/*! * VisualEditor UserInterface SelectWidget class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * Create an ve.ui.SelectWidget object. * * @class * @abstract * @extends ve.ui.Widget * @mixin ve.ui.GroupElement * * @constructor * @param {Object} [config] Config options */ ve.ui.SelectWidget = function VeUiSelectWidget( config ) { // Config intialization config = config || {}; // Parent constructor ve.ui.Widget.call( this, config ); // Mixin constructors ve.ui.GroupElement.call( this, this.$, config ); // Properties this.pressed = false; this.selecting = null; this.hashes = {}; // Events this.$.on( { 'mousedown': ve.bind( this.onMouseDown, this ), 'mouseup': ve.bind( this.onMouseUp, this ), 'mousemove': ve.bind( this.onMouseMove, this ), 'mouseover': ve.bind( this.onMouseOver, this ) } ); // Initialization this.$.addClass( 've-ui-selectWidget' ); }; /* Inheritance */ ve.inheritClass( ve.ui.SelectWidget, ve.ui.Widget ); ve.mixinClass( ve.ui.SelectWidget, ve.ui.GroupElement ); /* Events */ /** * @event select * @param {ve.ui.OptionWidget|null} item Selected item or null if no item is selected */ /* Static Properties */ ve.ui.SelectWidget.static.tagName = 'ul'; /* Methods */ /** * Handle mouse down events. * * @method * @private * @param {jQuery.Event} e Mouse down event */ ve.ui.SelectWidget.prototype.onMouseDown = function ( e ) { var item; if ( !this.disabled && e.which === 1 ) { this.pressed = true; item = this.getTargetItem( e ); if ( item && item.isSelectable() ) { this.selectItem( item, true ); this.selecting = item; $( this.$$.context ).one( 'mouseup', ve.bind( this.onMouseUp, this ) ); } } return false; }; /** * Handle mouse up events. * * @method * @private * @param {jQuery.Event} e Mouse down event */ ve.ui.SelectWidget.prototype.onMouseUp = function ( e ) { this.pressed = false; if ( !this.disabled && e.which === 1 && this.selecting ) { this.selectItem( this.selecting ); this.selecting = null; } return false; }; /** * Handle mouse up events. * * @method * @private * @param {jQuery.Event} e Mouse down event */ ve.ui.SelectWidget.prototype.onMouseMove = function ( e ) { var item; if ( !this.disabled && this.pressed ) { item = this.getTargetItem( e ); if ( item && item !== this.selecting && item.isSelectable() ) { this.selectItem( item, true ); this.selecting = item; } } return false; }; /** * Handle mouse over events. * * @method * @private * @param {jQuery.Event} e Mouse over event */ ve.ui.SelectWidget.prototype.onMouseOver = function ( e ) { var item; if ( !this.disabled ) { item = this.getTargetItem( e ); if ( item && item.isHighlightable() ) { this.highlightItem( item ); } } return false; }; /** * Get the closest item to a jQuery.Event. * * @method * @private * @param {jQuery.Event} e * @returns {ve.ui.OptionWidget|null} Outline item widget, `null` if none was found */ ve.ui.SelectWidget.prototype.getTargetItem = function ( e ) { var $item = $( e.target ).closest( '.ve-ui-optionWidget' ); if ( $item.length ) { return $item.data( 've-ui-optionWidget' ); } return null; }; /** * Get selected item. * * @method * @returns {ve.ui.OptionWidget|null} Selected item, `null` if no item is selected */ ve.ui.SelectWidget.prototype.getSelectedItem = function () { var i, len; for ( i = 0, len = this.items.length; i < len; i++ ) { if ( this.items[i].isSelected() ) { return this.items[i]; } } return null; }; /** * Get highlighted item. * * @method * @returns {ve.ui.OptionWidget|null} Highlighted item, `null` if no item is highlighted */ ve.ui.SelectWidget.prototype.getHighlightedItem = function () { var i, len; for ( i = 0, len = this.items.length; i < len; i++ ) { if ( this.items[i].isHighlighted() ) { return this.items[i]; } } return null; }; /** * Get an existing item with equivilant data. * * @method * @param {Object} data Item data to search for * @returns {ve.ui.OptionWidget|null} Item with equivilent value, `null` if none exists */ ve.ui.SelectWidget.prototype.getItemFromData = function ( data ) { var hash = ve.getHash( data ); if ( hash in this.hashes ) { return this.hashes[hash]; } return null; }; /** * Highlight an item. * * Highlighting is mutually exclusive. * * @method * @param {ve.ui.OptionWidget} [item] Item to highlight, omit to deselect all * @param {boolean} [silent=false] Update UI only, do not emit `highlight` event * @chainable */ ve.ui.SelectWidget.prototype.highlightItem = function ( item, silent ) { var i, len; item = this.getItemFromData( item && item.getData() ); if ( item ) { item.setHighlighted( true ); } for ( i = 0, len = this.items.length; i < len; i++ ) { if ( this.items[i] !== item ) { this.items[i].setHighlighted( false ); } } if ( !silent ) { this.emit( 'highlight', item ); } return this; }; /** * Select an item. * * @method * @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all * @param {boolean} [silent=false] Update UI only, do not emit `select` event * @chainable */ ve.ui.SelectWidget.prototype.selectItem = function ( item, silent ) { var i, len; item = this.getItemFromData( item && item.getData() ); if ( item ) { item.setSelected( true ); } for ( i = 0, len = this.items.length; i < len; i++ ) { if ( this.items[i] !== item ) { this.items[i].setSelected( false ); } } if ( !silent ) { this.emit( 'select', item ); } return this; }; /** * Get an item relative to another one. * * @method * @param {ve.ui.OptionWidget} item Item to start at * @param {number} direction Direction to move in * @returns {ve.ui.OptionWidget|null} Item at position, `null` if there are no items in the menu */ ve.ui.SelectWidget.prototype.getRelativeSelectableItem = function ( item, direction ) { var index = this.items.indexOf( item ), i = direction > 0 ? // Default to 0 instead of -1, if nothing is selected let's start at the beginning Math.max( 0, index + direction ) : // Default to n-1 instead of -1, if nothing is selected let's start at the end Math.min( index + direction, this.items.length - 1 ), len = this.items.length, inc = direction > 0 ? 1 : -1, stopAt = i; // Iterate to the next item in the sequence while ( i <= len ) { item = this.items[i]; if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) { return item; } // Wrap around i = ( i + inc + len ) % len; if ( i === stopAt ) { // We've looped around, I guess we're all alone return item; } } return null; }; /** * Selects the next item in the menu. * * @method * @param {number} index Item index * @returns {ve.ui.OptionWidget|null} Item, `null` if there's not an item at the `index` */ ve.ui.SelectWidget.prototype.getClosestSelectableItem = function ( index ) { var item, i = 0, len = this.items.length, at = 0; while ( i < len ) { item = this.items[i]; if ( item instanceof ve.ui.OptionWidget && item.isSelectable() ) { if ( at === index ) { return item; } at++; } i++; } return null; }; /** * Add items. * * Adding an existing item (by value) will move it. * * @method * @param {ve.ui.OptionWidget[]} items Items to add * @chainable */ ve.ui.SelectWidget.prototype.addItems = function ( items ) { var i, len, item, hash; for ( i = 0, len = items.length; i < len; i++ ) { item = items[i]; hash = ve.getHash( item.getData() ); if ( hash in this.hashes ) { // Use existing item with the same value items[i] = this.hashes[hash]; } else { // Add new item this.hashes[hash] = item; } } ve.ui.GroupElement.prototype.addItems.call( this, items ); return this; }; /** * Remove items. * * Items will be detached, not removed, so they can be used later. * * @method * @param {ve.ui.OptionWidget[]} items Items to remove * @chainable */ ve.ui.SelectWidget.prototype.removeItems = function ( items ) { var i, len, item, hash; for ( i = 0, len = items.length; i < len; i++ ) { item = items[i]; hash = ve.getHash( item.getData() ); if ( hash in this.hashes ) { // Remove existing item delete this.hashes[hash]; } } ve.ui.GroupElement.prototype.removeItems.call( this, items ); return this; }; /** * Clear all items. * * Items will be detached, not removed, so they can be used later. * * @method * @chainable */ ve.ui.SelectWidget.prototype.clearItems = function () { // Clear all items this.hashes = {}; ve.ui.GroupElement.prototype.clearItems.call( this ); return this; };