/*! * VisualEditor ContentEditable MWTableNode class. * * @copyright See AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * ContentEditable MW table node. * * @class * @extends ve.ce.TableNode * @mixes ve.ce.ClassAttributeNode * * @constructor * @param {ve.dm.MWTableNode} model Model to observe * @param {Object} [config] Configuration options */ ve.ce.MWTableNode = function VeCeMWTableNode() { // Parent constructor ve.ce.MWTableNode.super.apply( this, arguments ); // Mixin constructors ve.ce.ClassAttributeNode.call( this ); // Properties this.updateSortableHeadersHandler = ve.debounce( this.updateSortableHeaders ); this.$sortableHeaders = $( [] ); // Events this.connect( this, { setup: 'updateSortableHeadersHandler' } ); this.model.connect( this, { // Update when the table is made sortable or not sortable attributeChange: 'updateSortableHeadersHandler', // Update when a cell style changes between content cell and header cell cellAttributeChange: 'updateSortableHeadersHandler' } ); this.model.getMatrix().connect( this, { // Update when cells are added, removed, merged, split structureChange: 'updateSortableHeadersHandler' } ); // DOM changes this.$element.addClass( 've-ce-mwTableNode' ); }; /* Inheritance */ OO.inheritClass( ve.ce.MWTableNode, ve.ce.TableNode ); OO.mixinClass( ve.ce.MWTableNode, ve.ce.ClassAttributeNode ); /* Static Properties */ ve.ce.MWTableNode.static.name = 'mwTable'; /* Methods */ /** * @inheritdoc */ ve.ce.MWTableNode.prototype.destroy = function () { this.model.getMatrix().disconnect( this ); // Parent method ve.ce.MWTableNode.super.prototype.destroy.apply( this, arguments ); }; /** * Update sortable headers (if the table is sortable). * * @private */ ve.ce.MWTableNode.prototype.updateSortableHeaders = function () { var view = this, cellModels, cellViews; if ( !this.model ) { // Fired after teardown due to debounce return; } if ( this.model.getAttribute( 'collapsible' ) ) { mw.loader.load( 'jquery.makeCollapsible.styles' ); } this.$element.toggleClass( 'jquery-tablesorter', this.model.getAttribute( 'sortable' ) ); this.$sortableHeaders.removeClass( 'headerSort' ); if ( this.model.getAttribute( 'sortable' ) ) { // We only really want the styles. But it's harmless to load the entire module, and if the user // ends up saving this change, it will be loaded anyway to render the real sortable table. mw.loader.load( 'jquery.tablesorter' ); cellModels = this.getTablesorterHeaderCells(); cellViews = cellModels.map( function ( cellModel ) { return view.getNodeFromOffset( cellModel.getOffset() - view.model.getOffset() ); } ); this.$sortableHeaders = $( cellViews.map( function ( cell ) { return cell.$element[ 0 ]; } ) ).not( '.unsortable' ); } else { this.$sortableHeaders = $( [] ); } this.$sortableHeaders.addClass( 'headerSort' ); // .headerSort class adds some padding, causing the overlays to become misaligned this.updateOverlay(); }; /** * Find the last of header rows with maximum number of cells (minimum number of colspans) and return * all of its cells. These are the cells that serve as sortable headers in jQuery Tablesorter. * This algorithm is exactly the same, see the buildHeaders() function in jquery.tablesorter.js. * * @private * @return {ve.dm.TableCellNode[]} */ ve.ce.MWTableNode.prototype.getTablesorterHeaderCells = function () { var matrix = this.model.getMatrix(), longestRow = [], longestRowLength = 0, i, l, matrixCells, isAllHeaders, rowLength, cellModels; for ( i = 0, l = matrix.getRowCount(); i < l; i++ ) { matrixCells = matrix.getRow( i ); cellModels = OO.unique( matrixCells.map( function ( matrixCell ) { return matrixCell && matrixCell.getOwner().node; } ) ); isAllHeaders = cellModels.every( function ( cellModel ) { return cellModel && cellModel.getAttribute( 'style' ) === 'header'; } ); if ( !isAllHeaders ) { // This is the end of table head (thead), stop looking further break; } rowLength = cellModels.length; if ( rowLength >= longestRowLength ) { longestRowLength = rowLength; longestRow = cellModels; } } return longestRow; }; /* Registration */ ve.ce.nodeFactory.register( ve.ce.MWTableNode );