/** * Creates an ve.dm.Surface object. * * @class * @constructor * @extends {ve.EventEmitter} * @param {ve.dm.DocumentNode} doc Document model to create surface for */ ve.dm.Surface = function( doc ) { // Inheritance ve.EventEmitter.call( this ); // Properties this.doc = doc; this.selection = null; this.smallStack = []; this.bigStack = []; this.undoIndex = 0; var _this = this; setInterval( function () { _this.breakpoint(); }, 750 ); }; /* Methods */ ve.dm.Surface.prototype.purgeHistory = function() { this.selection = null; this.smallStack = []; this.bigStack = []; this.undoIndex = 0; }; ve.dm.Surface.prototype.getHistory = function() { if ( this.smallStack.length > 0 ) { return this.bigStack.slice(0).concat([{stack:this.smallStack.slice(0)}]); } else { return this.bigStack.slice(0); } }; /** * Gets the document model of the surface. * * @method * @returns {ve.dm.DocumentNode} Document model of the surface */ ve.dm.Surface.prototype.getDocument = function() { return this.doc; }; /** * Gets the selection * * @method * @returns {ve.Range} Current selection */ ve.dm.Surface.prototype.getSelection = function() { return this.selection; }; /** * Changes the selection. * * If changing the selection at a high frequency (such as while dragging) use the combine argument * to avoid them being split up into multiple history items * * @method * @param {ve.Range} selection * @param {Boolean} isManual Whether this selection was the result of a user action, and thus should be recorded in history...? */ ve.dm.Surface.prototype.select = function( selection, isManual ) { selection.normalize(); /*if ( ( ! this.selection ) || ( ! this.selection.equals( selection ) ) ) {*/ if ( isManual ) { this.breakpoint(); } // check if the last thing is a selection, if so, swap it. this.selection = selection; this.emit( 'select', this.selection.clone() ); //} }; /** * Applies a series of transactions to the content data. * * If committing multiple transactions which are the result of a single user action and need to be * part of a single history item, use the isPartial argument for all but the last one to avoid them being * split up into multple history items. * * @method * @param {ve.dm.Transaction} transactions Tranasction to apply to the document * @param {boolean} isPartial whether this transaction is part of a larger logical grouping of transactions * (such as when replacing - delete, then insert) */ ve.dm.Surface.prototype.transact = function( transaction ) { this.bigStack = this.bigStack.slice( 0, this.bigStack.length - this.undoIndex ); this.undoIndex = 0; this.smallStack.push( transaction ); this.doc.commit( transaction ); this.emit( 'transact', transaction ); }; ve.dm.Surface.prototype.breakpoint = function( selection ) { if( this.smallStack.length > 0 ) { this.bigStack.push( { stack: this.smallStack, selection: selection || this.selection.clone() } ); this.smallStack = []; }}; ve.dm.Surface.prototype.undo = function() { this.breakpoint(); this.undoIndex++ if ( this.bigStack[this.bigStack.length - this.undoIndex] ) { var diff = 0; var item = this.bigStack[this.bigStack.length - this.undoIndex]; for( var i = item.stack.length - 1; i >= 0; i-- ) { this.doc.rollback( item.stack[i] ); diff += item.stack[i].lengthDifference; } var selection = item.selection; selection.from -= diff; selection.to -= diff; this.select( selection ); } }; ve.dm.Surface.prototype.redo = function() { this.breakpoint(); if ( this.undoIndex > 0 ) { if ( this.bigStack[this.bigStack.length - this.undoIndex] ) { var diff = 0; var item = this.bigStack[this.bigStack.length - this.undoIndex]; for( var i = 0; i < item.stack.length; i++ ) { this.doc.commit( item.stack[i] ); diff += item.stack[i].lengthDifference; } var selection = item.selection; selection.from += diff; selection.to += diff; this.selection = null; this.select( selection ); } this.undoIndex--; } }; /* Inheritance */ ve.extendClass( ve.dm.Surface, ve.EventEmitter );