/** * VisualEditor Position class. * * @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * Pixel position. * * This can also support an optional bottom field, to represent a vertical line, such as a cursor. * * @class * @constructor * @param left {Integer} Horizontal position * @param top {Integer} Vertical top position * @param bottom {Integer} Vertical bottom position of bottom (optional, default: top) * @property left {Integer} Horizontal position * @property top {Integer} Vertical top position * @property bottom {Integer} Vertical bottom position of bottom */ ve.Position = function( left, top, bottom ) { this.left = left || 0; this.top = top || 0; this.bottom = bottom || this.top; }; /* Static Methods */ /** * Creates position object from the page position of an element. * * @static * @method * @param $element {jQuery} Element to get offset from * @returns {ve.Position} Position with element data applied */ ve.Position.newFromElementPagePosition = function( $element ) { var offset = $element.offset(); return new ve.Position( offset.left, offset.top ); }; /** * Creates position object from the layer position of an element. * * @static * @method * @param $element {jQuery} Element to get position from * @returns {ve.Position} Position with element data applied */ ve.Position.newFromElementLayerPosition = function( $element ) { var position = $element.position(); return new ve.Position( position.left, position.top ); }; /** * Creates position object from the screen position data in an Event object. * * @static * @method * @param event {Event} Event to get position data from * @returns {ve.Position} Position with event data applied */ ve.Position.newFromEventScreenPosition = function( event ) { return new ve.Position( event.screenX, event.screenY ); }; /** * Creates position object from the page position data in an Event object. * * @static * @method * @param event {Event} Event to get position data from * @returns {ve.Position} Position with event data applied */ ve.Position.newFromEventPagePosition = function( event ) { return new ve.Position( event.pageX, event.pageY ); }; /** * Creates position object from the layer position data in an Event object. * * @static * @method * @param event {Event} Event to get position data from * @returns {ve.Position} Position with event data applied */ ve.Position.newFromEventLayerPosition = function( event ) { return new ve.Position( event.layerX, event.layerY ); }; /* Methods */ /** * Adds the values of a given position to this one. * * @method * @param position {ve.Position} Position to add values from */ ve.Position.prototype.add = function( position ) { this.top += position.top; this.bottom += position.bottom; this.left += position.left; }; /** * Subtracts the values of a given position to this one. * * @method * @param position {ve.Position} Position to subtract values from */ ve.Position.prototype.subtract = function( position ) { this.top -= position.top; this.bottom -= position.bottom; this.left -= position.left; }; /** * Checks if this position is the same as another one. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If positions have the same left and top values */ ve.Position.prototype.at = function( position ) { return this.left === position.left && this.top === position.top; }; /** * Checks if this position perpendicular with another one, sharing either a top or left value. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If positions share a top or a left value */ ve.Position.prototype.perpendicularWith = function( position ) { return this.left === position.left || this.top === position.top; }; /** * Checks if this position is level with another one, having the same top value. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If positions have the same top value */ ve.Position.prototype.levelWith = function( position ) { return this.top === position.top; }; /** * Checks if this position is plumb with another one, having the same left value. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If positions have the same left value */ ve.Position.prototype.plumbWith = function( position ) { return this.left === position.left; }; /** * Checks if this position is nearby another one. * * Distance is measured radially. * * @method * @param position {ve.Position} Position to compare with * @param radius {Integer} Pixel distance from this position to consider "near-by" * @returns {Boolean} If positions are near-by each other */ ve.Position.prototype.near = function( position, radius ) { return Math.sqrt( Math.pow( this.left - position.left, 2 ), Math.pow( this.top - position.top ) ) <= radius; }; /** * Checks if this position is above another one. * * This method utilizes the bottom property. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If this position is above the other */ ve.Position.prototype.above = function( position ) { return this.bottom < position.top; }; /** * Checks if this position is below another one. * * This method utilizes the bottom property. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If this position is below the other */ ve.Position.prototype.below = function( position ) { return this.top > position.bottom; }; /** * Checks if this position is to the left of another one. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If this position is the left the other */ ve.Position.prototype.leftOf = function( left ) { return this.left < left; }; /** * Checks if this position is to the right of another one. * * @method * @param position {ve.Position} Position to compare with * @returns {Boolean} If this position is the right the other */ ve.Position.prototype.rightOf = function( left ) { return this.left > left; };