/*! * VisualEditor UserInterface Window class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * UserInterface window. * * @class * @abstract * @extends ve.Element * @mixins ve.EventEmitter * * @constructor * @param {ve.ui.Surface} surface * @param {Object} [config] Configuration options * @emits initialize */ ve.ui.Window = function VeUiWindow( surface, config ) { // Parent constructor ve.Element.call( this, config ); // Mixin constructors ve.EventEmitter.call( this ); // Properties this.surface = surface; this.visible = false; this.opening = false; this.closing = false; this.frame = null; this.$frame = this.$$( '
' ); // Initialization this.$ .addClass( 've-ui-window' ) .append( this.$frame ); this.frame = new ve.ui.Frame(); this.$frame .addClass( 've-ui-window-frame' ) .append( this.frame.$ ); // Events this.frame.connect( this, { 'initialize': 'onFrameInitialize' } ); }; /* Inheritance */ ve.inheritClass( ve.ui.Window, ve.Element ); ve.mixinClass( ve.ui.Window, ve.EventEmitter ); /* Events */ /** * @event initialize */ /** * @event setup * @param {ve.ui.Window} win Window that's been setup */ /** * @event open * @param {ve.ui.Window} win Window that's been opened */ /** * @event close * @param {ve.ui.Window} win Window that's been closed * @param {string} action Action that caused the window to be closed */ /* Static Properties */ /** * Symbolic name of icon. * * @static * @inheritable * @property {string} */ ve.ui.Window.static.icon = 'window'; /** * Localized message for title. * * @static * @inheritable * @property {string} */ ve.ui.Window.static.titleMessage = null; /* Methods */ /** * Handle frame initialize event. * * @method */ ve.ui.Window.prototype.onFrameInitialize = function () { this.initialize(); this.emit( 'initialize' ); }; /** * Handle the window being initialized. * * @method */ ve.ui.Window.prototype.initialize = function () { // Properties this.$title = this.$$( '
' ); if ( this.getTitle() ) { this.$title.text( this.getTitle() ); } this.$icon = this.$$( '
' ) .addClass( 've-ui-icon-' + this.constructor.static.icon ); this.$head = this.$$( '
' ); this.$body = this.$$( '
' ); this.$foot = this.$$( '
' ); this.$overlay = this.$$( '
' ); // Initialization this.frame.$content.append( this.$head.append( this.$icon, this.$title ), this.$body, this.$foot, this.$overlay ); }; /** * Handle the window being opened. * * Any changes to the document in that need to be done prior to opening should be made here. * * To be notified after this method is called, listen to the `setup` event. * * @method */ ve.ui.Window.prototype.onSetup = function () { // This is a stub, override functionality in child classes }; /** * Handle the window being opened. * * Any changes to the window that need to be done prior to opening should be made here. * * To be notified after this method is called, listen to the `open` event. * * @method */ ve.ui.Window.prototype.onOpen = function () { // This is a stub, override functionality in child classes }; /** * Handle the window being closed. * * Any changes to the document that need to be done prior to closing should be made here. * * To be notified after this method is called, listen to the `close` event. * * @method * @param {string} action Action that caused the window to be closed */ ve.ui.Window.prototype.onClose = function () { // This is a stub, override functionality in child classes }; /** * Check if window is visible. * * @method * @returns {boolean} Window is visible */ ve.ui.Window.prototype.isVisible = function () { return this.visible; }; /** * Get the window frame. * * @method * @returns {ve.ui.Frame} Frame of window */ ve.ui.Window.prototype.getFrame = function () { return this.frame; }; /** * Get the title of the window. * * Use .static.titleMessage to set this unless you need to do something fancy. * @returns {string} Window title */ ve.ui.Window.prototype.getTitle = function () { return ve.msg( this.constructor.static.titleMessage ); }; /** * * @method */ ve.ui.Window.prototype.setSize = function ( width, height ) { if ( !this.frame.$content ) { return; } this.frame.$.css( { 'width': width === undefined ? 'auto' : width, 'height': height === undefined ? 'auto' : height } ); }; /** * * @method */ ve.ui.Window.prototype.fitHeightToContents = function ( min, max ) { var height = this.frame.$content.outerHeight(); this.frame.$.css( 'height', Math.max( min || 0, max === undefined ? height : Math.min( max, height ) ) ); }; /** * */ ve.ui.Window.prototype.fitWidthToContents = function ( min, max ) { var width = this.frame.$content.outerWidth(); this.frame.$.css( 'width', Math.max( min || 0, max === undefined ? width : Math.min( max, width ) ) ); }; /** * * @method */ ve.ui.Window.prototype.setPosition = function ( left, top ) { this.$.css( { 'left': left, 'top': top } ); }; /** * Open window. * * @method * @emits setup * @emits open */ ve.ui.Window.prototype.open = function () { if ( !this.opening ) { this.opening = true; this.onSetup(); this.emit( 'setup' ); this.$.show(); this.visible = true; this.frame.$.focus(); this.frame.run( ve.bind( function () { this.onOpen(); this.opening = false; this.emit( 'open' ); }, this ) ); } }; /** * Close window. * * This method guards against recursive calling internally. This protects against changes made while * closing the window which themselves would cause the window to be closed from causing an infinate * loop. * * @method * @param {string} action Action that caused the window to be closed * @emits close */ ve.ui.Window.prototype.close = function ( action ) { if ( !this.closing ) { this.closing = true; this.$.hide(); this.visible = false; this.onClose( action ); this.frame.$content.find( ':focus' ).blur(); this.surface.getView().focus(); this.emit( 'close', action ); // Note that focussing the surface view calls an on focus event, which in turn will // try to close the window again, hence we put this.closing = false right at the bottom this.closing = false; } };