/*!
* VisualEditor namespace.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
( function ( oo ) {
var ve, hasOwn;
/**
* Namespace for all VisualEditor classes, static methods and static properties.
* @class
* @singleton
*/
ve = {
// List of instances of ve.ui.Surface
'instances': []
};
/* Utility Functions */
hasOwn = Object.prototype.hasOwnProperty;
/* Static Methods */
/**
* Create an object that inherits from another object.
*
* @method
* @until ES5: Object#create
* @inheritdoc Object#create
*/
ve.createObject = Object.create;
/**
* @method
* @inheritdoc OO#inheritClass
*/
ve.inheritClass = oo.inheritClass;
/**
* @method
* @inheritdoc OO#mixinClass
*/
ve.mixinClass = function ( targetFn, originFn ) {
oo.mixinClass( targetFn, originFn );
// Track mixins
targetFn.mixins = targetFn.mixins || [];
targetFn.mixins.push( originFn );
};
/**
* Check if a constructor or object contains a certain mixin.
*
* @param {Function|Object} a Class or object to check
* @param {Function} mixin Mixin to check for
* @returns {boolean} Class or object uses mixin
*/
ve.isMixedIn = function ( subject, mixin ) {
// Traverse from instances to the constructor
if ( $.type( subject ) !== 'function' ) {
subject = subject.constructor;
}
return !!subject.mixins && subject.mixins.indexOf( mixin ) !== -1;
};
/**
* @method
* @inheritdoc OO#cloneObject
*/
ve.cloneObject = oo.cloneObject;
/**
* @method
* @inheritdoc OO#cloneObject
*/
ve.getObjectValues = oo.getObjectValues;
/**
* @method
* @until ES5: Object#keys
* @inheritdoc Object#keys
*/
ve.getObjectKeys = Object.keys;
/**
* @method
* @inheritdoc OO#compare
*/
ve.compare = oo.compare;
/**
* @method
* @inheritdoc OO#copy
*/
ve.copyArray = oo.copy;
/**
* @method
* @inheritdoc OO#copy
*/
ve.copyObject = oo.copy;
/**
* Copy an array of DOM elements, optionally into a different document.
*
* @param {HTMLElement[]} domElements DOM elements to copy
* @param {HTMLDocument} [doc] Document to create the copies in; if unset, simply clone each element
* @return {HTMLElement[]} Copy of domElements with copies of each element
*/
ve.copyDomElements = function ( domElements, doc ) {
return domElements.map( function ( domElement ) {
return doc ? doc.importNode( domElement, true ) : domElement.cloneNode( true );
} );
};
/**
* Check to see if an object is a plain object (created using "{}" or "new Object").
*
* @method
* @source
* @param {Object} obj The object that will be checked to see if it's a plain object
* @returns {boolean}
*/
ve.isPlainObject = $.isPlainObject;
/**
* Check to see if an object is empty (contains no properties).
*
* @method
* @source
* @param {Object} obj The object that will be checked to see if it's empty
* @returns {boolean}
*/
ve.isEmptyObject = $.isEmptyObject;
/**
* @method
* @until ES5: Array#isArray
* @inheritdoc Array#isArray
*/
ve.isArray = Array.isArray;
/**
* Wrapper for Function#bind.
*
* Create a function that calls the given function in a certain context.
* If a function does not have an explicit context, it is determined at
* execution time based on how it is invoked (e.g. object member, call/apply,
* global scope, etc.).
*
* Performance optimization:
*
* @method
* @source
* @until ES5: Function#bind
* @param {Function} func Function to bind
* @param {Object} context Context for the function
* @param {Mixed...} [args] Variadic list of arguments to prepend to arguments
* to the bound function
* @returns {Function} The bound
*/
ve.bind = $.proxy;
/**
* Wrapper for Array#indexOf.
*
* Values are compared without type coercion.
*
* @method
* @source
* @until ES5: Array#indexOf
* @param {Mixed} value Element to search for
* @param {Array} array Array to search in
* @param {number} [fromIndex=0] Index to being searching from
* @returns {number} Index of value in array, or -1 if not found
*/
ve.indexOf = $.inArray;
/**
* Compute the union (duplicate-free merge) of a set of arrays.
*
* Arrays values must be convertable to object keys (strings)
*
* By building an object (with the values for keys) in parallel with
* the array, a new item's existence in the union can be computed faster
*
* @param {Array...} arrays Arrays to union
* @returns {Array} Union of the arrays
*/
ve.simpleArrayUnion = function () {
var i, ilen, j, jlen, arr, obj = {}, result = [];
for ( i = 0, ilen = arguments.length; i < ilen; i++ ) {
arr = arguments[i];
for ( j = 0, jlen = arr.length; j < jlen; j++ ) {
if ( !obj[arr[j]] ) {
obj[arr[j]] = true;
result.push( arr[j] );
}
}
}
return result;
};
/**
* Compute the intersection of two arrays (items in both arrays).
*
* Arrays values must be convertable to object keys (strings)
*
* @param {Array} a First array
* @param {Array} b Second array
* @returns {Array} Intersection of arrays
*/
ve.simpleArrayIntersection = function ( a, b ) {
return ve.simpleArrayCombine( a, b, true );
};
/**
* Compute the difference of two arrays (items in 'a' but not 'b').
*
* Arrays values must be convertable to object keys (strings)
*
* @param {Array} a First array
* @param {Array} b Second array
* @returns {Array} Intersection of arrays
*/
ve.simpleArrayDifference = function ( a, b ) {
return ve.simpleArrayCombine( a, b, false );
};
/**
* Combine arrays (intersection or difference).
*
* An intersection checks the item exists in 'b' while difference checks it doesn't.
*
* Arrays values must be convertable to object keys (strings)
*
* By building an object (with the values for keys) of 'b' we can
* compute the result faster
*
* @param {Array} a First array
* @param {Array} b Second array
* @param {boolean} includeB Include items in 'b'
* @returns {Array} Combination (intersection or difference) of arrays
*/
ve.simpleArrayCombine = function ( a, b, includeB ) {
var i, ilen, isInB, bObj = {}, result = [];
for ( i = 0, ilen = b.length; i < ilen; i++ ) {
bObj[b[i]] = true;
}
for ( i = 0, ilen = a.length; i < ilen; i++ ) {
isInB = !!bObj[a[i]];
if ( isInB === includeB ) {
result.push( a[i] );
}
}
return result;
};
/**
* Merge properties of one or more objects into another.
* Preserves original object's inheritance (e.g. Array, Object, whatever).
* In case of array or array-like objects only the indexed properties
* are copied over.
* Beware: If called with only one argument, it will consider
* 'target' as 'source' and 'this' as 'target'. Which means
* ve.extendObject( { a: 1 } ); sets ve.a = 1;
*
* @method
* @source
* @param {boolean} [recursive=false]
* @param {Mixed} [target] Object that will receive the new properties
* @param {Mixed...} [sources] Variadic list of objects containing properties
* to be merged into the targe.
* @returns {Mixed} Modified version of first or second argument
*/
ve.extendObject = $.extend;
/**
* Generates a hash of an object based on its name and data.
* Performance optimization: http://jsperf.com/ve-gethash-201208#/toJson_fnReplacerIfAoForElse
*
* To avoid two objects with the same values generating different hashes, we utilize the replacer
* argument of JSON.stringify and sort the object by key as it's being serialized. This may or may
* not be the fastest way to do this; we should investigate this further.
*
* Objects and arrays are hashed recursively. When hashing an object that has a .getHash()
* function, we call that function and use its return value rather than hashing the object
* ourselves. This allows classes to define custom hashing.
*
* @param {Object} val Object to generate hash for
* @returns {string} Hash of object
*/
ve.getHash = function ( val ) {
return JSON.stringify( val, ve.getHash.keySortReplacer );
};
/**
* Helper function for ve.getHash which sorts objects by key.
*
* This is a callback passed into JSON.stringify.
*
* @param {string} key Property name of value being replaced
* @param {Mixed} val Property value to replace
* @returns {Mixed} Replacement value
*/
ve.getHash.keySortReplacer = function ( key, val ) {
var normalized, keys, i, len;
if ( val && typeof val.getHashObject === 'function' ) {
// This object has its own custom hash function, use it
val = val.getHashObject();
}
if ( !ve.isArray( val ) && Object( val ) === val ) {
// Only normalize objects when the key-order is ambiguous
// (e.g. any object not an array).
normalized = {};
keys = ve.getObjectKeys( val ).sort();
i = 0;
len = keys.length;
for ( ; i < len; i += 1 ) {
normalized[keys[i]] = val[keys[i]];
}
return normalized;
// Primitive values and arrays get stable hashes
// by default. Lets those be stringified as-is.
} else {
return val;
}
};
/**
* Splice one array into another.
*
* This is the equivalent of arr.splice( offset, remove, d1, d2, d3, ... ) except that arguments are
* specified as an array rather than separate parameters.
*
* This method has been proven to be faster than using slice and concat to create a new array, but
* performance tests should be conducted on each use of this method to verify this is true for the
* particular use. Also, browsers change fast, never assume anything, always test everything.
*
* @param {Array} arr Array to remove from and insert into. Will be modified
* @param {number} offset Offset in arr to splice at. This may NOT be negative, unlike the
* 'index' parameter in Array#splice
* @param {number} remove Number of elements to remove at the offset. May be zero
* @param {Array} data Array of items to insert at the offset. May not be empty if remove=0
* @returns {Array} Array of items removed
*/
ve.batchSplice = function ( arr, offset, remove, data ) {
// We need to splice insertion in in batches, because of parameter list length limits which vary
// cross-browser - 1024 seems to be a safe batch size on all browsers
var index = 0, batchSize = 1024, toRemove = remove, spliced, removed = [];
if ( data.length === 0 ) {
// Special case: data is empty, so we're just doing a removal
// The code below won't handle that properly, so we do it here
return arr.splice( offset, remove );
}
while ( index < data.length ) {
// Call arr.splice( offset, remove, i0, i1, i2, ..., i1023 );
// Only set remove on the first call, and set it to zero on subsequent calls
spliced = arr.splice.apply(
arr, [index + offset, toRemove].concat( data.slice( index, index + batchSize ) )
);
if ( toRemove > 0 ) {
removed = spliced;
}
index += batchSize;
toRemove = 0;
}
return removed;
};
/**
* Insert one array into another.
*
* This just a shortcut for `ve.batchSplice( dst, offset, 0, src )`.
*
* @see #batchSplice
*/
ve.insertIntoArray = function ( dst, offset, src ) {
ve.batchSplice( dst, offset, 0, src );
};
/**
* Get a deeply nested property of an object using variadic arguments, protecting against
* undefined property errors.
*
* `quux = getProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `quux = obj.foo.bar.baz;`
* except that the former protects against JS errors if one of the intermediate properties
* is undefined. Instead of throwing an error, this function will return undefined in
* that case.
*
* @param {Object} obj
* @param {Mixed...} [keys]
* @returns obj[arguments[1]][arguments[2]].... or undefined
*/
ve.getProp = function ( obj ) {
var i, retval = obj;
for ( i = 1; i < arguments.length; i++ ) {
if ( retval === undefined || retval === null ) {
// Trying to access a property of undefined or null causes an error
return undefined;
}
retval = retval[arguments[i]];
}
return retval;
};
/**
* Set a deeply nested property of an object using variadic arguments, protecting against
* undefined property errors.
*
* `ve.setProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `obj.foo.bar = baz;` except that
* the former protects against JS errors if one of the intermediate properties is
* undefined. Instead of throwing an error, undefined intermediate properties will be
* initialized to an empty object. If an intermediate property is null, or if obj itself
* is undefined or null, this function will silently abort.
*
* @param {Object} obj
* @param {Mixed...} [keys]
* @param {Mixed} [value]
*/
ve.setProp = function ( obj /*, keys ... , value */ ) {
var i, prop = obj;
if ( Object( obj ) !== obj ) {
return;
}
for ( i = 1; i < arguments.length - 2; i++ ) {
if ( prop[arguments[i]] === undefined ) {
prop[arguments[i]] = {};
}
if ( prop[arguments[i]] === null || typeof prop[arguments[i]] !== 'object' ) {
return;
}
prop = prop[arguments[i]];
}
prop[arguments[arguments.length - 2]] = arguments[arguments.length - 1];
};
/**
* Log data to the console.
*
* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
*
* @param {Mixed...} [args] Data to log
*/
ve.log = function () {
// don't do anything, this is just a stub
};
/**
* Log an object to the console.
*
* This implementation does nothing, to add a real implmementation ve.debug needs to be loaded.
*
* @param {Object} obj
*/
ve.dir = function () {
// don't do anything, this is just a stub
};
/**
* Return a function, that, as long as it continues to be invoked, will not
* be triggered. The function will be called after it stops being called for
* N milliseconds. If `immediate` is passed, trigger the function on the
* leading edge, instead of the trailing.
*
* Ported from: http://underscorejs.org/underscore.js
*
* @param {Function} func
* @param {number} wait
* @param {boolean} immediate
* @returns {Function}
*/
ve.debounce = function ( func, wait, immediate ) {
var timeout;
return function () {
var context = this,
args = arguments,
later = function () {
timeout = null;
if ( !immediate ) {
func.apply( context, args );
}
};
if ( immediate && !timeout ) {
func.apply( context, args );
}
clearTimeout( timeout );
timeout = setTimeout( later, wait );
};
};
/**
* Get a localized message.
*
* @param {string} key Message key
* @param {Mixed...} [params] Message parameters
*/
ve.msg = function () {
// Avoid using ve.bind because ve.init.platform doesn't exist yet.
// TODO: Fix dependency issues between ve.js and ve.init.platform
return ve.init.platform.getMessage.apply( ve.init.platform, arguments );
};
/**
* @method
* @inheritdoc unicodeJS.graphemebreak#splitClusters
* @see unicodeJS.graphemebreak#splitClusters
*/
ve.splitClusters = unicodeJS.graphemebreak.splitClusters;
/**
* Determine if the text consists of only unattached combining marks.
*
* @param {string} text Text to test
* @returns {boolean} The text is unattached combining marks
*/
ve.isUnattachedCombiningMark = function ( text ) {
return ( /^[\u0300-\u036F]+$/ ).test( text );
};
/**
* Convert a grapheme cluster offset to a byte offset.
*
* @param {string} text Text in which to calculate offset
* @param {number} clusterOffset Grapheme cluster offset
* @returns {number} Byte offset
*/
ve.getByteOffset = function ( text, clusterOffset ) {
return ve.splitClusters( text ).slice( 0, clusterOffset ).join( '' ).length;
};
/**
* Convert a byte offset to a grapheme cluster offset.
*
* @param {string} text Text in which to calculate offset
* @param {number} byteOffset Byte offset
* @returns {number} Grapheme cluster offset
*/
ve.getClusterOffset = function ( text, byteOffset ) {
return ve.splitClusters( text.substring( 0, byteOffset ) ).length;
};
/**
* Escape non-word characters so they can be safely used as HTML attribute values.
*
* This method is basically a copy of `mw.html.escape`.
*
* @see #escapeHtml_escapeHtmlCharacter
* @param {string} value Attribute value to escape
* @returns {string} Escaped attribute value
*/
ve.escapeHtml = function ( value ) {
return value.replace( /['"<>&]/g, ve.escapeHtml.escapeHtmlCharacter );
};
/**
* Helper function for #escapeHtml to escape a character for use in HTML.
*
* This is a callback intended to be passed to String#replace.
*
* @method escapeHtml_escapeHtmlCharacter
* @private
* @param {string} key Property name of value being replaced
* @returns {string} Escaped charcater
*/
ve.escapeHtml.escapeHtmlCharacter = function ( value ) {
switch ( value ) {
case '\'':
return ''';
case '"':
return '"';
case '<':
return '<';
case '>':
return '>';
case '&':
return '&';
default:
return value;
}
};
/**
* Generate an opening HTML tag.
*
* This method copies part of `mw.html.element` from MediaWiki.
*
* NOTE: While the values of attributes are escaped, the tag name and the names of
* attributes (i.e. the keys in the attributes objects) are NOT ESCAPED. The caller is
* responsible for making sure these are sane tag/attribute names and do not contain
* unsanitized content from an external source (e.g. from the user or from the web).
*
* @param {string} tag HTML tag name
* @param {Object} attributes Key-value map of attributes for the tag
* @returns {string} Opening HTML tag
*/
ve.getOpeningHtmlTag = function ( tagName, attributes ) {
var html, attrName, attrValue;
html = '<' + tagName;
for ( attrName in attributes ) {
attrValue = attributes[attrName];
if ( attrValue === true ) {
// Convert name=true to name=name
attrValue = attrName;
} else if ( attrValue === false ) {
// Skip name=false
continue;
}
html += ' ' + attrName + '="' + ve.escapeHtml( String( attrValue ) ) + '"';
}
html += '>';
return html;
};
/**
* Get the attributes of a DOM element as an object with key/value pairs.
*
* @param {HTMLElement} element
* @returns {Object}
*/
ve.getDomAttributes = function ( element ) {
var result = {}, i;
for ( i = 0; i < element.attributes.length; i++ ) {
result[element.attributes[i].name] = element.attributes[i].value;
}
return result;
};
/**
* Set the attributes of a DOM element as an object with key/value pairs.
*
* @param {HTMLElement} element DOM element to apply attributes to
* @param {Object} attributes Attributes to apply
* @param {string[]} [whitelist] List of attributes to exclusively allow (all lower case names)
*/
ve.setDomAttributes = function ( element, attributes, whitelist ) {
var key;
// Duck-typing for attribute setting
if ( !element.setAttribute || !element.removeAttribute ) {
return;
}
for ( key in attributes ) {
if ( attributes[key] === undefined || attributes[key] === null ) {
element.removeAttribute( key );
} else {
if ( whitelist && whitelist.indexOf( key.toLowerCase() ) === -1 ) {
continue;
}
element.setAttribute( key, attributes[key] );
}
}
};
/**
* Build a summary of an HTML element.
*
* Summaries include node name, text, attributes and recursive summaries of children.
* Used for serializing or comparing HTML elements.
*
* @private
* @param {HTMLElement} element Element to summarize
* @returns {Object} Summary of element.
*/
ve.getDomElementSummary = function ( element ) {
var i,
$element = $( element ),
summary = {
'type': element.nodeName.toLowerCase(),
'text': $element.text(),
'attributes': {},
'children': []
};
// Gather attributes
if ( element.attributes ) {
for ( i = 0; i < element.attributes.length; i++ ) {
summary.attributes[element.attributes[i].name] = element.attributes[i].value;
}
}
// Summarize children
if ( element.childNodes ) {
for ( i = 0; i < element.childNodes.length; i++ ) {
if ( element.childNodes[i].nodeType !== Node.TEXT_NODE ) {
summary.children.push( ve.getDomElementSummary( element.childNodes[i] ) );
}
}
}
return summary;
};
/**
* Callback for #copyArray and #copyObject to convert nodes to a comparable summary.
*
* @private
* @param {Object} value Value in the object/array
* @returns {Object} DOM element summary if value is a node, otherwise just the value
*/
ve.convertDomElements = function ( value ) {
// Use duck typing rather than instanceof Node; the latter doesn't always work correctly
if ( value && value.nodeType ) {
return ve.getDomElementSummary( value );
}
return value;
};
/**
* Check whether a given DOM element is of a block or inline type.
*
* @param {HTMLElement} element
* @returns {boolean} True if element is block, false if it is inline
*/
ve.isBlockElement = function ( element ) {
return ve.isBlockElementType( element.nodeName.toLowerCase() );
};
/**
* Check whether a given tag name is a block or inline tag.
*
* @param {string} nodeName All-lowercase HTML tag name
* @returns {boolean} True if block, false if inline
*/
ve.isBlockElementType = function ( nodeName ) {
return ve.indexOf( nodeName, ve.isBlockElementType.blockTypes ) !== -1;
};
/**
* Private data for #isBlockElementType.
*
*/
ve.isBlockElementType.blockTypes = [
'div', 'p',
// tables
'table', 'tbody', 'thead', 'tfoot', 'caption', 'th', 'tr', 'td',
// lists
'ul', 'ol', 'li', 'dl', 'dt', 'dd',
// HTML5 heading content
'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'hgroup',
// HTML5 sectioning content
'article', 'aside', 'body', 'nav', 'section', 'footer', 'header', 'figure',
'figcaption', 'fieldset', 'details', 'blockquote',
// other
'hr', 'button', 'canvas', 'center', 'col', 'colgroup', 'embed',
'map', 'object', 'pre', 'progress', 'video'
];
/**
* Create an HTMLDocument from an HTML string.
*
* The html parameter is supposed to be a full HTML document with a doctype and an `` tag.
* If you pass a document fragment, it may or may not work, this is at the mercy of the browser.
*
* To create an empty document, pass the empty string.
*
* @param {string} html HTML string
* @returns {HTMLDocument} Document constructed from the HTML string
*/
ve.createDocumentFromHtml = function ( html ) {
// Here's how this function should look:
//
// var newDocument = document.implementation.createHtmlDocument( '' );
// newDocument.open();
// newDocument.write( html );
// newDocument.close();
// return newDocument;
//
// (Or possibly something involving DOMParser.prototype.parseFromString, but that's Firefox-only
// for now.)
//
// Sadly, it's impossible:
// * On IE 9, calling open()/write() on such a document throws an "Unspecified error" (sic).
// * On Firefox 20, calling open()/write() doesn't actually do anything, including writing.
// This is reported as Firefox bug 867102.
// * On Opera 12, calling open()/write() behaves as if called on window.document, replacing the
// entire contents of the page with new HTML. This is reported as Opera bug DSK-384486.
//
// Funnily, in all of those browsers it's apparently perfectly legal and possible to access the
// newly created document's DOM itself, including modifying documentElement's innerHTML, which
// would achieve our goal. But that requires some nasty magic to strip off the tag
// itself, so we're not doing that. (We can't use .outerHTML, either, as the spec disallows
// assigning to it for the root element.)
//
// There is one more way - create an