/*! * VisualEditor ElementLinearData class. * * Class containing element linear data and an index-value store. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * Element linear data storage * * @class * @extends ve.dm.LinearData * @constructor * @param {ve.dm.IndexValueStore} store Index-value store * @param {Array} [data] Linear data */ ve.dm.ElementLinearData = function VeDmElementLinearData( store, data ) { ve.dm.LinearData.call( this, store, data ); }; /* Inheritance */ ve.inheritClass( ve.dm.ElementLinearData, ve.dm.LinearData ); /* Methods */ /** * Get the type of the element at a specified offset * * This will return the same string for close and open elements. * * @method * @param {number} offset Document offset * @returns {string} Type of the element */ ve.dm.ElementLinearData.prototype.getType = function ( offset ) { var item = this.getData( offset ); return this.isCloseElementData( offset ) ? item.type.substr( 1 ) : item.type; }; /** * Check if data at a given offset is an element. * * This method assumes that any value that has a type property that's a string is an element object. * * Element data: * a b c * ^ . ^ ^ . . ^ ^ ^ . * * @method * @param {number} offset Document offset * @returns {boolean} Data at offset is an element */ ve.dm.ElementLinearData.prototype.isElementData = function ( offset ) { var item = this.getData( offset ); // Data exists at offset and appears to be an element return item !== undefined && typeof item.type === 'string'; }; /** * Checks if data at a given offset is an open element. * @method * @param {number} offset Document offset * @returns {boolean} Data at offset is an open element */ ve.dm.ElementLinearData.prototype.isOpenElementData = function ( offset ) { return this.isElementData( offset ) && this.getData( offset ).type.charAt( 0 ) !== '/'; }; /** * Checks if data at a given offset is a close element. * @method * @param {number} offset Document offset * @returns {boolean} Data at offset is a close element */ ve.dm.ElementLinearData.prototype.isCloseElementData = function ( offset ) { return this.isElementData( offset ) && this.getData( offset ).type.charAt( 0 ) === '/'; }; /** * Check if content can be inserted at an offset in document data. * * This method assumes that any value that has a type property that's a string is an element object. * * Content offsets: * a b c * . ^ ^ . ^ ^ ^ . ^ . * * Content offsets: * * . . . . . * * @method * @param {number} offset Document offset * @returns {boolean} Content can be inserted at offset */ ve.dm.ElementLinearData.prototype.isContentOffset = function ( offset ) { // Edges are never content if ( offset === 0 || offset === this.getLength() ) { return false; } var left = this.getData( offset - 1 ), right = this.getData( offset ), factory = ve.dm.nodeFactory; return ( // Data exists at offsets ( left !== undefined && right !== undefined ) && ( // If there's content on the left or the right of the offset than we are good // |a| ( typeof left === 'string' || typeof right === 'string' ) || // Same checks but for annotated characters - isArray is slower, try it next ( ve.isArray( left ) || ve.isArray( right ) ) || // The most expensive test are last, these deal with elements ( // Right of a leaf // | ( // Is an element typeof left.type === 'string' && // Is a closing left.type.charAt( 0 ) === '/' && // Is a leaf factory.isNodeContent( left.type.substr( 1 ) ) ) || // Left of a leaf // | ( // Is an element typeof right.type === 'string' && // Is not a closing right.type.charAt( 0 ) !== '/' && // Is a leaf factory.isNodeContent( right.type ) ) || // Inside empty content branch // | ( // Inside empty element '/' + left.type === right.type && // Both are content branches (right is the same type) factory.canNodeContainContent( left.type ) ) ) ) ); }; /** * Check if structure can be inserted at an offset in document data. * * If the {unrestricted} param is true than only offsets where any kind of element can be inserted * will return true. This can be used to detect the difference between a location that a paragraph * can be inserted, such as between two tables but not direclty inside a table. * * This method assumes that any value that has a type property that's a string is an element object. * * Structural offsets (unrestricted = false): * a b c * ^ . . ^ . . . . . ^ * * Structural offsets (unrestricted = true): * a b c * ^ . . ^ . . . . . ^ * * Structural offsets (unrestricted = false): * * ^ ^ ^ ^ ^ * * Content branch offsets (unrestricted = true): * * ^ . ^ . ^ * * @method * @param {number} offset Document offset * @param {boolean} [unrestricted] Only return true if any kind of element can be inserted at offset * @returns {boolean} Structure can be inserted at offset */ ve.dm.ElementLinearData.prototype.isStructuralOffset = function ( offset, unrestricted ) { // Edges are always structural if ( offset === 0 || offset === this.getLength() ) { return true; } // Offsets must be within range and both sides must be elements var left = this.getData( offset - 1 ), right = this.getData( offset ), factory = ve.dm.nodeFactory; return ( ( left !== undefined && right !== undefined && typeof left.type === 'string' && typeof right.type === 'string' ) && ( // Right of a branch // a||| ( // Is a closing left.type.charAt( 0 ) === '/' && // Is a branch or non-content leaf ( factory.canNodeHaveChildren( left.type.substr( 1 ) ) || !factory.isNodeContent( left.type.substr( 1 ) ) ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Right of an unrestricted branch // a|| // Both are non-content branches that can have any kind of child factory.getParentNodeTypes( left.type.substr( 1 ) ) === null ) ) || // Left of a branch // |||a ( // Is not a closing right.type.charAt( 0 ) !== '/' && // Is a branch or non-content leaf ( factory.canNodeHaveChildren( right.type ) || !factory.isNodeContent( right.type ) ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Left of an unrestricted branch // ||a // Both are non-content branches that can have any kind of child factory.getParentNodeTypes( right.type ) === null ) ) || // Inside empty non-content branch // | or | ( // Inside empty element '/' + left.type === right.type && // Both are non-content branches (right is the same type) factory.canNodeHaveChildrenNotContent( left.type ) && ( // Only apply this rule in unrestricted mode !unrestricted || // Both are non-content branches that can have any kind of child factory.getChildNodeTypes( left.type ) === null ) ) ) ); }; /** * Check for elements in document data. * * This method assumes that any value that has a type property that's a string is an element object. * Elements are discovered by iterating through the entire data array (backwards). * * @method * @returns {boolean} At least one elements exists in data */ ve.dm.ElementLinearData.prototype.containsElementData = function () { var i = this.getLength(); while ( i-- ) { if ( this.getData( i ).type !== undefined ) { return true; } } return false; }; /** * Check for non-content elements in document data. * * This method assumes that any value that has a type property that's a string is an element object. * Elements are discovered by iterating through the entire data array. * * @method * @returns {boolean} True if all elements in data are content elements */ ve.dm.ElementLinearData.prototype.isContentData = function () { var item, i = this.getLength(); while ( i-- ) { item = this.getData( i ); if ( item.type !== undefined && item.type.charAt( 0 ) !== '/' && !ve.dm.nodeFactory.isNodeContent( item.type ) ) { return false; } } return true; }; /** * Get annotations' store indexes covered by an offset. * * @method * @param {number} offset Offset to get annotations for * @returns {number[]} An array of annotation store indexes the offset is covered by * @throws {Error} offset out of bounds */ ve.dm.ElementLinearData.prototype.getAnnotationIndexesFromOffset = function ( offset ) { if ( offset < 0 || offset > this.getLength() ) { throw new Error( 'offset ' + offset + ' out of bounds' ); } var element = this.getData( offset ); // Since annotations are not stored on a closing leaf node, // rewind offset by 1 to return annotations for that structure if ( ve.isPlainObject( element ) && // structural offset element.hasOwnProperty( 'type' ) && // just in case element.type.charAt( 0 ) === '/' && // closing offset ve.dm.nodeFactory.canNodeHaveChildren( element.type.substr( 1 ) ) === false // leaf node ) { offset = this.getRelativeContentOffset( offset, -1 ); element = this.getData( offset ); } if ( typeof element === 'string' ) { return []; } else { return element.annotations || element[1] || []; } }; /** * Get annotations covered by an offset. * * The returned AnnotationSet is a clone of the one in the document data. * * @method * @param {number} offset Offset to get annotations for * @returns {ve.dm.AnnotationSet} A set of all annotation objects offset is covered by * @throws {Error} offset out of bounds */ ve.dm.ElementLinearData.prototype.getAnnotationsFromOffset = function ( offset ) { return new ve.dm.AnnotationSet( this.getStore(), this.getAnnotationIndexesFromOffset( offset ) ); }; /** * Set annotations of data at a specified offset. * * Cleans up data structure if annotation set is empty. * * @method * @param {number} offset Offset to set annotations at * @param {ve.dm.AnnotationSet} annotations Annotations to set */ ve.dm.ElementLinearData.prototype.setAnnotationsAtOffset = function ( offset, annotations ) { var character, item = this.getData( offset ), isElement = this.isElementData( offset ); if ( !annotations.isEmpty() ) { if ( isElement ) { // New element annotation item.annotations = this.getStore().indexes( annotations.get() ); } else { // New character annotation character = this.getCharacterData( offset ); this.setData( offset, [character, this.getStore().indexes( annotations.get() )] ); } } else { if ( isElement ) { // Cleanup empty element annotation delete item.annotations; } else { // Cleanup empty character annotation character = this.getCharacterData( offset ); this.setData( offset, character ); } } }; ve.dm.ElementLinearData.prototype.getCharacterData = function ( offset ) { var item = this.getData( offset ); return ve.isArray( item ) ? item[0] : item; }; /** * Gets the range of content surrounding a given offset that's covered by a given annotation. * * @method * @param {number} offset Offset to begin looking forward and backward from * @param {Object} annotation Annotation to test for coverage with * @returns {ve.Range|null} Range of content covered by annotation, or null if offset is not covered */ ve.dm.ElementLinearData.prototype.getAnnotatedRangeFromOffset = function ( offset, annotation ) { var start = offset, end = offset; if ( this.getAnnotationsFromOffset( offset ).contains( annotation ) === false ) { return null; } while ( start > 0 ) { start--; if ( this.getAnnotationsFromOffset( start ).contains( annotation ) === false ) { start++; break; } } while ( end < this.getLength() ) { if ( this.getAnnotationsFromOffset( end ).contains( annotation ) === false ) { break; } end++; } return new ve.Range( start, end ); }; /** * Get the range of an annotation found within a range. * * @method * @param {number} offset Offset to begin looking forward and backward from * @param {ve.dm.Annotation} annotation Annotation to test for coverage with * @returns {ve.Range|null} Range of content covered by annotation, or a copy of the range */ ve.dm.ElementLinearData.prototype.getAnnotatedRangeFromSelection = function ( range, annotation ) { var start = range.start, end = range.end; while ( start > 0 ) { start--; if ( this.getAnnotationsFromOffset( start ).contains( annotation ) === false ) { start++; break; } } while ( end < this.getLength() ) { if ( this.getAnnotationsFromOffset( end ).contains( annotation ) === false ) { break; } end++; } return new ve.Range( start, end ); }; /** * Get annotations common to all content in a range. * * @method * @param {ve.Range} range Range to get annotations for * @param {boolean} [all] Get all annotations found within the range, not just those that cover it * @returns {ve.dm.AnnotationSet} All annotation objects range is covered by */ ve.dm.ElementLinearData.prototype.getAnnotationsFromRange = function ( range, all ) { var i, left, right; // Look at left side of range for annotations left = this.getAnnotationsFromOffset( range.start ); // Shortcut for single character and zero-length ranges if ( range.getLength() === 0 || range.getLength() === 1 ) { return left; } // Iterator over the range, looking for annotations, starting at the 2nd character for ( i = range.start + 1; i < range.end; i++ ) { // Skip non character data if ( this.isElementData( i ) ) { continue; } // Current character annotations right = this.getAnnotationsFromOffset( i ); if ( all && !right.isEmpty() ) { left.addSet( right ); } else if ( !all ) { // A non annotated character indicates there's no full coverage if ( right.isEmpty() ) { return new ve.dm.AnnotationSet( this.getStore() ); } // Exclude annotations that are in left but not right left.removeNotInSet( right ); // If we've reduced left down to nothing, just stop looking if ( left.isEmpty() ) { break; } } } return left; }; /** * Get a range without any whitespace content at the beginning and end. * * @method * @param {ve.Range} [range] Range of data to get, all data will be given by default * @returns {Object} A new range if modified, otherwise returns passed range */ ve.dm.ElementLinearData.prototype.trimOuterSpaceFromRange = function ( range ) { var start = range.start, end = range.end; while ( this.getCharacterData( end - 1 ) === ' ' ) { end--; } while ( start < end && this.getCharacterData( start ) === ' ' ) { start++; } return range.to < range.end ? new ve.Range( end, start ) : new ve.Range( start, end ); }; /** * Get an offset at a distance to an offset that passes a validity test. * * - If {offset} is not already valid, one step will be used to move it to a valid one. * - If {offset} is already valid and cannot be moved in the direction of {distance} and still be * valid, it will be left where it is * - If {distance} is zero the result will either be {offset} if it's already valid or the * nearest valid offset to the right if possible and to the left otherwise. * - If {offset} is after the last valid offset and {distance} is >= 1, or if {offset} if * before the first valid offset and {distance} <= 1 than the result will be the nearest * valid offset in the opposite direction. * - If the document does not contain a single valid offset the result will be -1 * * @method * @param {number} offset Offset to start from * @param {number} distance Number of valid offsets to move * @param {Function} callback Function to call to check if an offset is valid which will be * given initial argument of offset * @param {Mixed...} [args] Additional arguments to pass to the callback * @returns {number} Relative valid offset or -1 if there are no valid offsets in document */ ve.dm.ElementLinearData.prototype.getRelativeOffset = function ( offset, distance, callback ) { var i, direction, args = Array.prototype.slice.call( arguments, 3 ), start = offset, steps = 0, turnedAround = false; // If offset is already a structural offset and distance is zero than no further work is needed, // otherwise distance should be 1 so that we can get out of the invalid starting offset if ( distance === 0 ) { if ( callback.apply( this, [offset].concat( args ) ) ) { return offset; } else { distance = 1; } } // Initial values direction = ( offset <= 0 ? 1 : ( offset >= this.getLength() ? -1 : ( distance > 0 ? 1 : -1 ) ) ); distance = Math.abs( distance ); i = start + direction; offset = -1; // Iteration while ( i >= 0 && i <= this.getLength() ) { if ( callback.apply( this, [i].concat( args ) ) ) { steps++; offset = i; if ( distance === steps ) { return offset; } } else if ( // Don't keep turning around over and over !turnedAround && // Only turn around if not a single step could be taken steps === 0 && // Only turn around if we're about to reach the edge ( ( direction < 0 && i === 0 ) || ( direction > 0 && i === this.getLength() ) ) ) { // Before we turn around, let's see if we are at a valid position if ( callback.apply( this, [start].concat( args ) ) ) { // Stay where we are return start; } // Start over going in the opposite direction direction *= -1; i = start; distance = 1; turnedAround = true; } i += direction; } return offset; }; /** * Get a content offset at a distance from an offset. * * This method is a wrapper around {getRelativeOffset}, using {ve.dm.Document.isContentOffset} as * the offset validation callback. * * @method * @param {number} offset Offset to start from * @param {number} distance Number of content offsets to move * @returns {number} Relative content offset or -1 if there are no valid offsets in document */ ve.dm.ElementLinearData.prototype.getRelativeContentOffset = function ( offset, distance ) { return this.getRelativeOffset( offset, distance, this.constructor.prototype.isContentOffset ); }; /** * Get the nearest content offset to an offset. * * If the offset is already a valid offset, it will be returned unchanged. This method differs from * calling {getRelativeContentOffset} with a zero length difference because the direction can be * controlled without necessarily moving the offset if it's already valid. Also, if the direction * is 0 or undefined than nearest offsets will be found to the left and right and the one with the * shortest distance will be used. * * This method is a wrapper around {getRelativeOffset}, using {this.isContentOffset} as * the offset validation callback. * * @method * @param {number} offset Offset to start from * @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right * @returns {number} Nearest content offset or -1 if there are no valid offsets in document */ ve.dm.ElementLinearData.prototype.getNearestContentOffset = function ( offset, direction ) { if ( this.isContentOffset( offset ) ) { return offset; } if ( direction === undefined ) { var left = this.getRelativeOffset( offset, -1, this.constructor.prototype.isContentOffset ), right = this.getRelativeOffset( offset, 1, this.constructor.prototype.isContentOffset ); return offset - left < right - offset ? left : right; } else { return this.getRelativeOffset( offset, direction > 0 ? 1 : -1, this.constructor.prototype.isContentOffset ); } }; /** * Get a structural offset at a distance from an offset. * * This method is a wrapper around {getRelativeOffset}, using {this.isStructuralOffset} as * the offset validation callback. * * @method * @param {number} offset Offset to start from * @param {number} distance Number of structural offsets to move * @param {boolean} [unrestricted] Only consider offsets where any kind of element can be inserted * @returns {number} Relative structural offset */ ve.dm.ElementLinearData.prototype.getRelativeStructuralOffset = function ( offset, distance, unrestricted ) { // Optimization: start and end are always unrestricted structural offsets if ( distance === 0 && ( offset === 0 || offset === this.getLength() ) ) { return offset; } return this.getRelativeOffset( offset, distance, this.constructor.prototype.isStructuralOffset, unrestricted ); }; /** * Get the nearest structural offset to an offset. * * If the offset is already a valid offset, it will be returned unchanged. This method differs from * calling {getRelativeStructuralOffset} with a zero length difference because the direction can be * controlled without necessarily moving the offset if it's already valid. Also, if the direction * is 0 or undefined than nearest offsets will be found to the left and right and the one with the * shortest distance will be used. * * This method is a wrapper around {getRelativeOffset}, using {this.isStructuralOffset} as * the offset validation callback. * * @method * @param {number} offset Offset to start from * @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right * @param {boolean} [unrestricted] Only consider offsets where any kind of element can be inserted * @returns {number} Nearest structural offset */ ve.dm.ElementLinearData.prototype.getNearestStructuralOffset = function ( offset, direction, unrestricted ) { if ( this.isStructuralOffset( offset, unrestricted ) ) { return offset; } if ( !direction ) { var left = this.getRelativeOffset( offset, -1, this.constructor.prototype.isStructuralOffset, unrestricted ), right = this.getRelativeOffset( offset, 1, this.constructor.prototype.isStructuralOffset, unrestricted ); return offset - left < right - offset ? left : right; } else { return this.getRelativeOffset( offset, direction > 0 ? 1 : -1, this.constructor.prototype.isStructuralOffset, unrestricted ); } }; /** * Get the nearest word boundaries as a range. * * The offset will first be moved to the nearest content offset if it's not at one already. * Elements are always word boundaries. * * @method * @param {number} offset Offset to start from * @returns {ve.Range} Range around nearest word boundaries */ ve.dm.ElementLinearData.prototype.getNearestWordRange = function ( offset ) { var offsetLeft, offsetRight, dataString = new ve.dm.DataString( this.getData() ); offset = this.getNearestContentOffset( offset ); // If the cursor offset is a break (i.e. the start/end of word) we should // check one position either side to see if there is a non-break // and if so, move the offset accordingly if ( unicodeJS.wordbreak.isBreak( dataString, offset ) ) { if ( !unicodeJS.wordbreak.isBreak( dataString, offset + 1 ) ) { offset++; } else if ( !unicodeJS.wordbreak.isBreak( dataString, offset - 1 ) ) { offset--; } else { return new ve.Range( offset ); } } offsetRight = unicodeJS.wordbreak.nextBreakOffset( dataString, offset ); offsetLeft = unicodeJS.wordbreak.prevBreakOffset( dataString, offset ); return new ve.Range( offsetLeft, offsetRight ); }; /** * Finds all instances of items being stored in the index-value store for this data store * * Currently this is just all annotations still in use. * * @method * @returns {Object} Object containing all store values, indexed by store index */ ve.dm.ElementLinearData.prototype.getUsedStoreValues = function () { var i, indexes, j, valueStore = {}; i = this.getLength(); while ( i-- ) { // Annotations indexes = this.getAnnotationIndexesFromOffset( i ); j = indexes.length; while ( j-- ) { // Just flag item as in use for now - we will add its value // in a separate loop to avoid multiple store lookups valueStore[indexes[j]] = true; } } for ( i in valueStore ) { // Fill in actual store values valueStore[i] = this.getStore().value( i ); } return valueStore; }; /** * Remap the store indexes used in this linear data. * * Remaps annotations and calls remapStoreIndexes() on each node. * * @method * @param {Object} mapping Mapping from store indexes to store indexes */ ve.dm.ElementLinearData.prototype.remapStoreIndexes = function ( mapping ) { var i, ilen, j, jlen, indexes, nodeClass; for ( i = 0, ilen = this.data.length; i < ilen; i++ ) { indexes = this.getAnnotationIndexesFromOffset( i ); // returns by reference for ( j = 0, jlen = indexes.length; j < jlen; j++ ) { indexes[j] = mapping[indexes[j]]; } if ( this.isOpenElementData( i ) ) { nodeClass = ve.dm.nodeFactory.lookup( this.getType( i ) ); nodeClass.static.remapStoreIndexes( this.data[i], mapping ); } } }; /** * Remap the internal list indexes used in this linear data. * * Calls remapInternalListIndexes() for each node. * * @method * @param {Object} mapping Mapping from internal list indexes to internal list indexes */ ve.dm.ElementLinearData.prototype.remapInteralListIndexes = function ( mapping ) { var i, ilen, nodeClass; for ( i = 0, ilen = this.data.length; i < ilen; i++ ) { if ( this.isOpenElementData( i ) ) { nodeClass = ve.dm.nodeFactory.lookup( this.getType( i ) ); nodeClass.static.remapInternalListIndexes( this.data[i], mapping ); } } };