/*!
* VisualEditor data model Document class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* DataModel document.
*
* WARNING: The data parameter is passed by reference. Do not modify a data array after passing
* it to this constructor, and do not construct multiple Documents with the same data array. If you
* need to do these things, make a deep copy (ve.copyArray()) of the data array and operate on the
* copy.
*
* @class
* @extends ve.Document
* @constructor
* @param {Array} data Linear model data to start with
* @param {ve.dm.Document} [parentDocument] Document to use as root for created nodes
*/
ve.dm.Document = function VeDmDocument( data, parentDocument ) {
// Parent constructor
ve.Document.call( this, new ve.dm.DocumentNode() );
// Properties
this.parentDocument = parentDocument;
this.data = ve.isArray( data ) ? data : [];
// Sparse array containing the metadata for each offset
// Each element is either undefined, or an array of metadata elements
// Because the indexes in the metadata array represent offsets in the data array, the
// metadata array has one element more than the data array.
this.metadata = new Array( this.data.length + 1 );
// Initialization
/*
* Build a tree of nodes and nodes that will be added to them after a full scan is complete,
* then from the bottom up add nodes to their potential parents. This avoids massive length
* updates being broadcast upstream constantly while building is underway.
*/
var i, node, children, meta,
doc = parentDocument || this,
root = doc.getDocumentNode(),
textLength = 0,
inTextNode = false,
// Stack of stacks, each containing a
stack = [[this.documentNode], []],
currentStack = stack[1],
parentStack = stack[0],
currentNode = this.documentNode;
this.documentNode.setDocument( doc );
this.documentNode.setRoot( root );
for ( i = 0; i < this.data.length; i++ ) {
// Infer that if an item in the linear model has a type attribute than it must be an element
if ( this.data[i].type === undefined ) {
// Text node opening
if ( !inTextNode ) {
// Create a lengthless text node
node = new ve.dm.TextNode();
// Set the root pointer now, to prevent cascading updates
node.setRoot( root );
// Put the node on the current inner stack
currentStack.push( node );
currentNode = node;
// Set a flag saying we're inside a text node
inTextNode = true;
}
// Track the length
textLength++;
} else {
if ( this.data[i].type === 'metaInline' || this.data[i].type === 'metaBlock' ) {
// Metadata
// Splice the meta element and its closing out of the linmod
meta = this.data[i];
this.spliceData( i, 2 );
// Put the metadata in the meta-linmod
if ( !this.metadata[i] ) {
this.metadata[i] = [];
}
this.metadata[i].push( meta );
// Make sure the loop doesn't skip the next element
i--;
continue;
}
// Text node closing
if ( inTextNode ) {
// Finish the text node by setting the length
currentNode.setLength( textLength );
// Put the state variables back as they were
currentNode = parentStack[parentStack.length - 1];
inTextNode = false;
textLength = 0;
}
// Element open/close
if ( this.data[i].type.charAt( 0 ) !== '/' ) {
// Branch or leaf node opening
// Create a childless node
node = ve.dm.nodeFactory.create( this.data[i].type, [],
this.data[i]
);
// Set the root pointer now, to prevent cascading updates
node.setRoot( root );
// Put the childless node on the current inner stack
currentStack.push( node );
if ( ve.dm.nodeFactory.canNodeHaveChildren( node.getType() ) ) {
// Create a new inner stack for this node
parentStack = currentStack;
currentStack = [];
stack.push( currentStack );
}
currentNode = node;
} else {
// Branch or leaf node closing
if ( ve.dm.nodeFactory.canNodeHaveChildren( currentNode.getType() ) ) {
// Pop this node's inner stack from the outer stack. It'll have all of the
// node's child nodes fully constructed
children = stack.pop();
currentStack = parentStack;
parentStack = stack[stack.length - 2];
if ( !parentStack ) {
// This can only happen if we got unbalanced data
throw new Error( 'Unbalanced input passed to document' );
}
if ( children.length === 0 &&
ve.dm.nodeFactory.canNodeContainContent(
currentNode.getType()
)
) {
// Content nodes cannot be childless, add a zero-length text node
children.push( new ve.dm.TextNode( 0 ) );
}
// Attach the children to the node
ve.batchSplice( currentNode, 0, 0, children );
}
currentNode = parentStack[parentStack.length - 1];
}
}
}
if ( inTextNode ) {
// Text node ended by end-of-input rather than by an element
currentNode.setLength( textLength );
// Don't bother updating currentNode et al, we don't use them below
}
// The end state is stack = [ [this.documentNode] [ array, of, its, children ] ]
// so attach all nodes in stack[1] to the root node
ve.batchSplice( this.documentNode, 0, 0, stack[1] );
};
/* Inheritance */
ve.inheritClass( ve.dm.Document, ve.Document );
/* Static methods */
/**
* Pattern that matches anything that's not considered part of a word.
*
* This is a very loose definition, it includes some punctuation that can occur around or inside of
* a word. This may need to be added to for some locales and perhaps made to be extendable for
* better internationalization support.
*
* Allowed characters:
* * Numbers and letters: a-z, A-Z, 0-9
* * Underscores and dashes: _, -
* * Brackets and parenthesis: (), []
* * Apostrophes and double quotes: ', "
*
* This pattern is tested against one character at a time.
*/
ve.dm.SurfaceFragment.wordBoundaryPattern = /[^\w'"-\(\)\[\]]+/;
/**
* Applies annotations to content data.
*
* This method modifies data in place.
*
* @method
* @param {Array} data Data to remove annotations from
* @param {ve.AnnotationSet} annotationSet Annotations to apply
*/
ve.dm.Document.addAnnotationsToData = function ( data, annotationSet ) {
if ( annotationSet.isEmpty() ) {
// Nothing to do
return;
}
// Apply annotations to data
for ( var i = 0; i < data.length; i++ ) {
if ( !ve.isArray( data[i] ) ) {
data[i] = [data[i], new ve.AnnotationSet()];
}
data[i][1].addSet( annotationSet );
}
};
/**
* Checks if content can be inserted at an offset in document data.
*
* This method assumes that any value that has a type property that's a string is an element object.
*
* Content offsets:
* a b c
* . ^ ^ . ^ ^ ^ . ^ .
*
* Content offsets:
*
* . . . . .
*
* @static
* @method
* @param {Array} data Document data
* @param {number} offset Document offset
* @returns {boolean} Content can be inserted at offset
*/
ve.dm.Document.isContentOffset = function ( data, offset ) {
// Edges are never content
if ( offset === 0 || offset === data.length ) {
return false;
}
var left = data[offset - 1],
right = data[offset],
factory = ve.dm.nodeFactory;
return (
// Data exists at offsets
( left !== undefined && right !== undefined ) &&
(
// If there's content on the left or the right of the offset than we are good
// |a|
( typeof left === 'string' || typeof right === 'string' ) ||
// Same checks but for annotated characters - isArray is slower, try it next
( ve.isArray( left ) || ve.isArray( right ) ) ||
// The most expensive test are last, these deal with elements
(
// Right of a leaf
// |
(
// Is an element
typeof left.type === 'string' &&
// Is a closing
left.type.charAt( 0 ) === '/' &&
// Is a leaf
factory.isNodeContent( left.type.substr( 1 ) )
) ||
// Left of a leaf
// |
(
// Is an element
typeof right.type === 'string' &&
// Is not a closing
right.type.charAt( 0 ) !== '/' &&
// Is a leaf
factory.isNodeContent( right.type )
) ||
// Inside empty content branch
// |
(
// Inside empty element
'/' + left.type === right.type &&
// Both are content branches (right is the same type)
factory.canNodeContainContent( left.type )
)
)
)
);
};
/**
* Checks if structure can be inserted at an offset in document data.
*
* If the {unrestricted} param is true than only offsets where any kind of element can be inserted
* will return true. This can be used to detect the difference between a location that a paragraph
* can be inserted, such as between two tables but not direclty inside a table.
*
* This method assumes that any value that has a type property that's a string is an element object.
*
* Structural offsets (unrestricted = false):
* a b c
* ^ . . ^ . . . . . ^
*
* Structural offsets (unrestricted = true):
* a b c
* ^ . . ^ . . . . . ^
*
* Structural offsets (unrestricted = false):
*
* ^ ^ ^ ^ ^
*
* Content branch offsets (unrestricted = true):
*
* ^ . ^ . ^
*
* @static
* @method
* @param {Array} data Document data
* @param {number} offset Document offset
* @param {boolean} [unrestricted] Only return true if any kind of element can be inserted at offset
* @returns {boolean} Structure can be inserted at offset
*/
ve.dm.Document.isStructuralOffset = function ( data, offset, unrestricted ) {
// Edges are always structural
if ( offset === 0 || offset === data.length ) {
return true;
}
// Offsets must be within range and both sides must be elements
var left = data[offset - 1],
right = data[offset],
factory = ve.dm.nodeFactory;
return (
(
left !== undefined &&
right !== undefined &&
typeof left.type === 'string' &&
typeof right.type === 'string'
) &&
(
// Right of a branch
// a||
|
(
// Is a closing
left.type.charAt( 0 ) === '/' &&
// Is a branch or non-content leaf
(
factory.canNodeHaveChildren( left.type.substr( 1 ) ) ||
!factory.isNodeContent( left.type.substr( 1 ) )
) &&
(
// Only apply this rule in unrestricted mode
!unrestricted ||
// Right of an unrestricted branch
// a|
|
// Both are non-content branches that can have any kind of child
factory.getParentNodeTypes( left.type.substr( 1 ) ) === null
)
) ||
// Left of a branch
// |||a
(
// Is not a closing
right.type.charAt( 0 ) !== '/' &&
// Is a branch or non-content leaf
(
factory.canNodeHaveChildren( right.type ) ||
!factory.isNodeContent( right.type )
) &&
(
// Only apply this rule in unrestricted mode
!unrestricted ||
// Left of an unrestricted branch
// ||a
// Both are non-content branches that can have any kind of child
factory.getParentNodeTypes( right.type ) === null
)
) ||
// Inside empty non-content branch
// |
or |
(
// Inside empty element
'/' + left.type === right.type &&
// Both are non-content branches (right is the same type)
factory.canNodeHaveGrandchildren( left.type ) &&
(
// Only apply this rule in unrestricted mode
!unrestricted ||
// Both are non-content branches that can have any kind of child
factory.getChildNodeTypes( left.type ) === null
)
)
)
);
};
/**
* Checks if a data at a given offset is an element.
*
* This method assumes that any value that has a type property that's a string is an element object.
*
* Element data:
* a b c
* ^ . ^ ^ . . ^ ^ ^ .
*
* @static
* @method
* @param {Array} data Document data
* @param {number} offset Document offset
* @returns {boolean} Data at offset is an element
*/
ve.dm.Document.isElementData = function ( data, offset ) {
// Data exists at offset and appears to be an element
return data[offset] !== undefined && typeof data[offset].type === 'string';
};
/**
* Checks for elements in document data.
*
* This method assumes that any value that has a type property that's a string is an element object.
* Elements are discovered by iterating through the entire data array (backwards).
*
* @static
* @method
* @param {Array} data Document data
* @returns {boolean} At least one elements exists in data
*/
ve.dm.Document.containsElementData = function ( data ) {
var i = data.length;
while ( i-- ) {
if ( data[i].type !== undefined ) {
return true;
}
}
return false;
};
/**
* Checks for non-content elements in document data.
*
* This method assumes that any value that has a type property that's a string is an element object.
* Elements are discovered by iterating through the entire data array.
*
* @static
* @method
* @param {Array} data Document data
* @returns {boolean} True if all elements in data are content elements
*/
ve.dm.Document.isContentData = function ( data ) {
for ( var i = 0, len = data.length; i < len; i++ ) {
if ( data[i].type !== undefined &&
data[i].type.charAt( 0 ) !== '/' &&
!ve.dm.nodeFactory.isNodeContent( data[i].type )
) {
return false;
}
}
return true;
};
/* Methods */
/**
* Reverses a transaction's effects on the content data.
*
* @method
* @param {ve.dm.Transaction}
*/
ve.dm.Document.prototype.rollback = function ( transaction ) {
ve.dm.TransactionProcessor.rollback( this, transaction );
};
/**
* Commits a transaction's effects on the content data.
*
* @method
* @param {ve.dm.Transaction}
*/
ve.dm.Document.prototype.commit = function ( transaction ) {
ve.dm.TransactionProcessor.commit( this, transaction );
};
/**
* Gets slice or copy of the document data.
*
* @method
* @param {ve.Range} [range] Range of data to get, all data will be given by default
* @param {boolean} [deep=false] Whether to return a deep copy (WARNING! This may be very slow)
* @returns {Array} Slice or copy of document data
*/
ve.dm.Document.prototype.getData = function ( range, deep ) {
var end, data,
start = 0;
if ( range !== undefined ) {
range.normalize();
start = Math.max( 0, Math.min( this.data.length, range.start ) );
end = Math.max( 0, Math.min( this.data.length, range.end ) );
}
// IE work-around: arr.slice( 0, undefined ) returns [] while arr.slice( 0 ) behaves correctly
data = end === undefined ? this.data.slice( start ) : this.data.slice( start, end );
// Return either the slice or a deep copy of the slice
return deep ? ve.copyArray( data ) : data;
};
/**
* Gets the length of the document.
*
* @method
* @returns {number} Document data length
*/
ve.dm.Document.prototype.getLength = function () {
return this.data.length;
};
/**
* Splice data into or out of the linear model and update this.metadata accordingly.
*
* Always use this function, never use this.data.splice() directly, otherwise the linear model
* (this.data) and the meta-linmod (this.metadata) can get out of sync. The semantics of the
* parameters are identical to those of ve.batchSplice()
*
* @method
* @see ve#batchSplice
* @param offset
* @param remove
* @param insert
*/
ve.dm.Document.prototype.spliceData = function ( offset, remove, insert ) {
var spliced, reaped, reapedFlat, i;
insert = insert || [];
spliced = ve.batchSplice( this.data, offset, remove, insert );
reaped = ve.batchSplice( this.metadata, offset, remove, new Array( insert.length ) );
// reaped will be an array of arrays, flatten it
reapedFlat = [];
for ( i = 0; i < reaped.length; i++ ) {
if ( reaped[i] !== undefined ) {
reapedFlat = reapedFlat.concat( reaped[i] );
}
}
// Add reaped metadata to the metadata that is now at offset (and used to be immediately
// after the removed data). Add it to the front, because it came from something that was
// before it.
if ( reapedFlat.length > 0 ) {
this.metadata[offset] = reapedFlat.concat( this.metadata[offset] || [] );
}
return spliced;
};
/**
* Get the full data, with the metadata spliced back in.
* @returns {Array} Data with metadata interleaved
*/
ve.dm.Document.prototype.getFullData = function () {
var result = [], i, j, len = this.data.length;
for ( i = 0; i <= len; i++ ) {
if ( this.metadata[i] ) {
for ( j = 0; j < this.metadata[i].length; j++ ) {
result.push( this.metadata[i][j] );
result.push( { 'type': '/' + this.metadata[i][j].type } );
}
}
if ( i < len ) {
result.push( this.data[i] );
}
}
return result;
};
/**
* @method
* @param offset
*/
ve.dm.Document.prototype.getNodeFromOffset = function ( offset ) {
// FIXME duplicated from ve.ce.Document
if ( offset < 0 || offset > this.data.length ) {
throw new Error( 've.dm.Document.getNodeFromOffset(): offset ' + offset + ' is out of bounds' );
}
var node = this.documentNode.getNodeFromOffset( offset );
if ( !node.canHaveChildren() ) {
node = node.getParent();
}
return node;
};
/**
* Gets the content data of a node.
*
* @method
* @param {ve.dm.Node} node Node to get content data for
* @returns {Array|null} List of content and elements inside node or null if node is not found
*/
ve.dm.Document.prototype.getDataFromNode = function ( node ) {
var length = node.getLength(),
offset = this.documentNode.getOffsetFromNode( node );
if ( offset >= 0 ) {
// XXX: If the node is wrapped in an element than we should increment the offset by one so
// we only return the content inside the element.
if ( node.isWrapped() ) {
offset++;
}
return this.data.slice( offset, offset + length );
}
return null;
};
/**
* Returns plain text from a selected range.
*
* @method
* @param {ve.Range} [range] Range of data to get the text of.
* @returns {string|''} Selected text or an empty string.
*/
ve.dm.Document.prototype.getText = function ( range ) {
var data = this.getData( range ),
str = '',
i;
for ( i = 0; i < data.length; i++ ) {
if ( typeof data[i] === 'string' ) {
str += data[i];
} else if ( ve.isArray( data[i] ) ) {
str += data[i][0];
}
}
return str;
};
/**
* Gets a list of annotations that a given offset is covered by.
*
* This method returns a clone of the AnnotationSet in the linear model.
*
* @method
* @param {number} offset Offset to get annotations for
* @returns {ve.AnnotationSet} A set of all annotation objects offset is covered by
*/
ve.dm.Document.prototype.getAnnotationsFromOffset = function ( offset ) {
if ( offset < 0 || offset > this.data.length ) {
throw new Error( 've.dm.Document.getAnnotationsFromOffset: offset ' + offset + ' out of bounds' );
}
// Since annotations are not stored on a closing leaf node,
// rewind offset by 1 to return annotations for that structure
var annotations;
if (
ve.isPlainObject( this.data[offset] ) && // structural offset
this.data[offset].hasOwnProperty( 'type' ) && // just in case
this.data[offset].type.charAt( 0 ) === '/' && // closing offset
ve.dm.nodeFactory.canNodeHaveChildren(
this.data[offset].type.substr( 1 )
) === false // leaf node
) {
offset = this.getRelativeContentOffset( offset, -1 );
}
annotations = this.data[offset].annotations || this.data[offset][1];
return annotations ? annotations.clone() : new ve.AnnotationSet();
};
/**
* Does this offset contain the specified annotation
*
* @method
* @param {number} offset Offset to look at
* @param {Object} annotation Object to look for
* @returns {boolean} Whether an offset contains the specified annotation
*/
ve.dm.Document.prototype.offsetContainsAnnotation = function ( offset, annotation ) {
// TODO inline this
return this.getAnnotationsFromOffset( offset ).contains( annotation );
};
/**
* Gets the range of content surrounding a given offset that's covered by a given annotation.
*
* @param {number} offset Offset to begin looking forward and backward from
* @param {Object} annotation Annotation to test for coverage with
* @returns {ve.Range|null} Range of content covered by annotation, or null if offset is not covered
*/
ve.dm.Document.prototype.getAnnotatedRangeFromOffset = function ( offset, annotation ) {
var start = offset,
end = offset;
if ( this.offsetContainsAnnotation( offset, annotation ) === false ) {
return null;
}
while ( start > 0 ) {
start--;
if ( this.offsetContainsAnnotation( start, annotation ) === false ) {
start++;
break;
}
}
while ( end < this.data.length ) {
if ( this.offsetContainsAnnotation( end, annotation ) === false ) {
break;
}
end++;
}
return new ve.Range( start, end );
};
/**
* Gets the range of an annotation found in the selection range.
*
* @param {number} offset Offset to begin looking forward and backward from
* @param {Object} annotation Annotation to test for coverage with
* @returns {ve.Range|null} Range of content covered by annotation, or a copy of the range.
*/
ve.dm.Document.prototype.getAnnotatedRangeFromSelection = function ( range, annotation ) {
var start = range.start,
end = range.end;
while ( start > 0 ) {
start--;
if ( this.offsetContainsAnnotation( start, annotation ) === false ) {
start++;
break;
}
}
while ( end < this.data.length ) {
if ( this.offsetContainsAnnotation( end, annotation ) === false ) {
break;
}
end++;
}
return new ve.Range( start, end );
};
/**
* Gets an array of common annotations across a range.
*
* @method
* @param {ve.Range} range Range to get annotations for
* @param {boolean} [all] Get all annotations found within the range, not just those that cover it
* @returns {ve.AnnotationSet} All annotation objects range is covered by
*/
ve.dm.Document.prototype.getAnnotationsFromRange = function ( range, all ) {
var i,
left,
right;
range.normalize();
// Look at left side of range for annotations
left = this.getAnnotationsFromOffset( range.start );
// Shortcut for single character and zero-length ranges
if ( range.getLength() === 0 || range.getLength() === 1 ) {
return left;
}
// Iterator over the range, looking for annotations, starting at the 2nd character
for ( i = range.start + 1; i < range.end; i++ ) {
// Skip non character data
if ( ve.dm.Document.isElementData( this.data, i ) ) {
continue;
}
// Current character annotations
right = this.getAnnotationsFromOffset( i );
if ( all && !right.isEmpty() ) {
left.addSet( right );
} else if ( !all ) {
// A non annotated character indicates there's no full coverage
if ( right.isEmpty() ) {
return new ve.AnnotationSet();
}
// Exclude annotations that are in left but not right
left.removeNotInSet( right );
// If we've reduced left down to nothing, just stop looking
if ( left.isEmpty() ) {
break;
}
}
}
return left;
};
/**
* Returns ve.Range free of outer whitespace.
*
* @method
* @param {ve.Range} [range] Range of data to get, all data will be given by default
* @returns {Object} A new range if modified, otherwise returns passed range.
*/
ve.dm.Document.prototype.trimOuterSpaceFromRange = function ( range ) {
range.normalize();
var start = range.start,
end = range.end;
while ( this.data[start][0] === ' ' ) {
start++;
}
while ( this.data[end - 1][0] === ' ' ) {
end--;
}
return range.to < range.end ? new ve.Range( end, start ) : new ve.Range( start, end );
};
/**
* Rebuild one or more nodes following a change in linear model data.
*
* The data provided to this method may contain either one node or multiple sibling nodes, but it
* must be balanced and valid. Data provided to this method also may not contain any content at the
* top level. The tree is updated during this operation.
*
* Process:
* 1. Nodes between {index} and {index} + {numNodes} in {parent} will be removed
* 2. Data will be retrieved from this.data using {offset} and {newLength}
* 3. A document fragment will be generated from the retrieved data
* 4. The document fragment's nodes will be inserted into {parent} at {index}
*
* Use cases:
* 1. Rebuild old nodes and offset data after a change to the linear model.
* 2. Insert new nodes and offset data after a insertion in the linear model.
*
* @param {ve.dm.Node} parent Parent of the node(s) being rebuilt
* @param {number} index Index within parent to rebuild or insert nodes
* - If {numNodes} == 0: Index to insert nodes at
* - If {numNodes} >= 1: Index of first node to rebuild
* @param {number} numNodes Total number of nodes to rebuild
* - If {numNodes} == 0: Nothing will be rebuilt, but the node(s) built from data will be
* inserted before {index}. To insert nodes at the end, use number of children in 'parent'
* - If {numNodes} == 1: Only the node at {index} will be rebuilt
* - If {numNodes} > 1: The node at {index} and the next {numNodes-1} nodes will be rebuilt
* @param {number} offset Linear model offset to rebuild from
* @param {number} newLength Length of data in linear model to rebuild or insert nodes for
* @returns {ve.dm.Node[]} Array containing the rebuilt/inserted nodes
*/
ve.dm.Document.prototype.rebuildNodes = function ( parent, index, numNodes, offset, newLength ) {
var // Get a slice of the document where it's been changed
data = this.data.slice( offset, offset + newLength ),
// Build document fragment from data
fragment = new ve.dm.Document( data, this ),
// Get generated child nodes from the document fragment
nodes = fragment.getDocumentNode().getChildren();
// Replace nodes in the model tree
ve.batchSplice( parent, index, numNodes, nodes );
// Return inserted nodes
return nodes;
};
/**
* Gets an offset a given distance from another using a callback to check if offsets are valid.
*
* - If {offset} is not already valid, one step will be used to move it to an valid one.
* - If {offset} is already valid and cannot be moved in the direction of {distance} and still be
* valid, it will be left where it is
* - If {distance} is zero the result will either be {offset} if it's already valid or the
* nearest valid offset to the right if possible and to the left otherwise.
* - If {offset} is after the last valid offset and {distance} is >= 1, or if {offset} if
* before the first valid offset and {distance} <= 1 than the result will be the nearest
* valid offset in the opposite direction.
* - If the document does not contain a single valid offset the result will be -1
*
* @method
* @param {number} offset Offset to start from
* @param {number} distance Number of valid offsets to move
* @param {Function} callback Function to call to check if an offset is valid which will be
* given two intital arguments of data and offset
* @param {Mixed...} [args] Additional arguments to pass to the callback
* @returns {number} Relative valid offset or -1 if there are no valid offsets in document
*/
ve.dm.Document.prototype.getRelativeOffset = function ( offset, distance, callback ) {
var i, direction,
args = Array.prototype.slice.call( arguments, 3 ),
start = offset,
steps = 0,
turnedAround = false;
// If offset is already a structural offset and distance is zero than no further work is needed,
// otherwise distance should be 1 so that we can get out of the invalid starting offset
if ( distance === 0 ) {
if ( callback.apply( window, [this.data, offset].concat( args ) ) ) {
return offset;
} else {
distance = 1;
}
}
// Initial values
direction = (
offset <= 0 ? 1 : (
offset >= this.data.length ? -1 : (
distance > 0 ? 1 : -1
)
)
);
distance = Math.abs( distance );
i = start + direction;
offset = -1;
// Iteration
while ( i >= 0 && i <= this.data.length ) {
if ( callback.apply( window, [this.data, i].concat( args ) ) ) {
steps++;
offset = i;
if ( distance === steps ) {
return offset;
}
} else if (
// Don't keep turning around over and over
!turnedAround &&
// Only turn around if not a single step could be taken
steps === 0 &&
// Only turn around if we're about to reach the edge
( ( direction < 0 && i === 0 ) || ( direction > 0 && i === this.data.length ) )
) {
// Before we turn around, let's see if we are at a valid position
if ( callback.apply( window, [this.data, start].concat( args ) ) ) {
// Stay where we are
return start;
}
// Start over going in the opposite direction
direction *= -1;
i = start;
distance = 1;
turnedAround = true;
}
i += direction;
}
return offset;
};
/**
* Gets a content offset a given distance forwards or backwards from another.
*
* This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isContentOffset} as
* the offset validation callback.
*
* @method
* @param {number} offset Offset to start from
* @param {number} distance Number of content offsets to move
* @returns {number} Relative content offset or -1 if there are no valid offsets in document
*/
ve.dm.Document.prototype.getRelativeContentOffset = function ( offset, distance ) {
return this.getRelativeOffset( offset, distance, ve.dm.Document.isContentOffset );
};
/**
* Gets the nearest content offset to a given offset.
*
* If the offset is already a valid offset, it will be returned unchanged. This method differs from
* calling {getRelativeContentOffset} with a zero length differece because the direction can be
* controlled without nessecarily moving the offset if it's already valid. Also, if the direction
* is 0 or undefined than nearest offsets will be found to the left and right and the one with the
* shortest distance will be used.
*
* This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isContentOffset} as
* the offset validation callback.
*
* @method
* @param {number} offset Offset to start from
* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
* @returns {number} Nearest content offset or -1 if there are no valid offsets in document
*/
ve.dm.Document.prototype.getNearestContentOffset = function ( offset, direction ) {
if ( ve.dm.Document.isContentOffset( this.data, offset ) ) {
return offset;
}
if ( direction === undefined ) {
var left = this.getRelativeOffset( offset, -1, ve.dm.Document.isContentOffset ),
right = this.getRelativeOffset( offset, 1, ve.dm.Document.isContentOffset );
return offset - left < right - offset ? left : right;
} else {
return this.getRelativeOffset(
offset, direction > 0 ? 1 : -1, ve.dm.Document.isContentOffset
);
}
};
/**
* Gets a structural offset a given distance forwards or backwards from another.
*
* This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isStructuralOffset} as
* the offset validation callback.
*
* @method
* @param {number} offset Offset to start from
* @param {number} distance Number of structural offsets to move
* @param {boolean} [unrestricted] Only return true if any kind of element can be inserted at offset
* @returns {number} Relative structural offset
*/
ve.dm.Document.prototype.getRelativeStructuralOffset = function ( offset, distance, unrestricted ) {
// Optimization: start and end are always unrestricted structural offsets
if ( distance === 0 && ( offset === 0 || offset === this.data.length ) ) {
return offset;
}
return this.getRelativeOffset(
offset, distance, ve.dm.Document.isStructuralOffset, unrestricted
);
};
/**
* Gets the nearest structural offset to a given offset.
*
* If the offset is already a valid offset, it will be returned unchanged. This method differs from
* calling {getRelativeStructuralOffset} with a zero length differece because the direction can be
* controlled without nessecarily moving the offset if it's already valid. Also, if the direction
* is 0 or undefined than nearest offsets will be found to the left and right and the one with the
* shortest distance will be used.
*
* This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isStructuralOffset} as
* the offset validation callback.
*
* @method
* @param {number} offset Offset to start from
* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
* @param {boolean} [unrestricted] Only return true if any kind of element can be inserted at offset
* @returns {number} Nearest structural offset
*/
ve.dm.Document.prototype.getNearestStructuralOffset = function ( offset, direction, unrestricted ) {
if ( ve.dm.Document.isStructuralOffset( this.data, offset, unrestricted ) ) {
return offset;
}
if ( !direction ) {
var left = this.getRelativeOffset(
offset, -1, ve.dm.Document.isStructuralOffset, unrestricted
),
right = this.getRelativeOffset(
offset, 1, ve.dm.Document.isStructuralOffset, unrestricted
);
return offset - left < right - offset ? left : right;
} else {
return this.getRelativeOffset(
offset, direction > 0 ? 1 : -1, ve.dm.Document.isStructuralOffset, unrestricted
);
}
};
/**
* Gets the nearest word boundary.
*
* The offset will first be moved to the nearest content offset if it's not at one already. If a
* direction was given, the boundary will be found in that direction, otherwise both directions will
* be calculated and the one with the lowest distance from offset will be returned. Elements are
* always word boundaries. For more information about what is considered to be a word character,
* see {ve.dm.SurfaceFragment.wordPattern}.
*
* @method
* @param {number} offset Offset to start from
* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
* @returns {number} Nearest word boundary
*/
ve.dm.Document.prototype.getNearestWordBoundary = function ( offset, direction ) {
var left, right, i, inc,
pattern = ve.dm.SurfaceFragment.wordBoundaryPattern,
data = this.data;
offset = this.getNearestContentOffset( offset );
if ( !direction ) {
left = this.getNearestWordBoundary( offset, -1 );
right = this.getNearestWordBoundary( offset, +1 );
return offset - left < right - offset ? left : right;
} else {
inc = direction > 0 ? 1 : -1;
i = offset + ( inc > 0 ? 0 : -1 );
do {
if ( data[i].type === undefined ) {
// Plain text extraction
if ( pattern.test( typeof data[i] === 'string' ? data[i] : data[i][0] ) ) {
break;
}
} else {
break;
}
} while ( data[i += inc] );
return i + ( inc > 0 ? 0 : 1 );
}
};
// TODO this function needs more work but it seems to work, mostly
/**
* Fix up data so it can safely be inserted into the linear model at offset.
* @param {Array} data Snippet of linear model data to insert
* @param {number} offset Offset in the linear model where the caller wants to insert data
* @returns {Array} A (possibly modified) copy of data
*/
ve.dm.Document.prototype.fixupInsertion = function ( data, offset ) {
var
// Array where we build the return value
newData = [],
// *** Stacks ***
// Array of element openings (object). Openings in data are pushed onto this stack
// when they are encountered and popped off when they are closed
openingStack = [],
// Array of node objects. Closings in data that close nodes that were
// not opened in data (i.e. were already in the document) are pushed onto this stack
// and popped off when balanced out by an opening in data
closingStack = [],
// Array of objects describing wrappers that need to be fixed up when a given
// element is closed.
// 'expectedType': closing type that triggers this fixup. Includes initial '/'
// 'openings': array of opening elements that should be closed (in reverse order)
// 'reopenElements': array of opening elements to insert (in reverse order)
fixupStack = [],
// *** State persisting across iterations of the outer loop ***
// The node (from the document) we're currently in. When in a node that was opened
// in data, this is set to its first ancestor that is already in the document
parentNode,
// The type of the node we're currently in, even if that node was opened within data
parentType,
// Whether we are currently in a text node
inTextNode,
// *** Temporary variables that do not persist across iterations ***
// The type of the node we're currently inserting. When the to-be-inserted node
// is wrapped, this is set to the type of the outer wrapper.
childType,
// Stores the return value of getParentNodeTypes( childType )
allowedParents,
// Stores the return value of getChildNodeTypes( parentType )
allowedChildren,
// Whether parentType matches allowedParents
parentsOK,
// Whether childType matches allowedChildren
childrenOK,
// Array of opening elements to insert (for wrapping the to-be-inserted element)
openings,
// Array of closing elements to insert (for splitting nodes)
closings,
// Array of opening elements matching the elements in closings (in the same order)
reopenElements,
// *** Other variables ***
// Used to store values popped from various stacks
popped,
// Loop variables
i, j;
/**
* Append a linear model element to newData and update the state.
*
* This function updates parentNode, parentType, openingStack and closingStack.
*
* @param {Object|Array|string} element Linear model element
* @param {number} index Index in data that this element came from (for error reporting only)
*/
function writeElement( element, index ) {
var expectedType;
if ( element.type !== undefined ) {
// Content, do nothing
if ( element.type.charAt( 0 ) !== '/' ) {
// Opening
// Check if this opening balances an earlier closing of a node that was already in
// the document. This is only the case if openingStack is empty (otherwise we still
// have unclosed nodes from within data) and if this opening matches the top of
// closingStack
if ( openingStack.length === 0 && closingStack.length > 0 &&
closingStack[closingStack.length - 1].getType() === element.type
) {
// The top of closingStack is now balanced out, so remove it
// Also restore parentNode from closingStack. While this is technically not
// entirely accurate (the current node is a new node that's a sibling of this
// node), it's good enough for the purposes of this algorithm
parentNode = closingStack.pop();
} else {
// This opens something new, put it on openingStack
openingStack.push( element );
}
parentType = element.type;
} else {
// Closing
// Make sure that this closing matches the currently opened node
if ( openingStack.length > 0 ) {
// The opening was on openingStack, so we're closing a node that was opened
// within data. Don't track that on closingStack
expectedType = openingStack.pop().type;
} else {
// openingStack is empty, so we're closing a node that was already in the
// document. This means we have to reopen it later, so track this on
// closingStack
expectedType = parentNode.getType();
closingStack.push( parentNode );
parentNode = parentNode.getParent();
if ( !parentNode ) {
throw new Error( 'Inserted data is trying to close the root node ' +
'(at index ' + index + ')' );
}
parentType = expectedType;
// Validate
// FIXME this breaks certain input, should fix it up, not scream and die
// For now we fall back to inserting balanced data, but then we miss out on
// a lot of the nice content adoption abilities of just fixing up the data in
// the context of the insertion point - an example of how this will fail is if
// you try to insert "b
c" into "
a[cursor]d
"
if (
element.type !== '/' + expectedType &&
(
// Only throw an error if the content can't be adopted from one content
// branch to another
!ve.dm.nodeFactory.canNodeContainContent( element.type.substr( 1 ) ) ||
!ve.dm.nodeFactory.canNodeContainContent( expectedType )
)
) {
throw new Error( 'Cannot adopt content from ' + element.type +
' nodes into ' + expectedType + ' nodes (at index ' + index + ')' );
}
}
}
}
newData.push( element );
}
parentNode = this.getNodeFromOffset( offset );
parentType = parentNode.getType();
inTextNode = false;
for ( i = 0; i < data.length; i++ ) {
if ( inTextNode && data[i].type !== undefined ) {
// We're leaving a text node, process fixupStack if needed
// TODO duplicated code
if (
fixupStack.length > 0 &&
fixupStack[fixupStack.length - 1].expectedType === '/text'
) {
popped = fixupStack.pop();
// Go through these in reverse!
for ( j = popped.openings.length - 1; j >= 0; j-- ) {
writeElement( { 'type': '/' + popped.openings[j].type }, i );
}
for ( j = popped.reopenElements.length - 1; j >= 0; j-- ) {
writeElement( popped.reopenElements[j], i );
}
}
parentType = openingStack.length > 0 ?
openingStack[openingStack.length - 1].type : parentNode.getType();
}
if ( data[i].type === undefined || data[i].type.charAt( 0 ) !== '/' ) {
childType = data[i].type || 'text';
openings = [];
closings = [];
reopenElements = [];
// Opening or content
// Make sure that opening this element here does not violate the parent/children/content
// rules. If it does, insert stuff to fix it
// If this node is content, check that the containing node can contain content. If not,
// wrap in a paragraph
if ( ve.dm.nodeFactory.isNodeContent( childType ) &&
!ve.dm.nodeFactory.canNodeContainContent( parentType )
) {
childType = 'paragraph';
openings.unshift( ve.dm.nodeFactory.getDataElement( childType ) );
}
// Check that this node is allowed to have the containing node as its parent. If not,
// wrap it until it's fixed
do {
allowedParents = ve.dm.nodeFactory.getParentNodeTypes( childType );
parentsOK = allowedParents === null ||
ve.indexOf( parentType, allowedParents ) !== -1;
if ( !parentsOK ) {
// We can't have this as the parent
if ( allowedParents.length === 0 ) {
throw new Error( 'Cannot insert ' + childType + ' because it ' +
' cannot have a parent (at index ' + i + ')' );
}
// Open an allowed node around this node
childType = allowedParents[0];
openings.unshift( ve.dm.nodeFactory.getDataElement( childType ) );
}
} while ( !parentsOK );
// Check that the containing node can have this node as its child. If not, close nodes
// until it's fixed
do {
allowedChildren = ve.dm.nodeFactory.getChildNodeTypes( parentType );
childrenOK = allowedChildren === null ||
ve.indexOf( childType, allowedChildren ) !== -1;
// Also check if we're trying to insert structure into a node that has to contain
// content
childrenOK = childrenOK && !(
!ve.dm.nodeFactory.isNodeContent( childType ) &&
ve.dm.nodeFactory.canNodeContainContent( parentType )
);
if ( !childrenOK ) {
// We can't insert this into this parent
// Close the parent and try one level up
closings.push( { 'type': '/' + parentType } );
if ( openingStack.length > 0 ) {
popped = openingStack.pop();
parentType = popped.type;
reopenElements.push( ve.copyObject( popped ) );
// The opening was on openingStack, so we're closing a node that was opened
// within data. Don't track that on closingStack
} else {
// openingStack is empty, so we're closing a node that was already in the
// document. This means we have to reopen it later, so track this on
// closingStack
closingStack.push( parentNode );
reopenElements.push( parentNode.getClonedElement() );
parentNode = parentNode.getParent();
if ( !parentNode ) {
throw new Error( 'Cannot insert ' + childType + ' even ' +
' after closing all containing nodes ' +
'(at index ' + i + ')' );
}
parentType = parentNode.getType();
}
}
} while ( !childrenOK );
for ( j = 0; j < closings.length; j++ ) {
// writeElement() would update openingStack/closingStack, but we've already done
// that for closings
newData.push( closings[j] );
}
for ( j = 0; j < openings.length; j++ ) {
writeElement( openings[j], i );
}
writeElement( data[i], i );
if ( data[i].type === undefined ) {
// Special treatment for text nodes
inTextNode = true;
if ( openings.length > 0 ) {
// We wrapped the text node, update parentType
parentType = childType;
fixupStack.push( {
'expectedType': '/text',
'openings': openings,
'reopenElements': reopenElements
} );
}
// If we didn't wrap the text node, then the node we're inserting into can have
// content, so we couldn't have closed anything
} else {
fixupStack.push( {
'expectedType': '/' + data[i].type,
'openings': openings,
'reopenElements': reopenElements
} );
parentType = data[i].type;
}
} else {
// Closing
writeElement( data[i], i );
// TODO don't close fixup stuff if the next thing immediately needs to be fixed up as
// well; instead, merge the two wrappers
if (
fixupStack.length > 0 &&
fixupStack[fixupStack.length - 1].expectedType === data[i].type
) {
popped = fixupStack.pop();
// Go through these in reverse!
for ( j = popped.openings.length - 1; j >= 0; j-- ) {
writeElement( { 'type': '/' + popped.openings[j].type }, i );
}
for ( j = popped.reopenElements.length - 1; j >= 0; j-- ) {
writeElement( popped.reopenElements[j], i );
}
}
parentType = openingStack.length > 0 ?
openingStack[openingStack.length - 1].type : parentNode.getType();
}
}
if ( inTextNode ) {
// We're leaving a text node, process fixupStack if needed
// TODO duplicated code
if (
fixupStack.length > 0 &&
fixupStack[fixupStack.length - 1].expectedType === '/text'
) {
popped = fixupStack.pop();
// Go through these in reverse!
for ( j = popped.openings.length - 1; j >= 0; j-- ) {
writeElement( { 'type': '/' + popped.openings[j].type }, i );
}
for ( j = popped.reopenElements.length - 1; j >= 0; j-- ) {
writeElement( popped.reopenElements[j], i );
}
}
parentType = openingStack.length > 0 ?
openingStack[openingStack.length - 1].type : parentNode.getType();
}
// Close unclosed openings
while ( openingStack.length > 0 ) {
popped = openingStack[openingStack.length - 1];
// writeElement() will perform the actual pop() that removes
// popped from openingStack
writeElement( { 'type': '/' + popped.type }, i );
}
// Re-open closed nodes
while ( closingStack.length > 0 ) {
popped = closingStack[closingStack.length - 1];
// writeElement() will perform the actual pop() that removes
// popped from closingStack
writeElement( popped.getClonedElement(), i );
}
return newData;
};
/**
* Get the linear model data for the given range, but fix up unopened closings and unclosed openings
* in the data snippet such that the returned snippet is balanced.
*
* @returns {ve.dm.DocumentSlice} Balanced snippet of linear model data
*/
ve.dm.Document.prototype.getSlice = function ( range ) {
var first, last, firstNode, lastNode,
node = this.getNodeFromOffset( range.start ),
selection = this.selectNodes( range, 'siblings' ),
addOpenings = [],
addClosings = [];
if ( selection.length === 0 ) {
return new ve.dm.DocumentSlice( [] );
}
if ( selection.length === 1 && selection[0].range.equals( range ) ) {
// Nothing to fix up
return new ve.dm.DocumentSlice( this.data.slice( range.start, range.end ) );
}
first = selection[0];
last = selection[selection.length - 1];
firstNode = first.node;
lastNode = last.node;
while ( !firstNode.isWrapped() ) {
firstNode = firstNode.getParent();
}
while ( !lastNode.isWrapped() ) {
lastNode = lastNode.getParent();
}
if ( first.range ) {
while ( true ) {
while ( !node.isWrapped() ) {
node = node.getParent();
}
addOpenings.push( node.getClonedElement() );
if ( node === firstNode ) {
break;
}
node = node.getParent();
}
}
node = this.getNodeFromOffset( range.end );
if ( last !== first && last.range ) {
while ( true ) {
while ( !node.isWrapped() ) {
node = node.getParent();
}
addClosings.push( { 'type': '/' + node.getType() } );
if ( node === lastNode ) {
break;
}
node = node.getParent();
}
}
return new ve.dm.DocumentSlice(
addOpenings.reverse()
.concat( this.data.slice( range.start, range.end ) )
.concat( addClosings ),
new ve.Range( addOpenings.length, addOpenings.length + range.getLength() )
);
};