/*! * VisualEditor Factory class. * * @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * Generic object factory. * * @abstract * @extends ve.Registry * @constructor */ ve.Factory = function VeFactory() { // Parent constructor ve.Registry.call( this ); // Properties this.registry = []; }; /* Inheritance */ ve.inheritClass( ve.Factory, ve.Registry ); /* Methods */ /** * Register a constructor with the factory. * * @method * @param {String|String[]} name Symbolic name or list of symbolic names * @param {Function} constructor Constructor to use when creating object * @throws {Error} Constructor must be a function */ ve.Factory.prototype.register = function ( name, constructor ) { if ( typeof constructor !== 'function' ) { throw new Error( 'constructor must be a function, cannot be a ' + typeof constructor ); } ve.Registry.prototype.register.call( this, name, constructor ); }; /** * Create an object based on a name. * * Name is used to look up the constructor to use, while all additional arguments are passed to the * constructor directly, so leaving one out will pass an undefined to the constructor. * * @method * @param {string} name Object name. * @param {Mixed...} [args] Arguments to pass to the constructor. * @returns {Object} The new object. * @throws {Error} Unknown object name */ ve.Factory.prototype.create = function ( name ) { var args, obj, constructor = this.registry[name]; if ( constructor === undefined ) { throw new Error( 'No class registered by that name: ' + name ); } // Convert arguments to array and shift the first argument (name) off args = Array.prototype.slice.call( arguments, 1 ); // We can't use the "new" operator with .apply directly because apply needs a // context. So instead just do what "new" does: create an object that inherits from // the constructor's prototype (which also makes it an "instanceof" the constructor), // then invoke the constructor with the object as context, and return it (ignoring // the constructor's return value). obj = ve.createObject( constructor.prototype ); constructor.apply( obj, args ); return obj; };