/** * Creates an es.SurfaceModel object. * * @class * @constructor * @extends {es.EventEmitter} * @param {es.DocumentModel} doc Document model to create surface for */ es.SurfaceModel = function( doc ) { // Inheritance es.EventEmitter.call( this ); // Properties this.doc = doc; this.selection = null; this.history = []; this.historyIndex = 0; this.currentLengthDifference = 0; // TODO magic number move to configuration // Configuration this.lengthDifferenceLimit = 24; // DEBUG don't commit var _this = this; this.addListener( 'transact', function() { console.log( _this.history ); } ); }; /* Methods */ /** * Gets the document model of the surface. * * @method * @returns {es.DocumentModel} Document model of the surface */ es.SurfaceModel.prototype.getDocument = function() { return this.doc; }; /** * Gets the selection * * @method * @returns {es.Range} Current selection */ es.SurfaceModel.prototype.getSelection = function() { return this.selection; }; /** * Changes the selection. * * If changing the selection at a high frequency (such as while dragging) use the combine argument * to avoid them being split up into multiple history items * * @method * @param {es.Range} selection * @param {Boolean} combine Whether to prevent this transaction from causing a history push */ es.SurfaceModel.prototype.select = function( selection, isManual ) { selection.normalize(); this.selection = selection; if ( isManual ) { // check if the last thing is a selection, if so, swap it. this.pushSelection( selection ); } this.emit( 'select', this.selection.clone() ); }; /** * Adds a selection (which is really just a marker for when we stop undo/redo) to the history. * For the history, selections are just markers, so we don't want to record many of them in a row. * * @method * @param {es.Range} selection */ es.SurfaceModel.prototype.pushSelection = function( selection ) { if ( this.history[ this.history.length - 1 ] instanceof es.Range ) { this.history[ this.history.length - 1 ] = selection; } else { this.history.push( selection ); } }; /** * Applies a series of transactions to the content data. * * If committing multiple transactions which are the result of a single user action and need to be * part of a single history item, use the isPartial argument for all but the last one to avoid them being * split up into multple history items. * * @method * @param {es.TransactionModel} transactions Tranasction to apply to the document * @param {boolean} isPartial whether this transaction is part of a larger logical grouping of transactions * (such as when replacing - delete, then insert) */ es.SurfaceModel.prototype.transact = function( transaction, isPartial ) { console.log( 'tx:' + $.map( transaction.getOperations(), function(tx) { return tx.type; } ).join(",") + ' isPartial:' + isPartial ); this.doc.commit( transaction ); // if we have changed the kind of operation (delete -> insert or insert -> delete or annotations ) // then push a new selection onto the history, to mark where the undo/redo should end. var d = transaction.getLengthDifference(); if ( !isPartial && ( ( d === 0 ) || ( this.currentLengthDifference < 0 && d > 0 ) || ( this.currentLengthDifference > 0 && d < 0 ) || ( Math.abs( this.currentLengthDifference ) > this.lengthDifferenceLimit ) ) ) { this.currentLengthDifference = d; this.history.push( this.selection ); } else { this.currentLengthDifference += d; } this.history.push( transaction ); this.emit( 'transact', transaction ); }; /** * Reverses one or more history items. * * @method * @param {Integer} Number of history items to roll back */ es.SurfaceModel.prototype.undo = function( statesToUndo ) { console.log( 'about to undo...' ); console.log( this.states ); console.log( 'currentState: ' + this.currentState ); console.log( 'currentStateIndex: ' + this.currentStateIndex ); lengthDifference = 0; while ( statesToUndo ) { statesToUndo--; if ( this.currentState.length ) { for (var i = this.currentState.length - 1; i >= 0; i-- ) { lengthDifference += this.currentState[i].getLengthDifference(); this.doc.rollback( this.currentState[i] ); } this.emit( 'undo', this.currentState ); } // do we also want all the effects of initializeState? currentStateDistance to be 0, currentStateLengthDifference? if ( this.currentStateIndex > 0 ) { this.initializeState( this.currentStateIndex - 1 ); } } console.log( 'after undo...' ); console.log( this.states ); console.log( 'currentState: ' + this.currentState ); console.log( 'currentStateIndex: ' + this.currentStateIndex ); // TODO - make the appropriate selection now }; /** * Repeats one or more selections and transactions. * * @method * @param {Integer} steps Number of steps to repeat */ es.SurfaceModel.prototype.redo = function( steps ) { // TODO: Implement me! this.emit( 'redo'/*, transaction/selection*/ ); }; /* Inheritance */ es.extendClass( es.SurfaceModel, es.EventEmitter );