/*! * VisualEditor UserInterface ToolFactory class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * UserInterface tool factory. * * @class * @extends ve.NamedClassFactory * @constructor */ ve.ui.ToolFactory = function VeUiToolFactory() { // Parent constructor ve.NamedClassFactory.call( this ); }; /* Inheritance */ ve.inheritClass( ve.ui.ToolFactory, ve.NamedClassFactory ); /* Methods */ ve.ui.ToolFactory.prototype.getTools = function ( include, exclude, promote, demote ) { var i, len, included, promoted, demoted, auto = [], used = {}; // Collect included and not excluded tools included = ve.simpleArrayDifference( this.extract( include ), this.extract( exclude ) ); // Promotion promoted = this.extract( promote, used ); demoted = this.extract( demote, used ); // Auto for ( i = 0, len = included.length; i < len; i++ ) { if ( !used[included[i]] ) { auto.push( included[i] ); } } return promoted.concat( auto ).concat( demoted ); }; /** * Get a flat list of names from a list of names or groups. * * Tools can be specified in the following ways: * - A specific tool: `{ 'name': 'tool-name' }` or `'tool-name'` * - All tools in a group: `{ 'group': 'group-name' }` * - All tools: `'*'` * * @private * @param {Array|string} collection List of tools * @param {Object} [used] Object with names that should be skipped as properties; extracted * names will be added as properties * @return {string[]} List of extracted names */ ve.ui.ToolFactory.prototype.extract = function ( collection, used ) { var i, len, item, name, tool, names = []; if ( collection === '*' ) { for ( name in this.registry ) { tool = this.registry[name]; if ( // Only add tools by group name when auto-add is enabled tool.static.autoAdd && // Exclude already used tools ( !used || !used[name] ) ) { names.push( name ); if ( used ) { used[name] = true; } } } } else if ( ve.isArray( collection ) ) { for ( i = 0, len = collection.length; i < len; i++ ) { item = collection[i]; // Allow plain strings as shorthand for named tools if ( typeof item === 'string' ) { item = { 'name': item }; } if ( ve.isPlainObject( item ) ) { if ( item.group ) { for ( name in this.registry ) { tool = this.registry[name]; if ( // Include tools with matching group tool.static.group === item.group && // Only add tools by group name when auto-add is enabled tool.static.autoAdd && // Exclude already used tools ( !used || !used[name] ) ) { names.push( name ); if ( used ) { used[name] = true; } } } } // Include tools with matching name and exclude already used tools else if ( item.name && ( !used || !used[item.name] ) ) { names.push( item.name ); if ( used ) { used[item.name] = true; } } } } } return names; }; /** * Get a list of tools from a set of annotations. * * The most specific tool will be chosen based on inheritance - mostly. The order of being added * also matters if the candidate classes aren't all in the same inheritance chain, and since object * properties aren't necessarily ordered it's not predictable what the effect of ordering will be. * * TODO: Add tracking of order of registration using an array and prioritize the most recently * registered candidate. * * @method * @param {ve.dm.AnnotationSet} annotations Annotations to be inspected * @returns {string[]} Symbolic names of tools that can be used to inspect annotations */ ve.ui.ToolFactory.prototype.getToolsForAnnotations = function ( annotations ) { if ( annotations.isEmpty() ) { return []; } var i, len, annotation, name, tool, candidateTool, candidateToolName, arr = annotations.get(), matches = []; for ( i = 0, len = arr.length; i < len; i++ ) { annotation = arr[i]; candidateTool = null; for ( name in this.registry ) { tool = this.registry[name]; if ( tool.static.canEditModel( annotation ) ) { if ( !candidateTool || tool.prototype instanceof candidateTool ) { candidateTool = tool; candidateToolName = name; } } } if ( candidateTool ) { matches.push( candidateToolName ); } } return matches; }; /** * Get a tool for a node. * * The most specific tool will be chosen based on inheritance - mostly. The order of being added * also matters if the candidate classes aren't all in the same inheritance chain, and since object * properties aren't necessarily ordered it's not predictable what the effect of ordering will be. * * TODO: Add tracking of order of registration using an array and prioritize the most recently * registered candidate. * * @method * @param {ve.dm.Node} node Node to be edited * @returns {string|undefined} Symbolic name of tool that can be used to edit node */ ve.ui.ToolFactory.prototype.getToolForNode = function ( node ) { var name, tool, candidateTool, candidateToolName; if ( !node.isInspectable() ) { return undefined; } for ( name in this.registry ) { tool = this.registry[name]; if ( tool.static.canEditModel( node ) ) { if ( !candidateTool || tool.prototype instanceof candidateTool ) { candidateTool = tool; candidateToolName = name; } } } return candidateToolName; }; /* Initialization */ ve.ui.toolFactory = new ve.ui.ToolFactory();