expensive. If you need to get different slices of the same content, get * the content first, then slice it up locally. * * TODO: Rewrite this method to not use recursion, because the function call overhead is expensive * * @method * @param {es.DocumentNode} node Node to get offset of * @param {Boolean} [shallow] Do not iterate into child nodes of child nodes * @returns {Integer} Offset of node or -1 of node was not found */ es.DocumentBranchNode.prototype.getOffsetFromNode = function( node, shallow ) { if ( this.children.length ) { var offset = 0, isBranch; for ( var i = 0, length = this.children.length; i < length; i++ ) { if ( this.children[i] === node ) { return offset; } isBranch = typeof this.children[i].getChildren === 'function'; if ( !shallow && isBranch && this.children[i].getChildren().length ) { var childOffset = this.getOffsetFromNode.call( this.children[i], node ); if ( childOffset !== -1 ) { return offset + 1 + childOffset; } } offset += this.children[i].getElementLength(); } } return -1; }; /** * Gets the node at a given offset. * * This method is pretty expensive. If you need to get different slices of the same content, get * the content first, then slice it up locally. * * TODO: Rewrite this method to not use recursion, because the function call overhead is expensive * * @method * @param {Integer} offset Offset get node for * @param {Boolean} [shallow] Do not iterate into child nodes of child nodes * @returns {es.DocumentNode|null} Node at offset, or null if non was found */ es.DocumentBranchNode.prototype.getNodeFromOffset = function( offset, shallow ) { if ( this.children.length ) { var nodeOffset = 0, nodeLength, isBranch; for ( var i = 0, length = this.children.length; i < length; i++ ) { nodeLength = this.children[i].getElementLength(); if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) { isBranch = typeof this.children[i].getChildren === 'function'; if ( !shallow && isBranch && this.children[i].getChildren().length ) { return this.getNodeFromOffset.call( this.children[i], offset - nodeOffset - 1 ); } else { return this.children[i]; } } nodeOffset += nodeLength; } } return null; }; /** * Gets a list of nodes and their sub-ranges which are covered by a given range. * * @method * @param {es.Range} range Range to select nodes within * @param {Boolean} [shallow] Do not recurse into child nodes of child nodes * @returns {Array} List of objects with 'node' and 'range' properties describing nodes which are * covered by the range and the range within the node that is covered */ es.DocumentBranchNode.prototype.selectNodes = function( range, shallow ) { if ( typeof range === 'undefined' ) { range = new es.Range( 0, this.model.getContentLength() ); } else { range.normalize(); } var nodes = [], i, left, right, start = range.start, end = range.end, startInside, endInside; if ( start < 0 ) { throw 'The start offset of the range is negative'; } if ( this.children.length === 0 ) { // Special case: this node doesn't have any children // The return value is simply the range itself, if it is not out of bounds if ( end > this.getContentLength() ) { throw 'The end offset of the range is past the end of the node'; } return [{ 'node': this, 'range': new es.Range( start, end ) }]; } // This node has children, loop over them left = 1; // First offset inside the first child. Offset 0 is before the first child for ( i = 0; i < this.children.length; i++ ) { // left <= any offset inside this.children[i] <= right right = left + this.children[i].getContentLength(); if ( start == end && ( start == left - 1 || start == right + 1 ) ) { // Empty range outside of any node return []; } if ( start == left - 1 && end == right + 1 ) { // The range covers the entire node, including its opening and closing elements return [ { 'node': this.children[i] } ]; } if ( start == left - 1 ) { // start is between this.children[i-1] and this.children[i], move it to left for // convenience // We don't need to check for start < end here because we already have start != end and // start <= end start = left; } if ( end == right + 1 ) { // end is between this.children[i] and this.children[i+1], move it to right for // convenience // We don't need to check for start < end here because we already have start != end and // start <= end end = right; } startInside = start >= left && start <= right; // is the start inside this.children[i]? endInside = end >= left && end <= right; // is the end inside this.children[i]? if ( startInside && endInside ) { // The range is entirely inside this.children[i] if ( shallow ) { nodes = [ { 'node': this.children[i], 'range': new es.Range( start - left, end - left ) } ]; } else { // Recurse into this.children[i] nodes = this.children[i].selectNodes( new es.Range( start - left, end - left ) ); } // Since the start and end are both inside this.children[i], we know for sure that we're // done, so return return nodes; } else if ( startInside ) { // The start is inside this.children[i] but the end isn't // Add a range from the start of the range to the end of this.children[i] nodes.push( { 'node': this.children[i], 'range': new es.Range( start - left, right - left ) } ); } else if ( endInside ) { // The end is inside this.children[i] but the start isn't // Add a range from the start of this.children[i] to the end of the range nodes.push( { 'node': this.children[i], 'range': new es.Range( 0, end - left ) } ); // We've found the end, so we're done return nodes; } else if ( nodes.length > 0 ) { // Neither the start nor the end is inside this.children[i], but nodes is non-empty, // so this.children[i] must be between the start and the end // Add the entire node, so no range property nodes.push( { 'node': this.children[i] } ); } // Move left to the start of this.children[i+1] for the next iteration // We use +2 because we need to jump over the offset between this.children[i] and // this.children[i+1] left = right + 2; } // If we got here, that means that at least some part of the range is out of bounds // This is an error if ( nodes.length === 0 ) { throw 'The start offset of the range is past the end of the node'; } else { // Apparently the start was inside this node, but the end wasn't throw 'The end offset of the range is past the end of the node'; } return nodes; };