/*! * VisualEditor namespace. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ ( function () { var ve, hasOwn; /** * Namespace for all VisualEditor classes, static methods and static properties. * @class * @singleton */ ve = { // List of instances of ve.ui.Surface 'instances': [] }; /* Utility Functions */ hasOwn = Object.prototype.hasOwnProperty; /* Static Methods */ /** * Checks if an object is an instance of one or more classes. * * @method * @param {Object} subject Object to check * @param {Function[]} classes Classes to compare with * @returns {boolean} Object inherits from one or more of the classes */ ve.isInstanceOfAny = function ( subject, classes ) { var i = classes.length; while ( classes[--i] ) { if ( subject instanceof classes[i] ) { return true; } } return false; }; /** * @method * @inheritdoc OO#cloneObject */ ve.cloneObject = OO.cloneObject; /** * @method * @inheritdoc OO#cloneObject */ ve.getObjectValues = OO.getObjectValues; /** * @method * @until ES5: Object#keys * @inheritdoc Object#keys */ ve.getObjectKeys = Object.keys; /** * @method * @inheritdoc OO#compare */ ve.compare = OO.compare; /** * @method * @inheritdoc OO#copy */ ve.copy = OO.copy; /** * Copy an array of DOM elements, optionally into a different document. * * @param {HTMLElement[]} domElements DOM elements to copy * @param {HTMLDocument} [doc] Document to create the copies in; if unset, simply clone each element * @returns {HTMLElement[]} Copy of domElements with copies of each element */ ve.copyDomElements = function ( domElements, doc ) { return domElements.map( function ( domElement ) { return doc ? doc.importNode( domElement, true ) : domElement.cloneNode( true ); } ); }; /** * Check to see if an object is a plain object (created using "{}" or "new Object"). * * @method * @source * @param {Object} obj The object that will be checked to see if it's a plain object * @returns {boolean} */ ve.isPlainObject = $.isPlainObject; /** * Check to see if an object is empty (contains no properties). * * @method * @source * @param {Object} obj The object that will be checked to see if it's empty * @returns {boolean} */ ve.isEmptyObject = $.isEmptyObject; /** * @method * @until ES5: Array#isArray * @inheritdoc Array#isArray */ ve.isArray = Array.isArray; /** * Wrapper for Function#bind. * * Create a function that calls the given function in a certain context. * If a function does not have an explicit context, it is determined at * execution time based on how it is invoked (e.g. object member, call/apply, * global scope, etc.). * * Performance optimization: * * @method * @source * @until ES5: Function#bind * @param {Function} func Function to bind * @param {Object} context Context for the function * @param {Mixed...} [args] Variadic list of arguments to prepend to arguments * to the bound function * @returns {Function} The bound */ ve.bind = $.proxy; /** * Wrapper for Array#indexOf. * * Values are compared without type coercion. * * @method * @source * @until ES5: Array#indexOf * @param {Mixed} value Element to search for * @param {Array} array Array to search in * @param {number} [fromIndex=0] Index to being searching from * @returns {number} Index of value in array, or -1 if not found */ ve.indexOf = $.inArray; /** * Compute the union (duplicate-free merge) of a set of arrays. * * Arrays values must be convertable to object keys (strings) * * By building an object (with the values for keys) in parallel with * the array, a new item's existence in the union can be computed faster * * @param {Array...} arrays Arrays to union * @returns {Array} Union of the arrays */ ve.simpleArrayUnion = function () { var i, ilen, j, jlen, arr, obj = {}, result = []; for ( i = 0, ilen = arguments.length; i < ilen; i++ ) { arr = arguments[i]; for ( j = 0, jlen = arr.length; j < jlen; j++ ) { if ( !obj[arr[j]] ) { obj[arr[j]] = true; result.push( arr[j] ); } } } return result; }; /** * Compute the intersection of two arrays (items in both arrays). * * Arrays values must be convertable to object keys (strings) * * @param {Array} a First array * @param {Array} b Second array * @returns {Array} Intersection of arrays */ ve.simpleArrayIntersection = function ( a, b ) { return ve.simpleArrayCombine( a, b, true ); }; /** * Compute the difference of two arrays (items in 'a' but not 'b'). * * Arrays values must be convertable to object keys (strings) * * @param {Array} a First array * @param {Array} b Second array * @returns {Array} Intersection of arrays */ ve.simpleArrayDifference = function ( a, b ) { return ve.simpleArrayCombine( a, b, false ); }; /** * Combine arrays (intersection or difference). * * An intersection checks the item exists in 'b' while difference checks it doesn't. * * Arrays values must be convertable to object keys (strings) * * By building an object (with the values for keys) of 'b' we can * compute the result faster * * @param {Array} a First array * @param {Array} b Second array * @param {boolean} includeB Include items in 'b' * @returns {Array} Combination (intersection or difference) of arrays */ ve.simpleArrayCombine = function ( a, b, includeB ) { var i, ilen, isInB, bObj = {}, result = []; for ( i = 0, ilen = b.length; i < ilen; i++ ) { bObj[b[i]] = true; } for ( i = 0, ilen = a.length; i < ilen; i++ ) { isInB = !!bObj[a[i]]; if ( isInB === includeB ) { result.push( a[i] ); } } return result; }; /** * Merge properties of one or more objects into another. * Preserves original object's inheritance (e.g. Array, Object, whatever). * In case of array or array-like objects only the indexed properties * are copied over. * Beware: If called with only one argument, it will consider * 'target' as 'source' and 'this' as 'target'. Which means * ve.extendObject( { a: 1 } ); sets ve.a = 1; * * @method * @source * @param {boolean} [recursive=false] * @param {Mixed} [target] Object that will receive the new properties * @param {Mixed...} [sources] Variadic list of objects containing properties * to be merged into the targe. * @returns {Mixed} Modified version of first or second argument */ ve.extendObject = $.extend; /** * Splice one array into another. * * This is the equivalent of arr.splice( offset, remove, d1, d2, d3, ... ) except that arguments are * specified as an array rather than separate parameters. * * This method has been proven to be faster than using slice and concat to create a new array, but * performance tests should be conducted on each use of this method to verify this is true for the * particular use. Also, browsers change fast, never assume anything, always test everything. * * Includes a replacement for broken implementation of Array.prototype.splice() found in Opera 12. * * @param {Array|ve.dm.BranchNode} arr Object supporting .splice() to remove from and insert into. Will be modified * @param {number} offset Offset in arr to splice at. This may NOT be negative, unlike the * 'index' parameter in Array#splice * @param {number} remove Number of elements to remove at the offset. May be zero * @param {Array} data Array of items to insert at the offset. May not be empty if remove=0 * @returns {Array} Array of items removed */ ve.batchSplice = ( function () { var arraySplice; // This yields 'true' on Opera 12.15. function isSpliceBroken() { var n = 256, a = []; a[n] = 'a'; a.splice( n + 1, 0, 'b' ); return a[n] !== 'a'; } if ( !isSpliceBroken() ) { arraySplice = Array.prototype.splice; } else { // Standard Array.prototype.splice() function implemented using .slice() and .push(). arraySplice = function ( offset, remove/*, data... */ ) { var data, begin, removed, end; data = Array.prototype.slice.call( arguments, 2 ); begin = this.slice( 0, offset ); removed = this.slice( offset, remove ); end = this.slice( offset + remove ); this.length = 0; // This polyfill only been discovered to be necessary on Opera // and it seems to handle up to 1048575 function parameters. this.push.apply( this, begin ); this.push.apply( this, data ); this.push.apply( this, end ); return removed; }; } return function ( arr, offset, remove, data ) { // We need to splice insertion in in batches, because of parameter list length limits which vary // cross-browser - 1024 seems to be a safe batch size on all browsers var splice, index = 0, batchSize = 1024, toRemove = remove, spliced, removed = []; splice = ve.isArray( arr ) ? arraySplice : arr.splice; if ( data.length === 0 ) { // Special case: data is empty, so we're just doing a removal // The code below won't handle that properly, so we do it here return splice.call( arr, offset, remove ); } while ( index < data.length ) { // Call arr.splice( offset, remove, i0, i1, i2, ..., i1023 ); // Only set remove on the first call, and set it to zero on subsequent calls spliced = splice.apply( arr, [index + offset, toRemove].concat( data.slice( index, index + batchSize ) ) ); if ( toRemove > 0 ) { removed = spliced; } index += batchSize; toRemove = 0; } return removed; }; }() ); /** * Insert one array into another. * * This just a shortcut for `ve.batchSplice( dst, offset, 0, src )`. * * @see #batchSplice */ ve.insertIntoArray = function ( dst, offset, src ) { ve.batchSplice( dst, offset, 0, src ); }; /** * Get a deeply nested property of an object using variadic arguments, protecting against * undefined property errors. * * `quux = getProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `quux = obj.foo.bar.baz;` * except that the former protects against JS errors if one of the intermediate properties * is undefined. Instead of throwing an error, this function will return undefined in * that case. * * @param {Object} obj * @param {Mixed...} [keys] * @returns obj[arguments[1]][arguments[2]].... or undefined */ ve.getProp = function ( obj ) { var i, retval = obj; for ( i = 1; i < arguments.length; i++ ) { if ( retval === undefined || retval === null ) { // Trying to access a property of undefined or null causes an error return undefined; } retval = retval[arguments[i]]; } return retval; }; /** * Set a deeply nested property of an object using variadic arguments, protecting against * undefined property errors. * * `ve.setProp( obj, 'foo', 'bar', 'baz' );` is equivalent to `obj.foo.bar = baz;` except that * the former protects against JS errors if one of the intermediate properties is * undefined. Instead of throwing an error, undefined intermediate properties will be * initialized to an empty object. If an intermediate property is null, or if obj itself * is undefined or null, this function will silently abort. * * @param {Object} obj * @param {Mixed...} [keys] * @param {Mixed} [value] */ ve.setProp = function ( obj /*, keys ... , value */ ) { var i, prop = obj; if ( Object( obj ) !== obj ) { return; } for ( i = 1; i < arguments.length - 2; i++ ) { if ( prop[arguments[i]] === undefined ) { prop[arguments[i]] = {}; } if ( prop[arguments[i]] === null || typeof prop[arguments[i]] !== 'object' ) { return; } prop = prop[arguments[i]]; } prop[arguments[arguments.length - 2]] = arguments[arguments.length - 1]; }; /** * Log data to the console. * * This implementation does nothing, to add a real implmementation ve.debug needs to be loaded. * * @param {Mixed...} [args] Data to log */ ve.log = function () { // don't do anything, this is just a stub }; /** * Log an object to the console. * * This implementation does nothing, to add a real implmementation ve.debug needs to be loaded. * * @param {Object} obj */ ve.dir = function () { // don't do anything, this is just a stub }; /** * Return a function, that, as long as it continues to be invoked, will not * be triggered. The function will be called after it stops being called for * N milliseconds. If `immediate` is passed, trigger the function on the * leading edge, instead of the trailing. * * Ported from: http://underscorejs.org/underscore.js * * @param {Function} func * @param {number} wait * @param {boolean} immediate * @returns {Function} */ ve.debounce = function ( func, wait, immediate ) { var timeout; return function () { var context = this, args = arguments, later = function () { timeout = null; if ( !immediate ) { func.apply( context, args ); } }; if ( immediate && !timeout ) { func.apply( context, args ); } clearTimeout( timeout ); timeout = setTimeout( later, wait ); }; }; /** * Move the selection to the end of an input. * * @param {HTMLElement} element Input element */ ve.selectEnd = function ( element ) { element.focus(); if ( element.selectionStart !== undefined ) { element.selectionStart = element.selectionEnd = element.value.length; } else if ( element.createTextRange ) { var textRange = element.createTextRange(); textRange.collapse( false ); textRange.select(); } }; /** * Get a localized message. * * @param {string} key Message key * @param {Mixed...} [params] Message parameters */ ve.msg = function () { // Avoid using ve.bind because ve.init.platform doesn't exist yet. // TODO: Fix dependency issues between ve.js and ve.init.platform return ve.init.platform.getMessage.apply( ve.init.platform, arguments ); }; /** * @method * @inheritdoc unicodeJS.graphemebreak#splitClusters * @see unicodeJS.graphemebreak#splitClusters */ ve.splitClusters = unicodeJS.graphemebreak.splitClusters; /** * Determine if the text consists of only unattached combining marks. * * @param {string} text Text to test * @returns {boolean} The text is unattached combining marks */ ve.isUnattachedCombiningMark = function ( text ) { return ( /^[\u0300-\u036F]+$/ ).test( text ); }; /** * Convert a grapheme cluster offset to a byte offset. * * @param {string} text Text in which to calculate offset * @param {number} clusterOffset Grapheme cluster offset * @returns {number} Byte offset */ ve.getByteOffset = function ( text, clusterOffset ) { return ve.splitClusters( text ).slice( 0, clusterOffset ).join( '' ).length; }; /** * Convert a byte offset to a grapheme cluster offset. * * @param {string} text Text in which to calculate offset * @param {number} byteOffset Byte offset * @returns {number} Grapheme cluster offset */ ve.getClusterOffset = function ( text, byteOffset ) { return ve.splitClusters( text.substring( 0, byteOffset ) ).length; }; /** * Get a text substring, taking care not to split grapheme clusters. * * @param {string} text Text to take the substring from * @param {number} start Start offset * @param {number} end End offset * @param {boolean} [outer=false] Include graphemes if the offset splits them * @returns {string} Substring of text */ ve.graphemeSafeSubstring = function ( text, start, end, outer ) { // TODO: improve performance by incrementally inspecting characters around the offsets var unicodeStart = ve.getByteOffset( text, ve.getClusterOffset( text, start ) ), unicodeEnd = ve.getByteOffset( text, ve.getClusterOffset( text, end ) ); // If the selection collapses and we want an inner, then just return empty // otherwise we'll end up crossing over start and end if ( unicodeStart === unicodeEnd && !outer ) { return ''; } // The above calculations always move to the right of a multibyte grapheme. // Depending on the outer flag, we may want to move to the left: if ( unicodeStart > start && outer ) { unicodeStart = ve.getByteOffset( text, ve.getClusterOffset( text, start ) - 1 ); } if ( unicodeEnd > end && !outer ) { unicodeEnd = ve.getByteOffset( text, ve.getClusterOffset( text, end ) - 1 ); } return text.substring( unicodeStart, unicodeEnd ); }; /** * Escape non-word characters so they can be safely used as HTML attribute values. * * This method is basically a copy of `mw.html.escape`. * * @see #escapeHtml_escapeHtmlCharacter * @param {string} value Attribute value to escape * @returns {string} Escaped attribute value */ ve.escapeHtml = function ( value ) { return value.replace( /['"<>&]/g, ve.escapeHtml.escapeHtmlCharacter ); }; /** * Helper function for #escapeHtml to escape a character for use in HTML. * * This is a callback intended to be passed to String#replace. * * @method escapeHtml_escapeHtmlCharacter * @private * @param {string} key Property name of value being replaced * @returns {string} Escaped charcater */ ve.escapeHtml.escapeHtmlCharacter = function ( value ) { switch ( value ) { case '\'': return '''; case '"': return '"'; case '<': return '<'; case '>': return '>'; case '&': return '&'; default: return value; } }; /** * Generate an opening HTML tag. * * This method copies part of `mw.html.element` from MediaWiki. * * NOTE: While the values of attributes are escaped, the tag name and the names of * attributes (i.e. the keys in the attributes objects) are NOT ESCAPED. The caller is * responsible for making sure these are sane tag/attribute names and do not contain * unsanitized content from an external source (e.g. from the user or from the web). * * @param {string} tag HTML tag name * @param {Object} attributes Key-value map of attributes for the tag * @returns {string} Opening HTML tag */ ve.getOpeningHtmlTag = function ( tagName, attributes ) { var html, attrName, attrValue; html = '<' + tagName; for ( attrName in attributes ) { attrValue = attributes[attrName]; if ( attrValue === true ) { // Convert name=true to name=name attrValue = attrName; } else if ( attrValue === false ) { // Skip name=false continue; } html += ' ' + attrName + '="' + ve.escapeHtml( String( attrValue ) ) + '"'; } html += '>'; return html; }; /** * Get the attributes of a DOM element as an object with key/value pairs. * * @param {HTMLElement} element * @returns {Object} */ ve.getDomAttributes = function ( element ) { var result = {}, i; for ( i = 0; i < element.attributes.length; i++ ) { result[element.attributes[i].name] = element.attributes[i].value; } return result; }; /** * Set the attributes of a DOM element as an object with key/value pairs. * * @param {HTMLElement} element DOM element to apply attributes to * @param {Object} attributes Attributes to apply * @param {string[]} [whitelist] List of attributes to exclusively allow (all lower case names) */ ve.setDomAttributes = function ( element, attributes, whitelist ) { var key; // Duck-typing for attribute setting if ( !element.setAttribute || !element.removeAttribute ) { return; } for ( key in attributes ) { if ( attributes[key] === undefined || attributes[key] === null ) { element.removeAttribute( key ); } else { if ( whitelist && whitelist.indexOf( key.toLowerCase() ) === -1 ) { continue; } element.setAttribute( key, attributes[key] ); } } }; /** * Build a summary of an HTML element. * * Summaries include node name, text, attributes and recursive summaries of children. * Used for serializing or comparing HTML elements. * * @private * @param {HTMLElement} element Element to summarize * @param {boolean} [includeHtml=false] Include an HTML summary for element nodes * @returns {Object} Summary of element. */ ve.getDomElementSummary = function ( element, includeHtml ) { var i, summary = { 'type': element.nodeName.toLowerCase(), 'text': element.textContent, 'attributes': {}, 'children': [] }; if ( includeHtml && element.nodeType === Node.ELEMENT_NODE ) { summary.html = element.outerHTML; } // Gather attributes if ( element.attributes ) { for ( i = 0; i < element.attributes.length; i++ ) { summary.attributes[element.attributes[i].name] = element.attributes[i].value; } } // Summarize children if ( element.childNodes ) { for ( i = 0; i < element.childNodes.length; i++ ) { if ( element.childNodes[i].nodeType !== Node.TEXT_NODE ) { summary.children.push( ve.getDomElementSummary( element.childNodes[i], includeHtml ) ); } } } return summary; }; /** * Callback for #copy to convert nodes to a comparable summary. * * @private * @param {Object} value Value in the object/array * @returns {Object} DOM element summary if value is a node, otherwise just the value */ ve.convertDomElements = function ( value ) { // Use duck typing rather than instanceof Node; the latter doesn't always work correctly if ( value && value.nodeType ) { return ve.getDomElementSummary( value ); } return value; }; /** * Check whether a given DOM element is of a block or inline type. * * @param {HTMLElement} element * @returns {boolean} True if element is block, false if it is inline */ ve.isBlockElement = function ( element ) { return ve.isBlockElementType( element.nodeName.toLowerCase() ); }; /** * Check whether a given tag name is a block or inline tag. * * @param {string} nodeName All-lowercase HTML tag name * @returns {boolean} True if block, false if inline */ ve.isBlockElementType = function ( nodeName ) { return ve.indexOf( nodeName, ve.isBlockElementType.blockTypes ) !== -1; }; /** * Private data for #isBlockElementType. * */ ve.isBlockElementType.blockTypes = [ 'div', 'p', // tables 'table', 'tbody', 'thead', 'tfoot', 'caption', 'th', 'tr', 'td', // lists 'ul', 'ol', 'li', 'dl', 'dt', 'dd', // HTML5 heading content 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'hgroup', // HTML5 sectioning content 'article', 'aside', 'body', 'nav', 'section', 'footer', 'header', 'figure', 'figcaption', 'fieldset', 'details', 'blockquote', // other 'hr', 'button', 'canvas', 'center', 'col', 'colgroup', 'embed', 'map', 'object', 'pre', 'progress', 'video' ]; /** * Create an HTMLDocument from an HTML string. * * The html parameter is supposed to be a full HTML document with a doctype and an `` tag. * If you pass a document fragment, it may or may not work, this is at the mercy of the browser. * * To create an empty document, pass the empty string. * * @param {string} html HTML string * @returns {HTMLDocument} Document constructed from the HTML string */ ve.createDocumentFromHtml = function ( html ) { // Here's how this function should look: // // var newDocument = document.implementation.createHtmlDocument( '' ); // newDocument.open(); // newDocument.write( html ); // newDocument.close(); // return newDocument; // // (Or possibly something involving DOMParser.prototype.parseFromString, but that's Firefox-only // for now.) // // Sadly, it's impossible: // * On IE 9, calling open()/write() on such a document throws an "Unspecified error" (sic). // * On Firefox 20, calling open()/write() doesn't actually do anything, including writing. // This is reported as Firefox bug 867102. // * On Opera 12, calling open()/write() behaves as if called on window.document, replacing the // entire contents of the page with new HTML. This is reported as Opera bug DSK-384486. // // Funnily, in all of those browsers it's apparently perfectly legal and possible to access the // newly created document's DOM itself, including modifying documentElement's innerHTML, which // would achieve our goal. But that requires some nasty magic to strip off the tag // itself, so we're not doing that. (We can't use .outerHTML, either, as the spec disallows // assigning to it for the root element.) // // There is one more way - create an