/*! * VisualEditor ContentEditable FocusableNode class. * * @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt * @license The MIT License (MIT); see LICENSE.txt */ /** * ContentEditable focusable node. * * Focusable elements have a special treatment by ve.ce.Surface. When the user selects only a single * node, if it is focusable, the surface will set the focusable node's focused state. Other systems, * such as the context, may also use a focusable node's $focusable property as a hint of where the * primary element in the node is. Typically, and by default, the primary element is the root * element, but in some cases it may need to be configured to be a specific child element within the * node's DOM rendering. * * If your focusable node changes size and the highlight must be redrawn, call redrawHighlight(). * 'resize' and 'rerender' are already bound to call this. * * @class * @abstract * * @constructor * @param {jQuery} [$focusable=this.$] Primary element user is focusing on */ ve.ce.FocusableNode = function VeCeFocusableNode( $focusable ) { // Properties this.focused = false; this.$focusable = $focusable || this.$; this.$highlights = $( [] ); this.surface = null; // Events this.connect( this, { 'setup': 'onFocusableSetup', 'resize': 'onFocusableResize', 'rerender': 'onFocusableRerender', 'live': 'onFocusableLive' } ); }; /* Events */ /** * @event focus */ /** * @event blur */ /* Methods */ /** * Handle setup event. * * @method */ ve.ce.FocusableNode.prototype.onFocusableSetup = function () { this.surface = this.root.getSurface(); }; /** * Handle node live. * * @method */ ve.ce.FocusableNode.prototype.onFocusableLive = function () { var surfaceModel = this.root.getSurface().getModel(); if ( this.live ) { surfaceModel.connect( this, { 'history': 'onFocusableHistory' } ); } else { surfaceModel.disconnect( this, { 'history': 'onFocusableHistory' } ); } }; /** * Handle history event. * * @method */ ve.ce.FocusableNode.prototype.onFocusableHistory = function () { if ( this.focused ) { this.redrawHighlight(); } }; /** * Handle resize event. * * @method */ ve.ce.FocusableNode.prototype.onFocusableResize = function () { if ( this.focused ) { this.redrawHighlight(); } }; /** * Handle rerender event. * * @method */ ve.ce.FocusableNode.prototype.onFocusableRerender = function () { if ( this.focused ) { this.redrawHighlight(); // reposition menu this.surface.getSurface().getContext().show( true, true ); } }; /** * Check if node is focused. * * @method * @returns {boolean} Node is focused */ ve.ce.FocusableNode.prototype.isFocused = function () { return this.focused; }; /** * Set the selected state of the node. * * @method * @param {boolean} value Node is focused * @emits focus * @emits blur */ ve.ce.FocusableNode.prototype.setFocused = function ( value ) { value = !!value; if ( this.focused !== value ) { this.focused = value; if ( this.focused ) { this.emit( 'focus' ); this.$focusable.addClass( 've-ce-node-focused' ); this.createHighlight(); } else { this.emit( 'blur' ); this.$focusable.removeClass( 've-ce-node-focused' ); this.clearHighlight(); } } }; /** * Creates highlight. * * @method */ ve.ce.FocusableNode.prototype.createHighlight = function () { this.$focusable.find( '*' ).add( this.$focusable ).each( ve.bind( function( i, element ) { var offset, $element = $( element ); if ( !$element.is( ':visible' ) ) { return true; } offset = ve.Element.getRelativePosition( $element, this.getRoot().getSurface().getSurface().$ ); this.$highlights = this.$highlights.add( $( '