/** * VisualEditor namespace. * * @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ ( function () { var ve, hasOwn; /** * Namespace for all VisualEditor classes, static methods and static properties. */ ve = { // List of instances of ve.Surface 'instances': [] }; /* Utility Functions */ hasOwn = Object.prototype.hasOwnProperty; /* Static Methods */ /** * Create an object that inherits from another object. * * @static * @method * @until ES5: Object.create. * @source https://github.com/Krinkle/K-js. * @param {Object} origin Object to inherit from. * @return {Object} Empty object that inherits from origin. */ ve.createObject = Object.hasOwnProperty( 'create' ) ? Object.create : function ( origin ) { function O() {} O.prototype = origin; var r = new O(); return r; }; /** * Utility for common usage of ve.createObject for inheriting from one * prototype to another. * * Beware: This redefines the prototype, call before setting your prototypes. * Beware: This redefines the prototype, can only be called once on a function. * If called multiple times on the same function, the previous prototype is lost. * This is how prototypal inheritance works, it can only be one straight chain * (just like classical inheritance in PHP for example). If you need to work with * multiple constructors consider storing an instance of the other constructor in a * property instead, or perhaps use a mixin (see ve.mixinClass). * * @example * * function Foo() {} * Foo.prototype.jump = function () {}; * * function FooBar() {} * ve.inheritClass( FooBar, Foo ); * FooBar.prototype.walk = function () {}; * * var fb = new FooBar(); * fb.jump(); * fb.walk(); * fb instanceof Foo && fb instanceof FooBar; * * * @static * @method * @source https://github.com/Krinkle/K-js. * @param {Function} targetFn * @param {Function} originFn */ ve.inheritClass = function ( targetFn, originFn ) { var tmp = targetFn.prototype.constructor; targetFn.prototype = ve.createObject( originFn.prototype ); // Restore original constructor property targetFn.prototype.constructor = tmp; }; /** * Utility to copy over *own* prototype properties of a mixin. * The 'constructor' (whether implicit or explicit) is not copied over. * * This does not create inheritance to the origin. If inheritance is needed * use ve.inheritClass instead. * * Beware: This can redefine a prototype property, call before setting your prototypes. * Beware: Don't call before ve.inheritClass. * * @example * * function Foo() {} * function Context() {} * * // Avoid repeating this code * function ContextLazyLoad() {} * ContextLazyLoad.prototype.getContext = function () { * if ( !this.context ) { * this.context = new Context(); * } * return this.context; * }; * * function FooBar() {} * ve.inheritClass( FooBar, Foo ); * ve.mixinClass( FooBar, ContextLazyLoad ); * * * @static * @method * @source https://github.com/Krinkle/K-js. * @param {Function} targetFn * @param {Function} originFn */ ve.mixinClass = function ( targetFn, originFn ) { for ( var key in originFn.prototype ) { if ( key !== 'constructor' && hasOwn.call( originFn.prototype, key ) ) { targetFn.prototype[key] = originFn.prototype[key]; } } }; /** * Create a new object that is an instance of the same * constructor as the input, inherits from the same object * and contains the same own properties. * * This makes a shallow non-recursive copy of own properties. * To create a recursive copy of plain objects, use ve.copyObject. * * @example * * var foo = new Person( mom, dad ); * foo.setAge( 21 ); * var foo2 = ve.cloneObject( foo ); * foo.setAge( 22 ); * // Then * foo2 !== foo; // true * foo2 instanceof Person; // true * foo2.getAge(); // 21 * foo.getAge(); // 22 * * * @static * @method * @source https://github.com/Krinkle/K-js. * @param {Object} origin * @return {Object} Clone of origin. */ ve.cloneObject = function ( origin ) { var key, r; r = ve.createObject( origin.constructor.prototype ); for ( key in origin ) { if ( hasOwn.call( origin, key ) ) { r[key] = origin[key]; } } return r; }; ve.isPlainObject = $.isPlainObject; ve.isEmptyObject = $.isEmptyObject; /** * Check whether given variable is an array. Should not use `instanceof` or * `constructor` due to the inability to detect arrays from a different * scope. * @static * @method * @until ES5: Array.isArray. * @param {Mixed} x * @return {Boolean} */ ve.isArray = $.isArray; /** * Create a function calls the given function in a certain context. * If a function does not have an explicit context, it is determined at * executin time based on how it is invoked (e.g. object member, call/apply, * global scope, etc.). * Performance optimization: http://jsperf.com/function-bind-shim-perf * * @static * @method * @until ES5: Function.prototype.bind. * @param {Function} func Function to bind. * @param {Object} context Context for the function. * @param {Mixed} [..] Variadic list of arguments to prepend to arguments * to the bound function. * @return {Function} The bound. */ ve.bind = $.proxy; /** * Wrapper for Array.prototype.indexOf. * * @static * @method * @until ES5 * @param {Mixed} value Element to search for. * @param {Array} array Array to search in. * @param {Number} [fromIndex=0] Index to being searching from. * @return {Number} Index of value in array, or -1 if not found. * Values are compared without type coersion. */ ve.indexOf = $.inArray; /** * Merge properties of one or more objects into another. * Preserves original object's inheritance (e.g. Array, Object, whatever). * In case of array or array-like objects only the indexed properties * are copied over. * Beware: If called with only one argument, it will consider * 'target' as 'source' and 'this' as 'target'. Which means * ve.extendObject( { a: 1 } ); sets ve.a = 1; * * @static * @method * @param {Boolean} [recursive=false] * @param {Mixed} target Object that will receive the new properties. * @param {Mixed} [..] Variadic list of objects containing properties * to be merged into the targe. * @return {Mixed} Modified version of first or second argument. */ ve.extendObject = $.extend; /** * Generates a hash of an object based on its name and data. * Performance optimization: http://jsperf.com/ve-gethash-201208#/toJson_fnReplacerIfAoForElse * * To avoid two objects with the same values generating different hashes, we utilize the replacer * argument of JSON.stringify and sort the object by key as it's being serialized. This may or may * not be the fastest way to do this; we should investigate this further. * * @static * @method * @param {Object} val Object to generate hash for * @returns {String} Hash of object */ ve.getHash = function ( val ) { return JSON.stringify( val, ve.getHash.keySortReplacer ); }; /** * Helper function for ve.getHash which sorts objects by key. * * This is a callback passed into JSON.stringify. * * @static * @method * @param {String} key Property name of value being replaced * @param {Mixed} val Property value to replace * @returns {Mixed} Replacement value */ ve.getHash.keySortReplacer = function ( key, val ) { var normalized, keys, i, len; // Only normalize objects when the key-order is ambiguous // (e.g. any object not an array). if ( !ve.isArray( val ) && Object( val ) === val ) { normalized = {}; keys = ve.getObjectKeys( val ).sort(); i = 0; len = keys.length; for ( ; i < len; i += 1 ) { normalized[keys[i]] = val[keys[i]]; } return normalized; // Primitive values and arrays get stable hashes // by default. Lets those be stringified as-is. } else { return val; } }; /** * Gets an array of all property names in an object. * * This falls back to the native impelentation of Object.keys if available. * Performance optimization: http://jsperf.com/object-keys-shim-perf#/fnHasown_fnForIfcallLength * * @static * @method * @until ES5 * @param {Object} Object to get properties from * @returns {String[]} List of object keys */ ve.getObjectKeys = Object.hasOwnProperty( 'keys' ) ? Object.keys : function ( obj ) { var key, keys; if ( Object( obj ) !== obj ) { throw new TypeError( 'Called on non-object' ); } keys = []; for ( key in obj ) { if ( hasOwn.call( obj, key ) ) { keys[keys.length] = key; } } return keys; }; /** * Gets an array of all property values in an object. * * @static * @method * @param {Object} Object to get values from * @returns {Array} List of object values */ ve.getObjectValues = function ( obj ) { var key, values; if ( Object( obj ) !== obj ) { throw new TypeError( 'Called on non-object' ); } values = []; for ( key in obj ) { if ( hasOwn.call( obj, key ) ) { values[values.length] = obj[key]; } } return values; }; /** * Recursively compares string and number property between two objects. * * A false result may be caused by property inequality or by properties in one object missing from * the other. An asymmetrical test may also be performed, which checks only that properties in the * first object are present in the second object, but not the inverse. * * @static * @method * @param {Object} a First object to compare * @param {Object} b Second object to compare * @param {Boolean} [asymmetrical] Whether to check only that b contains values from a * @returns {Boolean} If the objects contain the same values as each other */ ve.compareObjects = function ( a, b, asymmetrical ) { var aValue, bValue, aType, bType, k; for ( k in a ) { aValue = a[k]; bValue = b[k]; aType = typeof aValue; bType = typeof bValue; if ( aType !== bType || ( ( aType === 'string' || aType === 'number' ) && aValue !== bValue ) || ( ve.isPlainObject( aValue ) && !ve.compareObjects( aValue, bValue ) ) ) { return false; } } // If the check is not asymmetrical, recursing with the arguments swapped will verify our result return asymmetrical ? true : ve.compareObjects( b, a, true ); }; /** * Recursively compare two arrays. * * @static * @method * @param {Array} a First array to compare * @param {Array} b Second array to compare * @param {Boolean} [objectsByValue] Use ve.compareObjects() to compare objects instead of === */ ve.compareArrays = function ( a, b, objectsByValue ) { var i, aValue, bValue, aType, bType; if ( a.length !== b.length ) { return false; } for ( i = 0; i < a.length; i++ ) { aValue = a[i]; bValue = b[i]; aType = typeof aValue; bType = typeof bValue; if ( aType !== bType || !( ( ve.isArray( aValue ) && ve.isArray( bValue ) && ve.compareArrays( aValue, bValue ) ) || ( objectsByValue && ve.isPlainObject( aValue ) && ve.compareObjects( aValue, bValue ) ) || aValue === bValue ) ) { return false; } } return true; }; /** * Gets a deep copy of an array's string, number, array, plain-object and cloneable object contents. * * @static * @method * @param {Array} source Array to copy * @returns {Array} Copy of source array */ ve.copyArray = function ( source ) { var i, sourceValue, sourceType, destination = []; for ( i = 0; i < source.length; i++ ) { sourceValue = source[i]; sourceType = typeof sourceValue; if ( sourceType === 'string' || sourceType === 'number' || sourceType === 'undefined' ) { destination.push( sourceValue ); } else if ( ve.isPlainObject( sourceValue ) ) { destination.push( ve.copyObject( sourceValue ) ); } else if ( ve.isArray( sourceValue ) ) { destination.push( ve.copyArray( sourceValue ) ); } else if ( sourceValue && typeof sourceValue.clone === 'function' ) { destination.push( sourceValue.clone() ); } } return destination; }; /** * Gets a deep copy of an object's string, number, array and plain-object properties. * * @static * @method * @param {Object} source Object to copy * @returns {Object} Copy of source object */ ve.copyObject = function ( source ) { var key, sourceValue, sourceType, destination = {}; if ( typeof source.clone === 'function' ) { return source.clone(); } for ( key in source ) { sourceValue = source[key]; sourceType = typeof sourceValue; if ( sourceType === 'string' || sourceType === 'number' || sourceType === 'undefined' ) { destination[key] = sourceValue; } else if ( ve.isPlainObject( sourceValue ) ) { destination[key] = ve.copyObject( sourceValue ); } else if ( ve.isArray( sourceValue ) ) { destination[key] = ve.copyArray( sourceValue ); } else if ( sourceValue && typeof sourceValue.clone === 'function' ) { destination[key] = sourceValue.clone(); } } return destination; }; /** * Splice one array into another. * * This is the equivalent of arr.splice( offset, remove, d1, d2, d3, ... ) except that arguments are * specified as an array rather than separate parameters. * * This method has been proven to be faster than using slice and concat to create a new array, but * performance tests should be conducted on each use of this method to verify this is true for the * particular use. Also, browsers change fast, never assume anything, always test everything. * * @static * @method * @param {Array} arr Array to remove from and insert into. Will be modified * @param {Number} offset Offset in arr to splice at. May be negative; see the 'index' * parameter for Array.prototype.splice() * @param {Number} remove Number of elements to remove at the offset. May be zero * @param {Array} data Array of items to insert at the offset */ ve.batchSplice = function ( arr, offset, remove, data ) { // We need to splice insertion in in batches, because of parameter list length limits which vary // cross-browser - 1024 seems to be a safe batch size on all browsers var index = 0, batchSize = 1024, toRemove = remove; if ( data.length === 0 ) { // Special case: data is empty, so we're just doing a removal // The code below won't handle that properly, so we do it here arr.splice( offset, remove ); return; } while ( index < data.length ) { // Call arr.splice( offset, remove, i0, i1, i2, ..., i1023 ); // Only set remove on the first call, and set it to zero on subsequent calls arr.splice.apply( arr, [index + offset, toRemove].concat( data.slice( index, index + batchSize ) ) ); index += batchSize; toRemove = 0; } }; /** * Insert one array into another. This just calls ve.batchSplice( dst, offset, 0, src ) * * @static * @method * @see ve.batchSplice */ ve.insertIntoArray = function ( dst, offset, src ) { ve.batchSplice( dst, offset, 0, src ); }; /** * Logs data to the console. * * This implementation does nothing, to add a real implmementation ve.debug needs to be loaded. * * @static * @method * @param {Mixed} [...] Data to log */ ve.log = function () { // don't do anything, this is just a stub }; /** * Logs an object to the console. * * This implementation does nothing, to add a real implmementation ve.debug needs to be loaded. * * @static * @method * @param {Object} obj Object to log */ ve.dir = function () { // don't do anything, this is just a stub }; /** * Ported from: http://underscorejs.org/underscore.js * * Returns a function, that, as long as it continues to be invoked, will not * be triggered. The function will be called after it stops being called for * N milliseconds. If `immediate` is passed, trigger the function on the * leading edge, instead of the trailing. * * @static * @method * @param func * @param wait * @param immediate */ ve.debounce = function ( func, wait, immediate ) { var timeout; return function () { var context = this, args = arguments, later = function () { timeout = null; if ( !immediate ) { func.apply( context, args ); } }; if ( immediate && !timeout ) { func.apply( context, args ); } clearTimeout( timeout ); timeout = setTimeout( later, wait ); }; }; /** * Gets a localized message. * * @static * @method * @param {String} key Message key * @param {Mixed} [...] Message parameters */ ve.msg = function () { return ve.init.platform.getMessage.apply( ve.init.platform, arguments ); }; /** * Escapes non-word characters so they can be safely used as HTML attribute values. * * This method is basically a copy of mw.html.escape. * * @static * @method * @param {String} value Attribute value to escape * @returns {String} Escaped attribute value */ ve.escapeHtml = function ( value ) { return value.replace( /['"<>&]/g, ve.escapeHtml.escapeHtmlCharacter ); }; /** * Helper function for ve.escapeHtml which escapes a character for use in HTML. * * This is a callback passed into String.prototype.replace. * * @static * @method * @param {String} key Property name of value being replaced * @returns {String} Escaped charcater */ ve.escapeHtml.escapeHtmlCharacter = function ( value ) { switch ( value ) { case '\'': return '''; case '"': return '"'; case '<': return '<'; case '>': return '>'; case '&': return '&'; default: return value; } }; // Expose window.ve = ve; }() );